Only a few seats left for Northwest Constructivist Celebration

If you are located in the Seattle area and want to spend a day learning about creativity, constructivism, and technology, be sure to check out The Pacific Northwest Constructivist Celebration.

Pacific Northwest Constructivist Celebration
Saturday May 16, 2009
Puget Sound ESD (Renton, WA – Seattle area)

Participants will enjoy the day’s activities, complimentary creativity software and a hearty lunch all for just $55. This event is a joint effort between the Washington State Office of Superintendent of Public Instruction (OSPI), the Northwest Council for Computer Education (NCCE), and the Constructivist Consortium.

Dr. Dennis Harper, founder of Generation YES will be there too!

Go to www.constructivistconsortium.org for more information and to register. There are only a few seats left so don’t delay!

Sylvia

Part 2: What Makes a Good Project

Creative Educator magazine has Part 2 of the article series What Makes a Good Project by Gary Stager.

In Raising our Standards, Developing Projects that Endure, Stager argues that good projects meet higher standards than those found in state mandated lists of curricular objectives.

I suggest that educators plan and evaluate student projects based on a loftier set of goals. Teachers should embrace the aesthetic of an artist or critic and create opportunities for project development that strive to satisfy the following criteria. Is the project:

Beautiful
• Thoughtful
• Personally meaningful
• Sophisticated
• Shareable with a respect for the audience
• Moving
• Enduring

Read the article online here, or download the PDF here.

I recommended Part 1 in this blog post last November, and highlighted the other excellent articles (still free, still online!) found in that issue here.

Free ebook – Engaging the Whole Child

Update – this offer is now expired. You can still get the e-book for $9.95 (or $7.95 if you are an ASCD member) using the link below. Still a pretty good deal if you ask me!

Last November, our Working with Tech-Savvy Kids article appeared in the ASCD magazine Educational Leadership. The good news is that Ed Leadership is one of the best magazines around for thoughtful articles about education. The bad news is that these articles are not freely available on the website.

But now, ASCD is offering ebooks with article collections with a short period of free access.

Better yet, I was very pleased to find out that Working with Tech Savvy Kids was selected for inclusion in a new ASCD ebook entitled Engaging the Whole Child, the first in a series of Whole Child ebooks. Educating the Whole Child ebook – free download link (valid April 15 – May 6, 2009)

As part of ASCD’s Whole Child Initiative, ASCD wanted to share with a larger audience—including preK–12 educators, policymakers, and parents—some of the fine articles on the topic of engagement that were originally published in Educational Leadership in 2006–2008. From April 15 through May 6, 2009, readers will be able to access these articles through a free ebook download. After May 6, sample chapters will be posted on the ASCD Web site and the complete book will be available through the online store for a small fee.

Educating the Whole Child ebook – free download link (valid April 15 – May 6, 2009)

Don’t miss the window to download the ebook for free! Please share this link with friends and colleagues.

Sylvia

Update: Thanks to all the commentors who helped debug the link errors. They seem to be working now. The basic problem was pilot error, compounded by the fact that this is a LARGE download (366 page PDF) and the ASCD site seems to be very busy. Enjoy!

Student-built computer/projector cart project

This terrific idea just came in from Don Kinslow, a GenYES teacher at Parkview Elementary in Chico, CA. His students built carts with computers and projectors, ready to go for classroom use.

Aaron the Cart Quality Inspector
Aaron, the Cart Quality Inspector

Here’s his story:

Step 1: I had cancelled a regularly scheduled GenYES meeting the week before we went out for Winter Break because many of the students told me that they had other obligations in preparation for Chanukah and Christmas. To my surprise, several students (Karla, Rosa, Aaron, Monique, Ana Cristina, Evangelina and Rebeca) showed up anyway begging to do something GenYES-like. So, I gave the okay. The students formed teams to work on this really fun and exciting project.

Step 2: Each team received a box with a computer cart to build, a refurbished computer, an LCD projector, a monitor, a keyboard, a mouse, speakers and a 25 foot long power strip. I showed them a cart that I had already built and prepared with all the technology devices. Then after observing my cart, they got to work…or was it play?

