ISTE 2020 – Accepted and waitlisted sessions

I’m honored to have the following proposals accepted for the ISTE20 program. ISTE 2020 will be in Anaheim, California in June 2020. I will be leading two sessions, maybe more, if some of the waitlisted sessions are accepted!

Maker 2.0 – Now What? 
You have “making” going on in your school, or maybe even a makerspace! Congratulations… but now what? This session will help educators, both teachers and administrators, build a roadmap for their own making and makerspaces programs that will succeed now and in the future.

  • Scheduled:
    • Tuesday, June 30, 9:00–10:00 am PDT (Pacific Daylight Time)
    • Building/Room: Available in May

STEAM to the Future: The 4th Industrial Revolution is Here! 
Let’s time travel fifty years forward to see what science, technology, engineering, and math will be like, and the prominent role that the arts, design ,and creativity will play. This session will provide entertaining and thought-provoking insight into the challenges of adapting today’s classroom and curriculum for the future.

  • Scheduled:
    • Wednesday, July 1, 8:30–9:30 am PDT (Pacific Daylight Time)
    • Building/Room: Available in May

Waitlisted proposals

I was very excited about this new session on ethics, empathy, and educational technology. It wasn’t accepted, but is waitlisted, so maybe it will have a chance!

Ethics, Empathy, and Educational technology 
Go beyond digital citizenship to innovative technology to help students develop ethics and empathy for others. Breakthroughs in AI, algorithm bias, bio-hacking, face recognition, digital assistants like Siri and Alexa, robotics, media manipulation like “deep fakes,” and digital fabrication offer interesting opportunities for students to learn about cutting edge of science and math, and how ethical decision-making can make the world a better place for all.

This session will dive into the role and responsibility of the educational technology community to offer be leaders in how students learn ethics. Ethical behavior is an outcome of identifying with other people, and students of all ages can learn about ethics in the context of cross-curricular projects that include both digital and physical components. This has always been part of school – we want students to understand how their behavior impacts others. But the new role of technology in every aspect of life expands this mandate.

In the past, ethics has been taught to younger children in the context of personal responsibility – knowing right from wrong, behavior, etc. As children grow up, they are exposed to a larger sense of the world – are laws fair, what is justice, how can we make good decisions as a local or global community. In this transition, the child gains a view of the world that grows from the self to the community.

However, the world is changing. There are now decisions to be made about the ethics of systems, of technology, and of inventions that have yet to be invented. How will our children learn about these? How will they make decisions and not feel powerless in the face of this uncertainty? And what can we as educational technology leaders do about this?

Other Waitlisted submissions (panels submitted by others)

  • Bringing Bio into the Makerspace: Accessible BioFabrication and Biomaterial Explorations 
  • Hot or Not? Trending Topics in EdTech Judged by… YOU! 

Let’s meet at FETC 2020 – Miami in January!

I hope to see old friends and new at FETC 2020 in Miami, Florida, January 14-17, 2020. I’ll be talking Biomaking, Inclusive Makerspaces, STEM/STEAM, The 4th Industrial Revolution, Creativity, Disruptive Leadership Lenses, Ethics & Empathy, PBL for Making, What’s New/What’s Next for STEAM, and more.

If you can’t make FETC – check out these new Invent to Learn workshops in February in Florida!

This is a new city for FETC – after many years in Orlando, the conference is moving to Miami. FETC is always a terrific conference, attracting an international audience with stellar keynotes, a huge exhibit hall, and featured speakers in multiple tracks for a wide variety of educator interests.

Future of Education Technology Conference | January 14 - 17, 2020 Miami Beach Convention Center, Orlando, FLA.

My sessions – collect them all!

Wednesday January 15, 2020

W151$ | Disruptive Lenses for School Leaders: Making, Agile Development, Design Thinking

  • Room: Lincoln Road C
  • Wednesday, January 15, 2020: 8:00 AM – 10:00 AM

C024 | PBL Gets a “Make” Over — Prompts and Assessment for Maker Classrooms

  • Room: 224-225
  • Wednesday, January 15, 2020: 1:00 PM – 1:40 PM

C065 | STEAM to the Future: The 4th Industrial Revolution is Here!

