G1G1 – Give one, get one, change the world

OLPC XOOne Laptop Per Child (OLPC), the organization behind the global project to put laptops in children’s hands has launched a “give one, get one” (G1G1) program that will allow residents of the U.S. and Canada to purchase two laptops for $399.

G1G1 website – Takes credit card or PayPal

I’ve written previously about the OLPC and what it can mean for education. This is an opportunity to be part of that mission.

One laptop will be sent to the buyer and a child in the developing world will receive the second machine. G1G1 will offer the laptops for just two weeks, starting today, November 12. Delivery is not guranteed by the holidays, as originally promised, but the website suggests ordering ASAP as these orders will be filled first.

$200 of your donation is tax-deductible (the $399 donation minus the fair market value of the XO laptop you will receive.)

For all U.S. donors who participate in the Give One Get One program, T-Mobile is offering one year of complimentary HotSpot access. (This alone is worth $350!)

The terms and conditions offer an additional insight into OLPC – this is not a “product”, instead, the purchase will be an entry into the worldwide community of OLPC users.

“Neither OLPC Foundation nor One Laptop per Child, Inc. has service facilities, a help desk or maintenance personnel in the United States or Canada. Although we believe you will love your XO laptop, you should understand that it is not a commercially available product and, if you want help using it, you will have to seek it from friends, family, and bloggers. One goal of the G1G1 initiative is to create an informal network of XO laptop users in the developed world, who will provide feedback about the utility of the XO laptop as an educational tool for children, participate in the worldwide effort to create open-source educational applications for the XO laptop, and serve as a resource for those in the developing world who seek to optimize the value of the XO laptop as an educational tool. A fee based tech support service will be available to all who desire it. We urge participants in the G1G1 initiative to think of themselves as members of an international educational movement rather than as “customers.”

I just ordered one – and I’m looking forward to opening the box and becoming part of an international educational movement with the potential of changing the world.

Seems pretty reasonable for that!

Sylvia

WikipediaVision

random screenshotHere’s something fun to watch: WikipediaVision. This is a visualization of Wikipedia edits happening in real-time. It gives you a real sense of what a global enterprise this is, and how varied the topics can be. In a few minutes, I watched as people edited sports, music and TV trivia, scientific articles, revised the Betsy Ross entry, and much more. (Be aware that while Wikipedia screens content, it does allow explicit language when necessary and some yucky medical terminology. Surprises may pop up.)

It tracks the anonymous edits to the English language version of Wikipedia and flags them on a world map. Why and how? See the FAQs.

The reson this is possible is because of “open APIs”. An API is the way computer programs talk to each other. When companies like Google and Wikipedia release the secrets of how to connect to these programs, people like László Kozma, a grad-student at the Helsinki University of Technology can put together interesting new interfaces like WikipediaVision. Wiki cool.

Sylvia

Filtering follies

Wrong Way signYou always learn interesting things when your kids forget you are listening to them in the car. A few years back, I learned that my son and his friends were getting around the filter on the high school computers. I also learned that it was more complicated than just that.

They had found a way to disable the filter, not just for themselves, but for the whole school. But that was only one part of the conversation. The majority of the conversation was their moral dilemma – and not the dilemma you might expect.

  • Were they worried about the hacking they were doing? No.
  • Were they torn up about accessing illegal music, movies, or inappropriate content? Nope, that’s not what they were doing.

They were hacking the filter because they wanted to improve access for the whole school. They said the computers in the school were nearly unusable because of the filter. They talked about how teachers had given up trying to use the Internet because everything was blocked. But mostly they were worried that they might get a teacher they liked in trouble.

The district IT people had configured the filter so only they could administer it. But they never unblocked what the teachers asked for, only shut down more and more things. The kids had figured out how to override that. But they liked the technology teacher and didn’t want to get him in trouble. So they created some sort of subterfuge that made it look to the district like nothing was changed.