Step 3: The teams opened their cart box, read the instructions and started putting together what must have seemed like a 3D puzzle. Once the carts were built and ready for the technology devices, Rebeca and her GenYES friends decided to name their carts as if they were newborns. So, instead of Cart 1, Cart 2, and Cart 3, we got Mia Pink, Banana 2, and Roly Poly. Next, the teams got to work on setting up the refurbished computer, an LCD projector, a monitor, a keyboard, a mouse, speakers and a 25 foot long power strip on the newborn carts. This part was more challenging for the teams. Even though they had my example to work from, the quantity of cables to connect was difficult for a few of the students. So, Aaron, a 6th grader, who seemed to have more experience with this type of task, took on the role of Quality Inspector.

Step 4: With the computer carts finished and test run, GenYES students took them to their new classrooms and introduced Mia Pink, Banana 2 and Roly Poly to the receiving teachers. Of course, the teachers were super excited to get their new carts!

This is a terrific idea, and not simply because the teachers got equipment pre-configured and ready to plug in. It also gave a strong message to the whole school community that students can and will be responsible partners in using technology. These students built something of value, not for a grade, but for pride, and learned a lot while doing it. And yes, the names the students gave the carts are cute, but there’s more than meets the eye here as well.

Giving students ownership of their own learning is more than an abstract idea. In an institutional environment where everything is bland and uniform, having an identity stands out. Ownership can be simple and concrete, like the idea of giving the carts names or decorating them. Suddenly, they become more than just the object by itself. They start to represent the children – and are special, just like the children themselves.

If you doubt this, just ask these kids if Mia Pink, Banana 2 and Roly Poly are better than the other carts without names!

Sylvia

Magazines for the (technology) classroom bookshelf

source: stock.xchngSome of the best resources for a technology-using classroom are not found online! Technology projects need support and ideas from outside sources, and books and magazines can be terrific for that. Plus they come in a convenient format that is easy to carry, share, and sits neatly on the desk while doing the real work on the computer.

Magazines can inspire, inform, and offer fresh ideas. And they shouldn’t just be stuck in the back bookshelf, these resources can be used in whole class lessons, be resources for projects, and be part of an always up to date classroom library.

Many Borders and Barnes & Nobles have expanded their magazine sections to include magazines you may never have seen before. Browse these racks with an eye open for articles and visuals that can teach about design, media literacy, art and photography, do it yourself projects, and provide inspiration.

If you find a magazine you really like – consider getting a subscription. And yes, I know, it’s not free, but subscriptions are always a good thing to ask parents to purchase! Look for deals, these magazines are often discounted heavily with special offers for additional books or CDs. And don’t worry about them disappearing, because they will; just think of it as making room for new stuff. So if you find an article that is the basis for a really good project or lesson, be sure to make a high quality copy of it and tuck it away somewhere!

Magazines and their accompanying online resources are a great way to get inexpensive, up-to-date ideas and resources into the classroom. In this case, more is better because you never know where inspiration will come from and which student will resonate with an idea. Of course, with any materials not specifically written for the classroom, it’s up to you to be the ultimate judge about appropriateness!

Here’s a couple of magazines to consider:

Craft and Make – These two magazines are new, but have become instant classics. They celebrate the inventor in all of us, and show you how to do it with a decided techno beat. Every issue is packed with do-able, make-able projects that can be adapted for classroom use. The photos show how real people have constructed these projects, which makes them very real and accessible. The websites are also treasure troves of videos, podcasts, blogs and forums.

Before & After: How to Design Cool Stuff – this is a beautifully designed magazine about design. Some of your secondary students may be enthralled by the notion that every object that humans make is speaking a secret language that can be better understood. Color, placement, symmetry, use of fonts and typeface, and more are all dissected in clear language and beautiful pictures. The magazine is available in print, or even less for individual articles or in PDF form. There is also a blog that dissects design found in everyday objects. This latest post analyzes the new Pepsi logo design from a historical perspective, as a consumer brand, and as design. It’s fascinating!

