I keynoted the TiE 2013 conference in Western Massachusetts last week and presented on the topic of Powering Authentic Learning. I’ll post the slides in a bit, but it’s difficult to capture the whole presentation from just the slides.
What I tried to do is make the case for:
- Projects not just for younger students, but all ages.
- Projects as a way to allow multiple problem-solving and mastery styles.
- Playing the “Whole Game” (from Making Learning Whole: How Seven Principles of Teaching Can Transform Education by David Perkins)
- Why technology has changed the design process, with an overview of the move from sequential design to spiral design methods.
- How computers support spiral design and also different problem solving styles and mastery styles.
- How spiral design can be adapted to the classroom and why it is so appropriate for children.
- Why all of this is important in the real world and jobs of today.
- How students can play a role in all of this, not just as objects to be changed, or workers, but as participants and co-creators of knowledge.
- How doing so actually supports teachers as they change to a more student-centered, project-based classroom structure.
I think I tried to put too much into the hour, but I’m so excited by all of these ideas and how computers can be used to really engage and inspire young people to do work that is powerful and meaningful.