Looking to the future, missing the present

Wes Fryer had an interesting post yesterday, The Future is Unwritten. He said a lot of especially smart things (as usual) about changing policies to move beyond 19th century factory models of school. However, there was one part that got my mind spinning.

How do we prepare students for an unwritten future? Certainly we have to study the past, but as Steve [Jobs] also said in the interview, we can’t just be always looking to the past. We have to look to the future. We need to collaborate, create, struggle and build together now to develop and refine those skills which will serve us well in the uncertain yet amazingly exciting world of our present and future.

How often do we forget that all important present? There is no more “present” member of society than a child.

What if we stopped thinking about preparing children for the unwritten future and concentrated on their present. We’ve all heard the usual “we must prepare students for the global workplace of the future” mantra. But worse, schools make a practice of preparing students for the unwritten future only months or years away, and thus let opportunities of the present slip by.

Pre-Ks now better be able to recite the alphabet–no more finger paints and sandbox for our little achievers! Parents are told that their 5 year olds should be held back from kindergarten so they will be better able to compete in later grades. Fourth graders have to buckle down so they will be ready for middle school. Why is learning to multiply fractions important? So you can do well in pre-algebra! Middle school focuses on teaching kids research skills for high school. High school classes teach the 5 paragraph essay “for college” and how to write memos. Memos? What’s that?

If we turn every learning experience into preparation for something else, we just convince kids that what they do today isn’t important. Every day is the day that a kid might find his or her bliss, create something that didn’t exist before, or have an aha moment that changes their lives.

If change is the norm, it’s even more important to seize the opportunities of the present day.

Sylvia

Pepperdine OMET – Ten Years of Online Learning Excellence

Ten years ago I joined 25 other pioneers in a grand experiment in online education. I was accepted into the first cadre of the Pepperdine Graduate School of Education and Psychology’s fully online Masters in Educational Technology (OMET) program. What seems so commonplace now was almost unheard of then.

In the past ten years, online classes have become mainstream, but I believe that the experience I had is still exemplary. It modeled community of practice, collaboration, communication, and constructivist pedagogy. We used primitive tools, but we really used them well!

The Pepperdine OMET program is this years recipient of the highest honor of the United States Distance Learning Association, the Platinum Award for Best Practices for Online Distance Learning Programming from a national field of entrants. It’s well deserved!

The education I got from this program gave me the vocabulary and the academic grounding that helped me put my vague thoughts about education into practice. The books I read, the lessons I learned, and the colleagues I met still impact what I do everyday. I owe any ability to articulate coherent thoughts about learning to this program.

If you are attending NECC in Atlanta this year, there will be celebration of this 10th anniversary of OMET and this well-deserved award. Hope you can join us there!

Sylvia

Dinosaur sightings – computers from the past

TechRepublic is a website for IT professionals, but it’s got great content for hobbyists and geeks of all ages. Teachers and students can find some real gold in the thousands of articles, tutorials, forums, blogs, photo collections, and links.

Comodore PET - my second computerThis week’s special feature – Dinosaur Sightings: Computers and software from the 1970s and 80s might bring back some memories (or maybe some of these are still the mainstays of your computer lab!)

SWTPc 6800 - my first computerIn 1977, I built my first computer from a kit – the SWTPC 6800. I think I paid around $500 for it and had to learn how to solder. It ran BASIC, but not very well, so mostly the programming was in machine language. The screen display was very new at the time, and was simply a section of memory. If you put a 1 in the right place, a dot would light up on the screen. It all sounds so primitive now!

Besides a trip down memory lane, TechRepublic has lots of resources that can keep students interested whether your students are involved in tech support at the school site, interested in pursuing a career in a technical field, helping teachers, or just learning to use computers. Much of the content on the site is accessible to high school students, and in some cases, even younger. Keeping students engaged no matter what their level of technology experience is can be time-consuming for a teacher, but with a site like this, there’s something for everyone.

A great feature of the site is being able to personalize it with your own links and selections of interest. A teacher could create a class page with selected resources, and have students add items that enhance the lessons, such as resume tips for technical jobs, or how to teach non-technical computer users to use Excel. Ask students to modify these generic resources so that they work for the school’s specific network and infrastructure. Giving students the responsibility to find good resources and make them even better creates ownership and allows students to become experts, in addition to reinforcing research and documentation skills.