Photography, Video, Audio magazines – There are quite a few magazines on these subjects, however, you have to be careful that the magazine is not all product reviews of stuff you frustratingly can’t afford – you may want to just pick up an issue on the newsstand now and then when you see a great article. Books are the better bargain here, and I promise to do a book roundup soon.

Computer specific magazines – if you have Macs and/or PCs, why not get magazines that cater to those platforms? They are fun reads, full of reviews, tips and tricks of the hardware that some kids will just soak up like sponges.

I recommend buying a month or two on the newsstand first. Some of these magazines (not the ones below) are simply advertisements disguised as magazines and not worth the money. Here are some of the tried and true:

Mac Life or MacWorld – C’mon, for less than $20 a year you get either of these great magazines with reviews, news, projects and access to a website full of videos and blogs. They are similar, but Mac Life has a bit of “attitude” while MacWorld is a bit more sober — so try them both and pick which works best for you and your students.

ICreate – For Macs, based in the UK. This one is a litter harder to find, but worth it. Gorgeous, with amazing ideas for creative projects.

PC World and PC Magazine – Again, two main choices with slightly different viewpoints.

Tech support and troubleshooting – if you have students helping with tech support, the magazines above are a great addition to the technical library. There is one online magazine that might be a real hit with older tech-savvy students – TechRepublic. Their emailed newsletters are full of tips and resources for network administrators and tech support professionals. This is going to be over the head of most students, but for some of those who are heading for technical professions, it’s a snapshot into the world of an IT career.

Last but not least – Wired magazine. This one is not project oriented, but explores the high tech frontier of all fields from around the world. The articles are well written and dense, but if we want students to learn how to be citizens of the 21st century, we should be sure that they at least get a glimpse of it.

Wired does have a “how to wiki” – and this could be a great source of project ideas. Featured today is an article on recycling e-waste. What a great project for a student or group of students! Does your school recycle computers, printers, and batteries? Could students form a committee to investigate this and propose a plan? All the facts are here to support this cause.

Sylvia

See you at PETEC

Well, I’m heading back to the other coast once again to attend the Pennsylvania Educational Technology Expo & Conference in Hershey, PA. I’ve never been to this conference before, so that’s always fun!

Chris Champion of Cumberland-Perry AVTS is doing a session called, “My First Year with a GenYES Student Tech Team” on Monday 2/9 at 10:15AM. I’m really looking forward to being in the audience for this one!

We are hearing so much about GenYES students from all over the country stepping up to the plate in these rough financial times to help their schools keep a vibrant technology vision alive. GenYES We Can!

Love to meet more PA folks – so email me or send me a Twitter and we’ll get together!

Sylvia

Technology Literacy and Sustained Tinkering Time

Yesterday I was reading a handout by Dr. Stephen Krashen called 88 Generalizations about Free Voluntary Reading. It summarizes the research and benefits to literacy of Sustained Silent Reading (SSR), also called Free Voluntary Reading (FVR). You give kids books, and time to read them, and they read.

Dr. Krashen is an activist for giving students more access to books, more time to read, and less coercion to do so. His credentials are impressive: professor emeritus at USC, a linguist and expert on literacy, language acquisition and reading. He’s in the International Reading Association’s Reading Hall of Fame.

I have no trouble admitting that his articulate positions and research resonate with me.

It struck me as I looked at this list that it’s a lot like what I believe about children and computers: that student choice, plus time for unstructured access to lots of different computing experiences is crucial to developing literacy and fluency with computers. My vision includes a teacher or mentor modeling passion, collaboration, interest in the subject, and offering experiences that challenge students without coercion, tricks, or rankings. If I had to come up with a catchy acronym, I’d call it Sustained Tinkering Time (STT).

Picking through his generalizations about reading, it occurred to me that some of them are very applicable to students using computers, and some seemed not to translate too well at all.