As the technical details soared way over my head, I edged into the conversation. Had they talked to their tech teacher about this? Sort of, they said, but he essentially told them, “you can’t fight city hall.” Mostly, they felt sorry for him. They wondered why the district didn’t trust him to manage the filter software so he could make it more useful for the teachers and students. They figured that by doing this themselves, it would protect him and get the results they wanted.

They argued pretty compellingly that this small infraction was justified for the greater good. They all knew the consequences, and were pretty satisfied with taking any punishment that might occur if they were caught. After all, they all had access at home, so being caught would simply mean that the filter would be turned back on, and their privileges to use the then worthless school computers might be revoked.

I have to admit, I didn’t do anything. Maybe I should have, maybe me saying something would have changed district policy, or gotten these boys or the teacher in trouble. Maybe by breaching security they were messing up something well beyond their understanding. Maybe they gave it up after a week and went on to some other project. I never heard any more about it.

It’s been a while since this particular incident, but it’s happening all over in a thousand different ways. Overly zealous filters don’t protect children, they harm them by denying kids and educators teachable moments. They teach kids that we don’t trust them. They convince educators that the Internet is still not ready for school. IT professionals spend their valuable time playing silly cat and mouse games with kids. Schools spend money on connectivity, and additional money crippling it.

Of course I’m not advocating for unlimited access to bad stuff. I wish I knew how to fix it 100% sure fire every time. What I do know is that we don’t shutter libraries because a kid might sneak a trashy magazine in to read. We don’t take away pencils because someone might write something unsavory. You can make educationally appropriate reading, writing, or technology use more compelling and more interesting than the inappropriate uses. That’s what good teachers, media specialists and librarians do–when we let them.

My carpool kids could have been partners, rather than adversaries in the district’s quest for technology. Like the boy in Australia who figured out how to disable the government’s 84 million dollar filter in 30 minutes, students all over the world are ready, willing, and able to be part of the solution. This particular scary menace to society said, “Filters aren’t addressing the bigger issues anyway. Cyberbullying, educating children on how to protect themselves and their privacy are the first problems I’d fix.” Oh, yeah, he’s a troublemaker, all right.

We have to be willing to work with students and invite them to be real partners, not treat them as certain criminals. There is simply no other solution.

One Laptop Per Child (XO) – Report from India pilot site

OLPC site in IndiaAt the entrance, there was a black dog taking a rest. Beside the dog was Rajiv, in first standard, working on his XO while it was charging, plugged to the outlet on the wall. At the foot of the wall, on a long mat, there were some XOs, being charged.

On the other side of the door, sitting on long, thin mats on the floor, there was a small group of girls and boys working on eToys. Some were trying out all the sample projects while others were making their own. Among them were Gayatri and Sarasvati, two girls, in third standard, who usually go around the classroom helping others.

So starts a long diary entry on the One Laptop Per Child XOs in classroom(OLPC) blog from Khairat school, one of the OLPC test sites in India, covering September 26 – October 13, 2007. The report includes copious details about how the pilot implementation is going at the school, including the teacher preparation, parent and community reaction, and lots of anecdotes that provide a well-rounded story.

Almost immediately, the laptops start to create a different kind of classroom, one where the teacher is still the leader, but students naturally collaborate while learning.

Although the teacher conducts the activities and is the leader and most knowledgeable one in the room, there reigns an atmosphere of independent work and independent grouping and consultations. The smaller ones are natural scouts and keep on exploring the laptops on their own, and when they find something interesting or need some help, they go to others to show them their findings or be helped out.

OLPC studentsParents and the community pitch in and help, and the teacher starts to teach differently too, using project-based teaching to unify the curriculum. The teacher says that his relationship with the children is closer, in the sense that they are exploring the XO laptop together.

The diary is well worth reading, not just as a chronicle of what is happening in one pilot site, but a verification that these machines could indeed change lives, and change the world.

Sylvia

Ubuntu rules!

