Sylvia Martinez is the guest on this Jan 12, 2017 recording of an interactive webinar with Edtech Interactive dived into the subject of gender and STEM. Hosted by Mitch Weisburgh on a fun platform called Shindig, the session includes several audience members sharing how they encourage diversity and inclusion in their STEM programs.
January 12, Girls (and Boys) and STEM with Sylvia Martinez
What assumptions are we all making that inhibit girls from pursuing and thriving in STEM careers?
How can we take advantage of the differences between male and female approaches, skills, and aptitudes in STEM?
How do we strengthen the STEM <–> Playfulness connection?
What gender-inclusive practices can we all embrace?
“But even as I have to relinquish the power of being the all-knowing, all-capable, decision maker and leader, I get a very different and much more satisfying kind of power. It’s a super-power, really: the ability to learn with my daughter on the same level, as partners. There is a beautiful giving up of control that not only allows me to connect with my child on a different level, it is also liberating in that I get to be ok with not having all the answers or being able to just give my child the outcome she wants. We have to earn it together. As a result we both experience the kinds of learning that is described as authentic, inquiry-based, constructionist, or constructivist.”
One of the questions we consistently get in our sessions and workshops is about assessment. How do we know what kids are learning if there is no written test? Is this maker stuff more than just a new fad? While there are traditional ways that projects can be assessed (such as teacher observation techniques,) there is new research going on at Stanford in Dr. Paulo’s Blikstein’s Transformative Learning Technologies Lab that is starting to answer these questions. This video is a terrific overview of several new research studies, called Multi-modal Learning Analytics, on what is really going on when students do hands-on, maker activities.
There is so much in this video, I’m going to try to explore each of these studies separately in future posts.
Differences between students starting hands-on activities with detailed instructions vs. very little instruction. Do they get lost with no instruction? Or do they get “addicted” to the cookbook? Can students change from one type to another?
Are digital simulations the same as students doing real experiments?
Is video lecture or textbook reading preceding classroom projects (flipped classroom) better than exploration before instruction? Does flipped model work better with video over text? In other words, does the order or the media matter?
Do tutorials help with exploration activities?
Why different programming languages work better for learning.
Is it necessary for maker classrooms to be “sink or swim”?
Gender and other equity issues in “Maker Movement” culture
Differences in use of makerspaces in low-income schools vs. wealthier schools reflecting differences in school-wide pedagogy.
Observation and assessment tools for maker activities – maker tables and logic flows.
Looking at body position, gestures, and eye movements to try to understand the learner.
While this is all early research, it’s rich with potential for understanding more about how we learn, and how we can create optimal environments for learning for all students.
This is the video of the Educon 2014 session “MakerEd Design Sprint”. Unfortunately, it’s not very good audio or video. The first ten minutes or so are hard to hear, and then when we move into the actual working part of the session, there is not much to watch. Everyone there was working in small groups and sharing their ideas.
The website where we collected the group work (lesson ideas and prompts) is here: K12makers.org
Howard Rheingold (yes, THE Howard Rheingold) invited me to join him for a web broadcast, so of course I said yes! Here’s the video capture.
Howard also said,
“Making and building projects that personally interest students and an iterative design process don’t mean that teachers’ guidance becomes less necessary. A good corollary to “education is an igniting, not a pouring,” is “without banks, a stream would be a lake.” Teachers are there more to show students how to learn than to instruct them, step by step, what to do – they can get that from YouTube or Instructables. By combining learner autonomy, powerful materials like Arduino or Raspberry Pi, and guidance, teachers can give students permission to explore and help them gain fluency in the art of learning in the real world. Listen to my conversation with Martinez. Read her and Stager’s book. Put less than $100 of materials out on the table in your classroom. Let your students dream, try, fumble, retry, learn.”
I had the privilege of joining a conversation with the great Howard Rheingold last week in a HOMAGO Google hangout. HOMAGO stands for “Hanging Out, Messing Around, and Geeking Out” which was the theme (and title) of Mimi Ito’s amazing book about digital youth learning culture. Our scheduled topic was “Arduino for Educators” but we really didn’t stick to one topic!
The K12online conference is a FREE, online conference organized by educators for educators around the world interested in integrating emerging technologies into classroom practice. A goal of the conference (among several) is to help educators make sense of and meet the needs of a continually changing learning landscape.
This year, Gary Stager and I were pleased to be invited to keynote the conference strand called “Building Learning.” The neat thing about K12online is that all the sessions are archived permanently online for easy viewing.
Join Sylvia Martinez, author of Invent To Learn: Making, Tinkering, and Engineering in the Classroom for a fast, fun tour through the top tools and resources of the Maker Movement that are perfect for STEM classrooms and projects.
Part of the online STEMxCon – a free global conference for educators talking about STEM and more! (That’s the “x”)
The Maker Movement has exploded world-wide with amazing new (and cheap!) technology to invent and create. Learn about the top tools and resources that can be used to transform STEM and STEAM K-12. This session will provide an introduction to the concepts and technology you can bring to your classroom today, including 3D printing, robots, programming options, wearable computing, conductive paint, and more.
Participants will learn about the Maker Movement and the potential to bring new tools and technology to K-12 classrooms to support hands-on learning across all grades and curriculum – but particularly STEM and STEAM. This introductory session will provide information and resources across a wide range of tools and technology that can revolutionize learning. It will also cover the pedagogy of how to create engaging projects that meet the new expectations of the Common Core and Next Generation Science Standards for more authentic, hands-on learning, critical thinking, and problem-solving. The top tools and technology will be presented, each with a quick overview and classroom project ideas, plus links and resources for additional exploration after the session.