Hallmarks of Free Voluntary Reading (FVR) (adapted by me from Krashen’s list)

  • Free access to lots of different kinds of books
  • Comic books and magazines are OK, hard and easy books fine, minimum censorship
  • The teacher reads too
  • No tests, book reports, logs, comprehension quizzes
  • Comfortable space to read
  • More often and short is better than long, but rare
  • For all kids, not a reward or remediation
  • Supplement with interesting experiences about reading – trips to library, discuss literature, conferences, etc. (not skill building)
  • Good readers tend to be narrow readers (they stick to one genre)
  • Look for “home run” books

So, looking at this list, there are some things that seem really relevant to the kind of computer fluency I would like all students to have. Wouldn’t it be great if students had:

  • Free access to lots of different kinds of books software and hardware
  • The teacher reads works on computer projects too
  • No tests, book reports, logs, comprehension quizzes
  • Comfortable space to read work on computer projects
  • and that this was for all kids, not a reward or remediation?

I’ve skipped over some hard questions…
But not everything seems to perfectly translate. In FVR, the students are allowed to read pretty much anything (within reason). But for technology, I certainly would hope that aimless surfing or watching random YouTube videos isn’t what happens.

Is this being hypocritical? Is this just a way for me to pass judgement on applications that I like and think are “important” vs. ones I deem trivial and a waste of time? If I say, “no games” – am I just doing the same thing as a teacher demanding that kids only read “good” books for SSR, and thereby undermining the process?

I know in my head what I’d like to see – mindful interaction with the computer, making good things, focused collaboration, working on projects. Something that rises above drill and practice, clicking on stuff, or just watching. But what about chatting? Looking at email? What about playing “good” games? If you want technology literacy, does it matter if one student becomes fluent in making Wordles and another learns to program?

What’s the verb?
What is it that the student is doing that’s equivalent to reading? If you show language literacy by reading and writing, you show technology literacy by … what? Computing? Touching a mouse? Technologizing?

There’s something I’m trying to capture here that goes beyond the mere physical presence of a child sitting in front of a digital device. I really think this elusive concept is at the heart of what many have been struggling with as we all try to define “technology literacy.” Especially if we try to make the definition more than a checklist of skills.

You can smell collaboration in the air (especially in middle school)
There are other pieces of Sustained Silent Reading that really don’t work for technology, like the “silent” part. Sustained Silent Computing sounds terrifying. When I think about the kind of collaborative technology experience I’d hope to see, the kind I’ve seen in too few classrooms, it’s anything but silent. It’s purposeful, joyful noise, and you can tell the difference. But how do you articulate that?

It’s simply not good enough to say, “I know it when I see it.” But I’m not sure what to call it without tying myself up in semantic knots.

Pinning these experiences down with precise language deadens them like a pithed frog. (I was going to say a pinned butterfly, but when you can use pithed frog in a sentence, I believe it’s mandatory.)

What do you believe about learning?
And even if we got the words right, would it actually result in improved technology literacy? Would the lack of coercion raise the general level of technology literacy or lower it? In SSR, if one student is reading a comic book and another a chapter book, do they influence each other?

And is that part of the teacher’s job – to offer other activities that generate interest in more complex work? To model curiosity and trying new things? To facilitate collaboration and challenge students?

Without technology literacy skill tests, lessons on tools, and assigned projects, will students take more risks and try more complex things? Or will they do the least amount possible? I think this boils down to what you believe about learning – is it natural or does it have to be coerced.

Depth, not breadth
If you’ve stuck with me this long, do you see the technology corollaries to:

  • Good readers tend to be narrow readers (they stick to one genre) – is this about depth? Letting kids explore one application or theme deeply rather than the usual if-it’s-tuesday-it-must-be-spreadsheets overview of office products?
  • Look for “home run” books – is this about helping kids find the thing they really like to do? If a kid LOVES Comic Life, do you let them use it exclusively? Does the positive experience then open the door for that student to attempt other things? Or does it narrow the range of what that student will ever figure out how to do?

Yes, you…
So I’m throwing this out there to you, the dozens of folks who read this blog. Does looking at FVR help with defining technology literacy?

What would Sustained Tinkering Time look like to you?

So many questions…

Sylvia

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Games that encourage student teamwork and collaboration

Freechild Article | “Why Play Games…” By Adam Fletcher.

