Need an inspirational video? How about one that shows kids making, not selling

If you haven’t seen the GoldieBlox commerical making the viral social media rounds, then you should check it out.

The commercial is for GoldieBlox, a company that wants to “…inspire the next generation of female engineers” with a series of building toys and storybooks.  I’m struggling to present this in as neutral a light as possible, because I have hugely mixed feelings about both the toys and the commercial.

GoldieBlox1. The toys. I saw Goldie Blox and The Spinning Machine debut at Maker Faire. The toy consists of a plastic plate that you can place spindles on, and loop a ribbon around the spindles. You can put the figurines on the spindles and when you pull the ribbon they spin around.  The product website says, “GoldieBlox will nurture a generation of girls who are more confident, courageous and tech-savvy, giving them a real opportunity to contribute to the progress made by engineers in our society.”

Really? I guess I just don’t see it. What I do see is over-the-top hype that playing with a particular toy will change society — even if the toy has been designed after “… a year researching gender differences, talking with Harvard neuroscientists, and observing children’s play patterns.” It’s a toy, and not even one that looks like it has lasting play value. And you might say, kids will use their imagination to extend the play value, well then that’s fine. I agree kids might like it. But let’s not go crazy here – it’s a toy, not a cause.

2. The commercial. Honestly, who can be upset to see kids playing like they show in the video? It’s a lovely production. Of course those kids didn’t actually build that contraption, right? It’s as false an image as a photoshopped model selling “true beauty.” But it’s an effective message nonetheless, showing kids being creative in a way that I wish lots of kids could be. And yes, I would imagine that this would be a good kickoff to giving kids a modern idea of a Rube Goldberg machine, it’s fun, visual, great music, etc. It doesn’t give the impression that you MUST have this particular toy to make something cool, so it could easily be inspiring to someone who doesn’t have the toy. All to the good.

So now, what does this mean for education? I’ve seen educators raving about this as an example of “youth voice” and I think that’s simply not even close. Dean Shareski and Gary Stager reject this aspect of the reaction to the commercial and I agree with them both. This is not youth or student voice, it’s a message designed, created, and produced by adults. An effective message, yes, but not the voice of youth.

Should educators show this video to inspire classrooms to build and make? I’m not 100% enthusiastic. Part of this is the commerciality and use of kids as window-dressing rather than the actual makers. If you want a video that shows a Rube Goldberg type device that looks to me like a kid may have actually participated in the building, try this: Audri’s Rube Goldberg Monster Trap

The Girls Question: So I’ve been avoiding the “is it good for girls” question up to this point. I’m a girl. I’m an engineer. Shouldn’t I be cheering??

But I have mixed feelings about this too. Of course more girls should be encouraged and supported to become engineers, scientists, mathematicians, or Rube Goldberg machine inventors. Of course, of course, of course. But I don’t feel like handing the argument over to a sales presentation like this is the right answer. The girls in this video reject the message to buy “princess” products as they are simultaneously selling another product. Do I have to like this?

I always have a knee jerk reaction about things marketed as a “solution” to some social/cultural issue. In general, they play on folk myths about culture, and by communicating those myths (even as they refute them), perpetuate that myth. So the fuss over a video proclaiming how girls have the power to do this or that actually reinforces the fact that everyone knows that they don’t. Otherwise, the video would be seen as mundane. If it was true and widely accepted that girls had equal opportunity to become engineers, then the rebellious lyrics refuting that claim wouldn’t make sense. So in a weird way, saying “yes, girls CAN be engineers” only makes sense when we acknowledge the world thinks they can’t.

So I think that educators who show this in class need to do some additional work. I wonder if some of that can be found in the literature about how to reverse stereotype threat. This is the theory that if people are exposed to prevailing stereotypes that predict success or failure in a given task, they will actually fulfill the promise of that stereotype, good or bad.

The “antidote” to stereotype threat is thought to be talking to the people/kids about the stereotype and that they have to power to not live up (or down) to that stereotype. In a way, this is similar to growth mindset.

So using the video might be followed up at some point with a conversation (age appropriate, of course) of why some people see girls as being less capable, and how that’s not true.

But I’m not sure that loading the preparation of a making activity with a message about gender bias is valuable. What are the boys supposed to think – should they be guilty, or maybe wonder if it’s true that they actually ARE better than the girls? I’d rather let the making commence and deal with the issues of making sure that all students are having a valuable experience. If you need an inspirational video, how about finding one that shows actual kids making, not selling.

But at other times after you’ve got the making going, maybe as a wrap up activity, I think this video could be a really great discussion starter. Why does society think that girls should only play with dolls and boys with trucks? Why is pink a girl’s color? Why do we care if girls can or can’t be engineers. What if a boy wants to wear a dress or knit? Is it bad if a girl likes princesses? What kinds of things are girls supposed to do vs. what boys are supposed to do? Has this always been true? Is this true around the world?

The topics of gender imbalance, equality, equity, sexism, history and culture are accessible to even young children without pounding them in the head with “girls rule!!” messages designed mainly to sell them stuff.