Sylvia

Serendipity, Second Life, and the importance of being nine

Serendipity – the act of finding something fortunate while looking for something else.

My Second Life guide, Kevin Jarrett, sent a link to his Second Life blog and I wound up on his real life home page. Kevin is the K-4 Computer Teacher/Technology Facilitator at Northfield Community School in New Jersey, and like me, a happy immigrant to education from the corporate world.

His site included this fascinating page: The Northfield Community School Grade 4 Computer Repair & Service Club

The Northfield Community School Grade 4 Computer Repair and Service Club is dedicated to refurbishing discarded computers and donating them to local families who don’t presently own one. This is our third year and it’s going to be our best! Our club is made possible by generous support from the Northfield Education Foundation. Teams of students attend meetings over two months and then present the refurbished computers to new owners on “Delivery Night.” It’s fun for everyone and a great service to the community too!

Refurbished computersDid everyone get this? GRADE 4 – yes, nine and ten year-olds. Did someone forget to tell these kids that fixing computers is hard? Did someone forget to tell Kevin that nine-year-olds actually need extensive computer literacy lessons so they can answer multiple choice questions about what CPU stands for? Opps! Too late – they are  doing real work, finding out for themselves that broken things can be fixed, and making a lasting contribution to their community. Hey, is that on the test?

There is no doubt that this experience will change lives, either by these students having a powerful experience of mastery, or by providing families with computers that connect them to 21st century opportunities.

We hear all the time that even high school students aren’t capable of fixing computers, that students can’t create projects that show technology literacy, that they are not responsible enough or trustworthy enough, or that they will “cause more trouble than it’s worth”–and it’s simply not true. A caring adult with a purposeful vision who lets kids shine beats “can’t do it” every time.

Go for it, kids!

Sylvia

PS If you are an educator interested in Second Life, Kevin has just announced SLolar Central (SLolar = Second Life Scholar), a facility providing free temporary office space (and other resources) for K-20 educators and school administrators exploring Second Life. It’s a great opportunity to learn the virtual SL ropes in a community with other like-minded educators and some terrific guides! For more details and signups, see Kevin’s blog.

NECC – 4 weeks and counting

Generation YES booth NECC 2006The National Educational Computing Conference (NECC) in Atlanta, Georgia, is about 4 weeks away (June 25-28) and things are getting exciting! For Generation YES, this is “the big one” — the conference that we really go all out for. We even have a yearly “theme” for our booth. For most conferences, we don’t really do much decorating, but for NECC, well, we try. Of course, for us, that means imagination over money! But that’s always more fun, isn’t it?

Last year was our tenth anniversary, so we went to the party store and bought party favors and decorations with a Happy 10th Birthday! theme. That was fun (and cheap!) The Generation YES students are always the best decoration, after all.

This year we had a tougher time, but finally, Megan’s southern picnic idea won the day. We plan to buy a roll of astroturf (cheaper than renting conference carpet) and find a picnic table to use as a meeting table (cheaper than renting conference tables – see a pattern here?) We’ll be back at the party store looking for red checked tablecloths and picnic accessories for decor. We want to use part of our booth to set up a “drive-in” theater, with blankets on the grass and a film projector showing some great student projects, videos, and other movies.

And of course, students will be there to “walk the talk” of student empowerment and ownership of their learning experience.

Constructivist CelebrationThe Constructivist Celebration pre-conference event is completely sold-out, so on Sunday, we will be playing in the Atlanta Botanical Garden with almost 100 constructivist educators and our partners from the Constructivist Consortium. We have students from nearby Barber Middle School in Cobb County coming to help out and show off the technology skills they’ve learned in their TechYES class this year. Tech4Learning, one of our Constructivist Consortium partners, has already sent Barber Middle School packs of their software so that the students could practice ahead of time.

At NECC, we have a full round of events, panels, sessions and of course, time spent in our booth, talking to people about student empowerment through technology. I’ll put up another post with the full schedule next week.

During the conference, the Constructivist Consortium will be giving away some amazing prizes–more on that later as well, this post is getting too long!

We love meeting old friends and new, and NECC is always a great place to do just that. Hope to see you in HOT-lanta, as they say, so come by and chill out with us at the Generation YES picnic!