  • Room: Lincoln Road C
  • Wednesday, January 15, 2020: 3:20 PM – 4:00 PM

Thursday January 16, 2020

W205$ | Grow is the New Make: Bio-making and Bio-hacking

  • Room: 238-239
  • Thursday, January 16, 2020: 8:00 AM – 10:00 AM

C150 | Making for All: Inclusive Maker Projects and Makerspaces

  • Room: 224-225
  • Thursday, January 16, 2020: 11:00 AM – 11:40 AM

C228 | Ethics, Empathy, and Educational Technology

  • Room: Lincoln Road C
  • Thursday, January 16, 2020: 2:00 PM – 2:40 PM

Book signing – NEW edition Invent to Learn – Main Exhibit Hall

  • Exhibit Hall Booth 2740
  • Thursday, January 16, 2020: 12:15 PM – 12:45 PM

Florida – Invent to Learn Workshops

Florida workshop map

2020 Florida Workshops
Feb 10, 2020 Fort Lauderdale, FL

Feb 12, 2020 Jacksonville, FL

Join me and Gary Stager as we host one-day workshops on coding, making, and physical computing in Florida.

This workshop will focus on the amazing opportunities for students to code and make across the curriculum using new micro-controllers like the BBC micro:bit. Even better, every participant will go home with a micro:bit of their very own!

More details and registration links. (Bring a buddy and save!)

Spanish translation of Invent to Learn now available in Spanish – Inventar para Aprender

cover

I’m very proud to announce that Invent to Learn: Making, Tinkering, and Engineering in the Classroom is now available in Spanish. This has always been a dream of ours, and now it’s here!

Inventar para Aprender: Guía práctica para instalar la cultura maker en el aula is a beautiful translation from Siglo Venintuino Editores. See the Siglo Veintiuno website for global distributors and online shopping information (Mercado Libre).

An e-book Kindle version is available from Amazon.com with the paperback version available on Amazon shortly.

El movimiento maker llegó para quedarse, de la mano de una tribu cada vez más amplia de personas convencidas de que la mejor manera de aprender es hacer (y, si es posible, desarmar y volver a armar). Para integrar conocimiento y acción, tienen magníficos aliados: los fablabs, la informática física y la programación.

Los recursos son infinitos y están casi al alcance de la mano: de hacer títeres con medias, lana y botones a programar robots futboleros; de reutilizar materiales descartados a crear diseños propios para fabricar objetos 3D; de armar figuras con papel y cinta adhesiva a editar podcasts o videos.

Este libro, pionero en español, es una guía completa para que educadores formales e informales lleven la creación y el construccionismo a las aulas, desde el jardín de infantes hasta la escuela secundaria. Con cálida sabiduría, Sylvia Libow Martínez y Gary Stager reúnen las ideas pedagógicas con la práctica, incluyendo los secretos y las dificultades: trabajar por proyectos, elegir y conseguir los materiales y tutoriales más convenientes, motivar a los chicos y hasta persuadir a la administración de la escuela.

En Inventar para aprender se alinean la teoría, la práctica y las herramientas para transmitir a los niños la sensación poderosa de que el mundo es un lugar en construcción. Y para acompañarlos a entrar en él como sus protagonistas: creando.

New book – The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio

ADF cover

I’m very proud of the latest publication from Constructing Modern Knowledge Press, The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio by Erin E. Riley. This is an absolutely gorgeous book of projects using 3D printers, laser cutters, vinyl cutters, CNC machines, and other tools found most often in school makerspaces. These are exceptionally inventive, beautiful, and thoughtful projects, brought to life with photos of student work and clear explanations of the steps and stages of how these projects unfold in the classroom, makerspace, or studio.

The book will be available in paperback and hardcover on May 6, 2019, but you can pre-order it now at Amazon and other online retailers. If you pre-order, you can have it in your hands on May 6!

Erin has created a unique book that offers a vision of STEAM that embraces Art as a primary motivation, with design as the guiding vision. Every project offers multiple understandings across all STEAM disciplines. This viewpoint creates avenues for teachers to understand how digital fabrication tools can be an opportunity for students to express themselves and find meaning in the world. It creates pathways for modern mathematics to emerge as concrete manifestations of precision and beauty. And it allows engineering to be fully expressed as the desire of humankind to make ideas become real.

It was a wonderful learning opportunity for me to edit this book. Erin is an amazing teacher, constantly adding and inventing new projects with her students, and then making them better. Her documentation is superb, and her explanations of the choices she makes as a teacher and designer are thoughtful and deeply enriching. And she is an artist, she hand designed every page of this book with loving care and attention to detail.