This just in – a lawsuit has been filed by the Beastie Boys (who wrote the original song in the video ) suing GoldieBlox over using their intellectual property without permission. GoldieBlox has filed a complaint alleging that the commercial is parody (the lyrics were modified) and therefore permitted under “Fair Use”.

I smell a digital citizenship lesson!

Maker classrooms: Is there an app for that?

Since publishing Invent To Learn: Making, Tinkering, and Engineering in the Classroom, Gary and I have done many sessions, workshops, and webinars introducing teachers, students, and parents to the fabulous tools and technology of the Maker Movement and the powerful ideas about learning it embodies.

One question we get asked is, “What iPad/iPhone apps can I use for Maker classroom activities?” While there are certainly many apps that provide creativity options (with more being added every day), what people are asking for are apps that go deeper in supporting 3D printing, computational technology, physical computing, robotics, wearable computing, and programming.

Sad to say, the answer is, “not much”. For things like programming and interfacing with microcontrollers like Arduino, the best use for an iOS device is as a reference resource – playing videos and reading online manuals on how things work, while you work on the real thing in front of you. Or secondly, taking photos and videos to document the process. And I really don’t count apps that work as front ends for design or product databases, those to me are also just other forms of reference material.

Now, that’s not a slap at using the devices that way. It’s a huge advantage to have fast access to reference material and an easy-to-use device to document your progress! My iPad is an essential part of my personal maker-space to constantly look things up or watch videos while I’m working. But I’m pretty sure that’s not what people mean.

The lack of maker apps for iOS* is mostly because:

1. There is no USB connection on iOS devices, which is the typical way programs are downloaded to microcomputers (like Arduino or the Lilypad.)

2. Apple restricts iPad apps that have any kind of real programming capability. There are some apps that simulate programming, but nothing is allowed that is a real programming language, even ones as nice and wonderful as Turtle Art or Scratch, or even simple compilers like the Arduino Development Environment. (Scratch 2.0, which runs in the browser, still won’t run on iOS because iOS does not support Flash.)

That said, there are some companion apps that might be useful in some maker classrooms:

  • 3D scanning/design apps – these use iPhones/iPads to scan 3D objects so that the objects can be recreated in CAD programs and potentially 3D printed or used in games such as Minecraft. There are also simple design apps that allow for 3D design. In both cases the objects need to be uploaded to a web database and then downloaded to your print control software on your computer. AutoDesk is one source. (It’s highly likely that this will change in the near future and there will be iOS apps that can do the design and then beam the design file directly to the printer. But not many school-accessible printers these days can do this.)
  • Circuit CAD programs – there are circuit design apps available. In many cases, these will be too complex for all but the most dedicated HS students.
  • Electronic circuit “helper” apps – For example, there are apps that read resistors and translates the color coded bands on them to resistance values. There are also Ohm’s Law calculator apps, reference apps for pinouts or other specifications of parts and circuitry, etc.
  • I found one Arduino simulator app in the iTunes store, but there are no reviews and I haven’t tried it. https://itunes.apple.com/us/app/arduino-simulator-2x-learn/id439218526?mt=8 Seems like a lot of work when it’s probably just as easy to try things out for real using the real parts.

More complex:

  • You could get an Ethernet or other wireless shield for the Arduino to extend its capabilities. Then there are apps designed to control the Arduino using the iPhone/iPad like a wireless remote. However, you still have to program the Arduino with a real computer.
  • Other apps can collect data from the Arduino and create data logs and graphs  https://itunes.apple.com/us/app/arduino-manager/id497240094 (Again you would need an additional shield on top of your Arduino to transmit data.)
  • O’Reilly publishes a book on using iOS sensor apps with Arduino  http://shop.oreilly.com/product/0636920021179.do

*Note: I realize that “apps” also run on Android and Chromebooks, but that’s a whole different post! Very briefly, Chromebooks do have a USB port, but still only run programs through the browser. This would allow for Scratch 2.0, but not using Scratch to control physical computing devices. There is some discussion in the Arduino forum about programming Arduinos with Chromebooks, but the discussion is pretty technical, and honestly, if you can follow the discussion, you don’t need me to help answer this question! Also, yes, some Android phones have sort-of USB ports. But every project I read, even the “easy” ones, came with warnings about frying your phone. Not really something I can recommend!

Sylvia

How the Maker Movement is Transforming Education – a We Are Teachers Special Report

The latest “Hot Topic” on the We Are Teachers website is: How the Maker Movement is Transforming Education, a Special Report written by us!

This report has resources, links, and a summary of why educators should be aware of the Maker Movement. It also features a short list of projects for elementary, middle and high school with some of our favorite Maker activities and tools.

Check out – How the Maker Movement is Transforming Education today!

Sylvia

K12Online Conference – Building Learning Keynote (video)

The K12online conference is a FREE, online conference organized by educators for educators around the world interested in integrating emerging technologies into classroom practice. A goal of the conference (among several) is to help educators make sense of and meet the needs of a continually changing learning landscape.

This year, Gary Stager and I were pleased to be invited to keynote the conference strand called “Building Learning.” The neat thing about K12online is that all the sessions are archived permanently online for easy viewing.

Check it out!