We are big fans of Ubuntu here at Generation YES – it’s the OS we use for all the examples in our Generation TECH student tech support curriculum. Free, runs on everything, and just plain makes sense. If you want to show students what makes a computer tick, let them install/uninstall Ubuntu on some “outdated” computers.

Jessamyn West at librarian.net (“putting the rarin back in librarian since 1999”) shows how she installed Ubuntu on two donated PCs in less than an hour.

Here’s how easy it is:


This video has been viewed on YouTube over 70,000 times!

Slideshare and slidecasting

A nice little bit of Web 2.0 goodness is the ability to create slideshows that live on the web. At worst, web-based slideshows are just one more way to do a presentation but hey, it’s easy and fun to do!

Slideshare is a nice site that organizes slideshows a bit like YouTube, meaning you can have a login and upload your own slideshows and it automatically creates the code to embed your slideshow in a blog. It also allows Slidecasts, where you can synchronize an MP3 file with your slideshow.

Be aware this site is not specifically for educators or k-12 schools.

Here’s a Slideshare I created, where I was experimenting with copying a style of slideshow where the graphics are predominant, and text on screen is essentially the narrative. This could be an interesting student assignment, with students asked to think about what the elements of a particular style are, and then copy that style.

Web 2.0 – Share the Adventure with Students (Meet Jane) Teaser

Here’s what I was copying: Meet Henry

Web 2.0 – Share the Adventure with Students

Another K12Online 2007 Conference session goes live today – Web 2.0 – Share the Adventure with Students

For many teachers, Web 2.0 tools offer exciting opportunities for students to express themselves and take command of technology that stretches the mind and reaches outside school walls. For some teachers, these tools are like trying to take a drink from a fire hose – endlessly expanding into a bewildering array of choices.

It’s a daunting task to figure out all the options with Web 2.0 tools and choose the “best” one to introduce to students. But why should you have all the fun!? Share your Learning Adventure 2.0 with your students and you will all benefit from the experience.

Web 2.0 – Share the Adventure with Students is available both as a video and audio only podcast on the K12Online 2007 conference site.

 

Happy Birthday Logo!

The Wired Science blog this month featured Forward 40: What Became of the LOGO Programming Language?

The author relates his own personal experiences as a youth being able to program an Apple IIe.

As I remember it, LOGO was a triangular turtle that roamed across the monochrome screen of an Apple II in my first grade classroom. Wherever he went, a line of ink would follow him — it came from a pen that was tied to his tail.

My digital friend simultaneously gave me an intuition for geometry and how to think like a computer programmer.

Seymour Papert, Cynthia Solomon, Wally Feurzeig and others invented Logo in 1967. In contrast to many software packages and Web 2.0 tools these days, the Logo language was deliberately designed for learning. Logo gives students powerful experiences with math, not by drilling them, but by offering them control over an object called a turtle. The turtle, either on the computer screen or an actual robot on the floor, could be programmed to draw lines completely controllable by simple commands.

Logo was designed to be body syntonic – or related to what the learner already understands about their own body. It allows the learner to take something they are already familiar with (their own body and how it moves) and add new knowledge of geometry to that established base. By controlling the turtle with simple commands to go forward, turn right or left, and draw, the learner has an intuitive connection with the turtle. If you’ve ever seen a kid program in Logo, you can see that they feel this connection, and the youngest ones tend to get up and dance with the turtle.

This is no accident, but a deliberate design for the Logo programming language. I’m proud to say that I’ve met Dr. Papert and spoken to him several times. I’ve met Cynthia Solomon too. This year I met Wally Feurtzig at EuroLogo 2007. Meeting people like this makes me feel like a part of history. Dr. Papert was a colleague of Jean Piaget, after being forced out of his native South Africa as university student for his association with Nelson Mandela, and whose ideas were key to the current 1:1 laptop movement and the One Laptop per Child global initiative. That I know someone like this is amazing to me.

But back to Logo and the Wired article…

I would type FORWARD 50 and the turtle would move forward. When I gave the command RIGHT 90, he would turn sharply to the right. If I prefaced those two commands with REPEAT 4 and surrounded them with brackets, the turtle would draw a square.