Erin organized the book by artistic process, rather than by tool. Processes like drawing, patterning, casting, prototyping, making 3D objects, and more are each explored with a variety of tools. This creates a treasure chest of inspiration and a relatable way for art teachers to see digital fabrication as an expansion of artistic vision. It opens a whole new way of thinking when you realize that drawing with a machine is similar to drawing with the hand, with the added benefit of being able to precisely draw with a laser, with a pen attached to a vinyl cutter, with code, light, or even with 3D filament. She also wrote an introduction explaining important concepts in graphic design and software, what students learn from digital fabrication, and making the case for STEAM in modern education.

For the past few months I’ve been carrying a dog-eared, marked-up copy of the work-in-progress proof of this book to various conferences and workshops, showing it to educators. The reaction has been extraordinary—people actually tried to convince me to sell them the unfinished proofs! But now the wait is over, it’s done and we can share it with the world. Check it out, you will not be disapointed.

Available for pre-order at Amazon.com and Barnes & Noble online.

Beautiful full-color photos, directions, and ideas for innovative projects using digital fabrication technology.

Features Inside the Book

  • Over 25 Digital Fabrication Projects with color photographs of steps and student work. All projects offer extension ideas, resources, and connections to STEAM curriculum.
  • The Project Cross-Reference lists projects by digital fabrication tools, supplies, and software. Color coding highlights certain process details in each project chapter.
  • An Art Material and Process Inventory intended to spark creativity and encourage the mixing of materials and processes within digital fabrication.
  • An Overview of the Digital Fabrication Machines commonly found in school labs or makerspaces.
  • Photocopy-friendly Design Guides and Checklists for the main design software programs demonstrated in this book can be given to students as they self-guide through each design program.
  • Maker Powers Classroom Poster
  • Curriculum Connections of digital fabrication experiences with skills and curriculum subjects.
  • Introductory articles supporting STEAM learning, where the Arts is integral to deep understanding of content and student empowerment.

Available for pre-order at Amazon.com and Barnes & Noble online.

For volume sales, PO purchases, or international sales, contact CMK Press. This book is now available from local distributors in the U.S, Australia, and the U.K.

ISTE 2019 Sessions

ISTE 2019 will be June 23-26, 2019 in Philadelphia. Hope to see you there!

Accepted proposals

The case for creativity and design in STEAM

  • Scheduled:
    • Sunday, June 23, 1:30–2:30 pm EDT (Eastern Daylight Time)
    • Building/Room: Available in May

STEAM to the Future: What’s Next in STEAM, Design, and Making 

  • Scheduled:
    • Monday, June 24, 1:30–2:30 pm EDT (Eastern Daylight Time)
    • Building/Room: Available in May

We Have a Makerspace, Now What? Four Directions Forward for Leaders 

  • Scheduled:
    • Wednesday, June 26, 8:30–9:30 am EDT (Eastern Daylight Time)
    • Building/Room: Available in May

Panel Conversations

More Stupid Ideas in EdTech (and why you should totally do them) 

  • Scheduled:
    • Monday, June 24, 10:30–11:30 am EDT (Eastern Daylight Time)
    • Building/Room: Available in May

Waitlisted proposals

.Girls & STEAM: Equity, Inclusion, and Excellence

Declined proposals

What’s a microcontroller and why should I care?

New! Second Edition of Invent to Learn Released

We are excited to announce that a newly revised and expanded edition of Invent to Learn: Making, Tinkering, and Engineering in the Classroom has just been released.

It’s been five years since Gary Stager and I published the first edition of Invent to Learn. In that time, schools around the world have embraced making, makerspaces, and more authentic STEM/STEAM experiences for all children. It’s been fun to be a part of this worldwide phenomenon!

The brand new second edition includes a lot of new material reflecting how much has changed in a few short years. There are many new microcontrollers to choose from, and many more that are better for school use. The fabrication chapter has been updated to reflect how the design process has been streamlined by hardware and software progress. There is an entirely new section on laser cutters and CNC machines.

Programming options have expanded as well with software appropriate for students as young as four years old. Finally, there are some fantastic and accessible environments for programming microcontrollers. When we published the first edition, we were positive that a good block-based programming language for Arduino was just around the corner. Although new software environments emerged, they lacked the polish and stability required to make a difference in classrooms. Now things are different.

There is more research about the positive impact of fabrication, robotics, and coding to share. All of the suggested resources have been updated and expanded. The online resources here on inventtolearn.com are even more extensive.

The additions and updates to the book go beyond mentions of new technology and fixing broken URLs. There are new examples from educators around the world who have embraced making in their classrooms. There is more context provided for the connections between project-based learning and making. We attempt to be clearer about the real reason that making matters—not to build a special room or purchase equipment, but to make schools a better place for ALL students and teachers to learn.