Free and open source tools for student projects on Classroom 2.0

Alix Peshette has a nice post on the Classroom 2.0 blog about her favorite free and open source tools for the classroom or computer lab. Alix is in charge of technology at Davis Unified School District in California, which currently has seven GenYES schools.

She has tools and helpful comments for audio, graphics, a blog spellchecker (this I need!), video and web authoring.

Her top picks for audio are:

Audacity – Probably the most popular audio recording software in the K-12 tech arena. This software runs on almost everything; Windows 98, ME, 2000, XP, Vista, Mac OS X, and GNU/Linux.

Levelator – A great companion to Audacity for podcasting and radio theatre. Levelator adjusts the audio levels for variations from one speaker to the next. Levelator runs on Windows 2000, XP, Vista and Mac OS 10.4 (Tiger) or 10.3 (Panther)

Sony AcidXPress – It’s easy to create original music-even if you’re new to loop-based music software. The power of the application stems from its ability to take any audio loop and make it fit into the tempo of a project. This fully functioning freeware has some high-end features, but pop-ups inviting one to purchase companion software can be annoying. But hey – it’s free!

Thanks Alix!

P.S. If you haven’t visited the Classroom 2.0 group site, it’s a new social network of educators talking about the use of technology and Web 2.0 tools in the classroom. It uses a site called Ning that allows anyone to set up a social network (want to start your own MySpace?)

Classroom 2.0 has been an especially lively place, and it’s a really nice to practice blogging where you get feedback and comments. People are friendly and there are some great discussions going on. If you stop in, be sure to look me up and ask me to be your friend!

Hole in the Wall – Can kids learn computer literacy by themselves?

In India, several foundations are working together to build Playground Learning Centers – computers built for the sole purpose of providing Minimally Invasive Education (MIE) opportunities for poor children.

Minimally Invasive Education is defined as a pedagogic method that uses the learning environment to generate an adequate level of motivation to induce learning in groups of children, with minimal, or no, intervention by a teacher.
Hole-in-the-Wall website

MIE was defined and extensively researched by Dr. Sugata Mitra, in an amazing project called, “The Hole in the Wall.” This experiment began in 1999 with a single computer literally placed in a hole in a wall between the New Delhi office of NIIT (a computer training school) and the slum outside. The computer was accessible to children and became an instant hit. Local children, many of whom did not attend school regularly, quickly picked up how to use the computer tools, including word processing software and graphics programs and learned to surf the Internet. Some progressed to more complex skills. All of this without understanding a word of English or being able to read at all, even though all the programs and interfaces were in English.

Researchers and newspapers from around the world have documented the success of this first installation, and many more have followed, all with similar results. The impact on many impoverished children has been life-changing. The PBS show Frontline did a story, “One boy in particular, Rajinder, has become a computer whiz and a celebrity in India. “Mainly I go to the Disney site,” Rajinder tells FRONTLINE/World, but he also regularly visits news sites and likes to use computer paint tools. His teacher says that Rajinder is a much better student now: “He has become quite bold and expressive. I’ve got great hopes for this child.”

Computer in the wall

Articles, videos and research online

What about the usual worries? Security, inappropriate access, testing…
From the Christian Science Monitor:

  • In five years, across all locations, [Mitra] says, Hole-in-the-Wall computers have experienced “less than 0.5 percent pornographic access,” adding that the computers “are clearly visible to passing adults.” The fact that both boys and girls have access “completely eliminates pornographic or other undesirable access,” he says.
  • Despite this unconventional, unstructured setting, Mitra claims that, in the past five years, participants have been tested in controlled studies “many times,” and passed the government board examination with no other assistance, with the results documented in scholarly journals like the Australasian Journal of Educational Technology.
  • Hole-in-the-Wall has awakened new aspirations in some participants, who have gone on to take courses in preparation for high-tech careers, Mitra says. Many have changed their goals from say, rickshaw driver to engineer, and most now want to go to college.

Classroom Implications
Far from being a repudiation of classroom learning or an insult to teachers, the research on MIE shows that unstructured learning strengthens behavior that translates to classroom success.

Learning Dynamics

This doesn’t mean that teachers don’t teach, but can look for opportunities to leverage unstructured success into more structured academic success. By asking an interesting question or by providing a clue to a frustrated student, teachers can scaffold student learning more than by direct instruction. Allowing unstructured learning opportunities frees the teacher up from teaching basic skills to focus on the big picture and give individual help as needed.