I was learning, but my experiences didn’t feel like a lesson. It was fun!

While I sat at my desk one day, two of my classmates figured out how to overwrite the entire screen, which seemed kinda naughty at the time. They giggled, did it again, then giggled some more. From curious children, hackers were born.

I was desperate to know how they did it. Eventually, they told me. Their method made sense: Tell the turtle to repeatedly move forward a very long distance and then turn very slightly.

The next deliberate design element embedded in Logo is the idea that it supports a classroom that is collaborative and full of co-learners and co-teachers. The learning is in control of the students, who each have a different idea of what they want to do. They can rely on themselves, on feedback from the computer, or on each other to figure out how to make the next step, but it’s under their control.

When the author of this article writes about his aha moment, “Their method made sense” it meant that he was learning something because he needed and wanted to know it. The learning was situated in a meaningful experience under his control, when and where he was ready. Teachers call it “the teachable moment” and hope they are around to help a student when that happens. But what if the classroom is full of co-teachers who are ready to help a classmate with that teachable moment. Imagine the learning network ready to go in every classroom!

Stager.org Dreamtime Logo Project

The Logo programming language embodies an educational philosophy called constructionism. The idea is that knowledge is constructed based on the learner’s previous experiences, and the best way to make that happen is to actually construct something and share it with others.

This doesn’t have to be a physical thing like an art project, but can be a computer program. Seymour Papert once compared students programming animated snakes to how the same students worked on soap sculpture art projects.

They were using this high-tech and actively computational material as an expressive medium; the content came from their imaginations as freely as what the others expressed in soap. But where a knife was used to shape the soap, mathematics was used here to shape the behavior of the snake and physics to figure out its structure. (Situating Constructionism, with Idit Harel)

Towards the end of the Wired article, author Aaron Rowe wonders where Logo went and asks for readers to contribute their memories. The comments are worth reading — there are many memories carried into adulthood by people who found programming interesting and personally rewarding.

So –what happened to Logo? It’s still around. The language exists in many forms, open source, public domain, and commercial, and is still taught in many schools around the world. It may be rare in the U.S., but it’s alive and well in other countries. Along with it goes the educational philosophy of giving students interesting problems to solve and powerful tools to use rather than trying to stuff them with “content” or “information.” The hope is that this will create students who can problem-solve, create, and learn how to learn.

Many teachers who taught Logo took their experiences with the empowering nature of programming and turned those ideas into something else. Dennis Harper, who founded Generation YES was a Logo teacher and author of the book, Logo: Theory and Practice. These lessons live on in the GenYES and TechYES models where students are at the center of their own learning.

And teachers still teach it, it’s not dead! Gary Stager has a whole section of his website devoted to Logo resources and runs workshops worldwide for teachers. He tells me that he gets thousands of views a month on the page devoted to how to build a virtual pet in Logo, and regular emails from very young web browsers asking him how they too can build their own pets. Kids want to learn!

Virtual pet home

New versions of Logo are again getting some publicity, from Scratch to Starlogo TNG to robotics. These programming languages are being rediscovered by a new generation of teachers, and hopefully students looking for ways to express themselves using the computer. If only we actually thought learning to use this most powerful learning tool was important!

Challenging Assumptions about Technology Professional Development

Another K12Online Conference session goes live today – Challenging Assumptions about Technology Professional Development.

When people talk about “why aren’t teachers using technology?” the point is invariably made that there is not enough professional development. This session questions that assumption, and makes some points about how typical professional development may serve to actually increase teacher discomfort with technology, rather than alleviate it.

This session has a lot of ideas in it – community of practice, what is a constructivist, project-based classroom, students as co-learners, what professional development can be, and more.

Challenging Assumptions about Technology Professional Development is available both as a video and audio only podcast on the K12Online 2007 conference site. Teaser Trailer (2 min): on YouTube: http://www.youtube.com/watch?v=KdYJIJc1oQE