The second edition is now available in paperback, hardcover, and Kindle on the Amazon website and other online retailers. For volume sales, using a PO, or international sales, please contact sales@cmkpress.com.

Korea: Creating Tomorrow’s Talent Today

panel conversation
Our plenary panel – Inae Kang – Kyung Hee University, Sherry Lassiter – Fab Foundation, me, and San Ko – CEO A-TEAM Ventures (and former astronaut!)
Recently I was a plenary speaker at the Global HR Forum in Seoul, South Korea. This conference attracted a combination of educators from K-20, press, Human Resource managers, government and policy makers, students, and corporate types mostly from South Korea, but a few from around the world. It made for some interesting conversations about the changing nature of work, and how education is or isn’t changing to meet those needs. Our plenary session was on “Maker Education for Tomorrow” and featured Sherry Lassiter, President & CEO, The Fab Foundation, San Ko, CEO of A-TEAM Ventures, and me, moderated by Inae Kang Professor, The Graduate School of Education, Kyung Hee University. We each got 20 minutes to make our case for how making can make and is making education more relevant and more closely connected to the jobs that really exist today, and will only increase in the future. Then we had the luxury to have a conversation and answer audience questions for another 30 minutes. All of this was being simultaneously translated into English and Korean as needed. It was quite extraordinary. I wish more conferences used a similar format, it gave us all a chance to build on the commonalities of what we were saying, plus expand on the points that the audience was most interested in. Dr. Kang provided expert moderation, helped provide context, and brought some of her lovely graduate students who had some great comments as well! One of audience questions came from a middle school student who was representing a large group of young people who were also attending the conference. All stakeholder groups indeed!
I hope to have video to post soon! Stay tuned…

Quick Reference Guide to Making and Makerspaces in Education

         Buy now from NPR Inc.!
From Sylvia Martinez, co-author of the groundbreaking book Invent to Learn: Making, Tinkering, and Engineering in the Classroom, comes Making and Makerspaces in Education, a concise yet comprehensive quick-reference tool that draws on lessons from the Maker Movement to help educators create classrooms and schools that offer engaging hands-on, minds-on learning experiences for students in grades K-12. This 6 page laminated guide helps educators get started with making, offering a framework for planning the logistics, student experience, and space design, with an eye toward building inclusive makerspaces. It provides practical guidance on planning a makerspace and makerspace program, with detailed recommendations for:
  • Projects and logistics;
  • Tools and materials;
  • Space design.
Other features of the guide include:
  • General considerations for materials to collect and technology to buy for makerspaces.
  • Specific recommendations for free, low-cost, and “worth spending money on” tools and technology for grades pre-K-4, upper elementary and middle school, and high schools.
Download a flyer to print and share.

Pre-order and receive 15% off!! Estimated in-stock date: December 15, 2018

Product Type: Laminated GuideYear: 2019 Pages: 6 Size: 8.5″ x 11″ ISBN: 9781938539213 Item Code: MAKR Price: $12.95 Pre-order price: $11.01

FabLearn 2019 – Making Change in the World

FLny2019-logo-600.png

FABLEARN 2019 – 8th Annual Conference on Maker Education – Columbia University, New York, March 2019

Call for Submissions – Deadline: December 4, 2018

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FabLearn 2019 – 8th Annual Conference on Maker Education, in cooperation with Association for Computing Machinery, Special Interest Group on Computer-Human Interaction (ACM SIGCHI), invites submissions for its 8th Annual Conference, to be held on March 9-10 at Teachers College, Columbia University. The conference theme in 2019 is: “What role does Maker Education play in a world with growing social and environmental challenges?”

FabLearn is a venue for educators, policy-makers, students, designers, researchers, students, and makers to present, discuss, and learn about digital fabrication in education, the maker culture, and hands-on, constructionist learning. We are seeking submissions for:

– Research Papers (full and short papers)
– Demos (projects, curricula, software, or hardware)
– Workshops (demonstrating fabrication tools, skills, and techniques to conference attendees)
– Student Showcase (for elementary to high-school students to show their projects or share rich learning experiences)
– Educator Submissions (for educators to share best practices, curricula, experiences, and visions)

All submissions will be due by December 4, 2018, by 11:59 pm (Eastern Standard Time). Decisions will be sent in the beginning of January.

We use the EasyChair conference submission system:
https://easychair.org/conferences/?conf=fablearn2019

More information at https://nyc2019.fablearn.org