“If computer literacy is defined as turning a computer on and off and doing the basic functions, then this method allows that kind of computer literacy to be achieved with no formal instruction. Therefore any formal instruction for that kind of education is a waste of time and money. You can use that time and money to have a teacher teach something else that children cannot learn on their own.” -Dr. Mitra

Many veteran Generation YES teachers tell us that their best experiences come when they “let go” and let students take the lead in the classroom.

In many new Generation YES schools, teachers want to spend time teaching application features to students with the the thought that once learned, students will be better able to tackle projects of interest.

From more veteran Generation YES teachers, however, we often hear that it’s better to do a quick intro and then jump immediately into project work, allowing for student collaboration and discovery. Rather than being chaotic and out of control, teachers report to us that it creates a unique classroom laboratory, where students share discoveries and go further, faster.

For some teachers, this is a leap of faith that students will gain the necessary skills for the long run. A peak through this “hole in the wall” might be convincing!

Sylvia

Treasure trove for constructivist classroom projects

Dr. Alice Christie from Arizona State University has a wonderful site packed with great resources and reading for constructivist educators looking for project-based learning resources. We know Dr. Christie well from her research on student collaboration and GenY, student voice, and many other student-centered papers, presentations, and resources.

The educational technology resource page lists subjects like geocaching, webquests, podcasting, multimedia, and more. Not only are there great examples and ideas, but links to many school websites showing these ideas in action.

For example, one subject that many of our TechYES teachers ask about is spreadsheets, and how to find interesting data for students to use. Dr. Christie’s site has data sources, example spreadsheets, lessons, ideas, articles, and more.

Finally, teachers and grant-writers looking for research to support student-centered, project-based programs like GenYES should definitely look at Dr. Christie’s research and publication page.

E6 Learning Model - Maximizing Constructivist Learning

My first Second Life lesson

I finally met up with KJ Hax (the Second Life name of Kevin Jarrett) for an office assignment and lesson about Second Life. Kevin is on a research sabatical to study Second Life, and has been working hard to form a group called CAVE (I blogged about that a few days ago). Kevin and I met at the appointed time and he showed me an office space I’ll share with Andy Carvin. Since I was there first I got to pick the nice corner with windows for my space and leave Andy with the windowless corner (sorry!)

Rotating the chair

Kevin gave me a desk, chair and a plant.

Then the lesson began. Moving objects consists of selecting them, clicking a “move” radio button, and then dragging them using arrows that form an x, y, z axis. To rotate objects, you select a “rotate” radio button and then a sphere appears and you can drag an object around. You can turn objects upside down and suspend them in mid-air, or move them up through the ceiling or push them through the floor. That’s not polite, I imagine.

Sitting on chairKevin showed me how to sit on my chair. Seriously, this sounds crazy, but that took a long time. You can sit on every object in Second Life, but depending on how complex the object is, you can sit on different parts of it. If you click on the back of the chair and select “Sit”, your avatar obligingly perches on the top of the back. If you are standing to one side, the avatar will sit across the arms. If the chair is too close to a wall or desk, you will get a warning that there is no room.

Couple of intial thoughts about this as a learning experience:

Growing the plant1. The system was training me. As I learned more about what the interface could and couldn’t do, I was internalizing the constraints of the system. The accuracy limitations, time lag, and clumsy way that the mouse and menu controls work are obviously a problem that people can learn to work around, but still are limitations. It’s like asking a student to do chemistry experiments with mittens on. Doable, and perhaps a noble challenge, but is it optimal? Of course not. Will this weed out people who can’t tolerate this learning curve, very likely. Will some people love the challenge — that’s obvious.

2. It’s a lot like programming in some ways (and I’m not even talking about scripting). The clumsiness of the interface makes you figure out what you can and can’t do. For a willing learner, being forced to work out the best way to do things is a great learning experience. However, I don’t believe that a clumsy interface is necessarily a valuable thing. A class would have to include time for students to play and share experiences to get past that interface. It had better be a REALLY exceptional learning activity to make it worth the time and effort.

Cone asks about blog

Back to building. I built a cone, turned it green and selected “glow”. Magical stars shoot out of your hand when you create things. Nice. There is a default script for every object, and I noticed that it said something when you touched it. So I changed the default to say, “Hello!” Pretty easy. I like my objects to be friendly.