Here’s another fabulous article and set of resources from Adam Fletcher of The Freechild Project. The article is about playing games with students and youth groups to encourage teamwork, model constructive, collaborative behavior, and develop a shared sense of mission.

Games can be a catalyst that brings both cohesion and energy to any group, and a welcome addition to a teacher’s “bag of tricks”. Two categories of games are especially helpful in setting a tone of collaboration and teamwork for students.

Cooperative games emphasize participation, challenge, and fun, rather than sorting out winners and losers. These kinds of games teach teamwork, empathy, and trust.

Initiative games have players attack a problem and solve it. They teach leadership, problem solving, and collaboration.

“Why Play Games…” is more than just a list of games. It includes practical information about how to choose them, how to introduce them, how to create reflective activities that further magnify the impact of the game itself, and tons of additional resources.

Teachers who lead student tech clubs know that the success of the group depends on much more than tech skills. Teamwork and a sense of mission result in the “we” being more than the “me” and can take a student tech team to the next level.

This isn’t just for student clubs either. If you want students to unlearn the competitive habits that have been drilled into them and work cooperatively, these games will work in classroom situations too. Collaboration and communication may be “21st century skills” but having students play them out in game situations is a timeless idea.

Give this short article a read and I guarantee you will learn one new thing today! “Why Play Games…” By Adam Fletcher

Selected additional resources (there’s a lot more if you click on the article link):

  • Brand-new (and free) guide, The Freechild Project Guide to Cooperative Games for Social Change by A. Fletcher with K. Kunst. “This insightful new guide will help community workers, teachers, activists, and all kinds of people find fun, engaging, and powerful activities that promote teamwork, communication, and social justice.Click here for a free download.

The Parent-Teacher Talk Gains a New Participant – NYTimes.com

The Parent-Teacher Talk Gains a New Participant – NYTimes.com.

Today’s New York Times features an article about student participation in teacher-parent conferences. Good news: good facts and stories woven into a compelling article that supports student empowerment by including them in their own education. Bad news: it’s not new, and leaves out the mountains of research and practice about student conferences.

But, Google to the rescue! Here’s a great collection of resources from Education World (and hurray, recently updated) about how to plan and implement successful parent-student-teacher conferences.

Sylvia

Teach students that education can change the world

Ferreñafe, Peru

The XO laptop developed by the One Laptop Per Child (OLPC) organization is an “education project, not a laptop project.” I think this would also make a great lesson for students in the developed world about how children live and learn in poor, developing countries.

The OLPC wiki has lots of field diaries, videos, and stories that would be very appropriate to share with students and start a conversation about education around the world. This isn’t a “isn’t it sad how poor they are” lesson, it’s a lesson about how much education means to people even when they seem to have so little. Start here.

Go the next step
OLPC does give you the opportunity to simply donate money, and if your students feel strongly about helping, they could plan a fundraiser. Schools could also get some of the XO computers for themselves in the current Give One Get One program, but there are some caveats I pointed out in this blog post, Should your school participate in the XO G1G1 program. If your students are gung-ho, though, do it!

Kick it up a notch
Many young people around the world have contributed directly to the OLPC effort whether they actually have an XO laptop or not. There are suggestions for participating on the OLPC wiki including offering to answer tech support emails, translating, hosting or participating in local events, developing applications, and more.

  • A student club can help develop new activities and participate in the XO community. People around the world are working on these open source activities, collaborating, and sharing. Teach students what it means to be a global citizen. Programming is NOT hard; it is well within the capability of many high school students and some middle school students. Even if you don’t have an XO, there are emulators that allow you to program for them.
  • Join or start a local XO support group. They already exist in New York, San Francisco and Washington DC.
  • Have a code jam. Perhaps a local Linux users group would help out.
  • Do a presentation or pass out flyers at a local community event. OLPC offers ready made templates for you.
  • Ask students what they would like to do to “change the world” for youth seeking an education in developing countries. Students need to understand that education is not a “zero sum” game, meaning that if other countries get better at educating poor children, we all benefit.

I’d love to hear about what youth have done to help support the OLPC effort!

Sylvia