Later, I ran into Doug Johnson again (Blue Skunk Blog) who commented on my hair (blue). He had a monitor in his office and David Warlick had given him a script that opens a web page when anyone clicks it. So I pasted that line of code in my default script and after two fixes to dumb typos, it worked!

I did notice that it was changing the colors of the script text as I made mistakes to alert me to errors, so that was nice.

Cone script

After that I played around a bit with the realistic physics options, but couldn’t figure it out. Everything I did just made the cone deflate into a puddle on the floor. I may have to read some instructions!

I wanted my cone to go on my desk, so I shrunk it a bit and moved it up there. After getting it positioned, it now sits there and links to this blog. So, a small mission accomplished.

Placing cone on desk

At this point, I’m still not quite sure what to do with a desk, or why I would sit at it! But I’d like to figure out what would be fun to make. I wonder if you could make a fortune teller machine. Something good for a party.

Final thought for the night  — learning about Second Life is different than learning in Second Life.

Looking in from the outside

Second Life

So everybody’s heard something about Second Life by now. Second Life is an online world that you can visit as an “avatar” – a 3D creature that you can design and control. Teen Second Life offers a similar experience for teens 13-17 years old. People purchase virtual land, build virtual homes, sell each other virtual clothes and services, companies have set up virtual shop (CNN – Real Cars Drive into Second Life), and probably every real transaction translated to the virtual world.

Virtual cars

So what’s the connection to K-12 education?

Educators are allowed in Teen Second Life under very limited conditions, so talking about the use of Second Life in K-12 education fall into two categories.

1. A meeting space for educators in the adult Second Life. ISTE and other educational groups have set up spaces to hold meetings, offer places for virtual collaboration, and experimentation. I’ve been invited to join a group called the Center for Advanced Virtual Education (CAVE) and am looking forward to the experience. Will Richardson, David Warlick, Kathy Schrock and others have been invited. I’m sharing an office with Andy Carvin, and hope to learn a lot. CAVE is a research project of Walden University researcher, Kevin Jarrett.

2. Islands in Teen Second Life created specifically for virtual educational experiences. The 3D building tools and interactive capabilities offer the ability to offer things like role playing exercises, building environments, scripting objects, virtual field trips and more. Suffern Middle School has done some interesting things.

I have to say I’m starting out from a position of skepticism for some of the benefits that people are talking about. I’m not here saying that I don’t see any value or that I don’t want to give it a shot. The truth is that I’ve been in all kinds of virtual worlds from Tapped In, to MUDs and MOOs, and a couple of the original 3D worlds, so long ago I can’t even remember their names. I remember hearing the same “this will change everything” talk back then too.

Things I get:

  • a collaboration space
  • meeting people you wouldn’t otherwise meet in real life
  • some fun building experiences
  • designing your own avatar and experimenting with the concept of self
  • student role playing, meeting spaces, programming, scripting, constructing and economic simulations

Things I’m suspicious about:

  • Unexamined optimism about the educational implications of Second Life. I’ve heard people say, “wouldn’t this be a great place to set up physics simulations.” I don’t see that yet. Besides –the history of educational technology is filled with great physics simulation applications that aren’t used. Why do we think they will be used in a virtual world? Just because you can let the kids have blue hair while they play with the simulations?
  • Yes, you can build things, but how easy is to create physical attributes like mass or density? You can set sizes of things, but can you measure them? Can you make a spring? How much math is possible? The scripting language is event-driven, meaning it’s best at reacting to user contact. Will this just mean that we move further away from the “computing” part of computers? I don’t know, that’s why I want to try things myself.
  • I fear our tendency to create canned educational experiences so that no one really has to learn the tools. What’s interesting is the ability for kids to make stuff. 3D click-and-explores are not.
  • People rushing to find reasons to use this technology in education just because it’s new.
  • Precious time wasted avoiding the hard work of teaching and learning in the real world.

I was just logged in and ran into Doug Johnson (Blue Skunk Blog) – he and I had a blog exchange the other day about “tinker toy” software, meaning tools that offer a “low floor and high ceiling”. Does Second Life meet this criteria? Not sure yet.

PS My “in world” name is Kay Idziak – say hi if you see me.