Digital natives/immigrants – how much do we love this slogan?

How many times have you heard that kids are “digital natives” and adults are “digital immigrants”. That adults will never “get” technology like the kids do, because their brains are actually wired differently, and as digital immigrants, we will always “speak with an accent” — we can’t really see what they see.

This catchy turn of phrase seems to completely capture the ease with which kids accept technology that baffles adults. However, it creates a number of traps in its use. We don’t want to pretend that jargon is a guiding principle for education.

It’s attributed to Marc Prensky, but even he says the concept was around before he made it popular.

Calling students “digital natives” is an excuse for not actually teaching them about technology. Even if we accept that many students are more facile and less intimidated by technology that many adults, it doesn’t mean they know anything.

Digital natives they may be, but they still need teachers and parents. Kids need adults to guide them to use these tools wisely and for appropriate academic purposes. A teacher can take them further and to a place with real meaning. Parents can model values. Kids are less afraid of technology, and don’t usually worry about breaking things, but this doesn’t translate to intellectual curiousity or comprehending boundaries. They are just used to having technology around, but also more than willing to just ignore it when it isn’t immediately obvious what to do with it.

If we walk away from our responsibility to teach them about appropriate, academic uses of technology, it’s our fault when silly, or worse, inappropriate uses of technology fill that vacuum.

And we should go further than just helping them use technology. They should know why we think it’s important. By giving students a role in helping out, and insight into how decisions are made to use technology in education, we give them the excitement of discovery and empower them to think beyond themselves and their own enjoyment of the moment. We have to share the “whys” of educational technology with them.

And just like “digital native” is an easy label, “digital immigrant” creates the same problem in reverse by providing a convenient excuse for teachers who don’t want to learn something new. I have all the sympathy in the world for teachers who are overburdened, and who patiently listen to all the hype that never pans out. But it’s time to accept that the world has changed.

No one is saying that fundamentals aren’t important, or that critical thinking and reading and math aren’t required for today’s world. But technology makes those things accessible to students who might have been left behind before. Blogs allow shy students to have a voice in a class discussion. Or allow a student who is not even physically in the classroom to participate. Wikis represent the technology of democracy. It’s everything we try to teach students about collaboration and teamwork. Getting these tools up and running is important, using them even more so.

Creating labels like native and immigrant only solidify boundaries and create implied adversaries. It’s simply the wrong mental picture for a collaborative learning environment where teachers and students are all lifelong learners.

Other conversations:

Student Speak Up 2007 – Add your voice

It’s that time of year again – time for Speak Up!  The annual event opens this week with online surveys for K-12 students, teachers, parents and new this year – school leaders.  This is the 5th year of the Speak Up, facilitating the inclusion of student voices in national and local discussions on education and technology.

This year’s question themes:  Learning and Teaching with Technology, Web 2.0 in Education, 21st Century Skills, Science Instruction & Global Competitiveness, Emerging Technologies in the Classroom (Gaming, Mobile Devices, Online Learning) and Designing the School of the Future.  Also new this year: the parent survey is available in English and Spanish.

The Speak Up surveys will be open October 15 through December 15 2007. You may register your school or whole district on the site and take the surveys at any time.

The impact of the Speak Up data over the past 5 years has been tremendous. Each participating school or district gets online access to their own aggregated quantitative data with national benchmark data; districts use that data as input for programs and budgets.  National data findings will be released in March 2008. For more information or data from previous years, check the Project Tomorrow site.

Second Life: K-20 Educators Exploring Virtual Worlds – Panel

So today (if I’ve gotten my world clock right) the different kind of conference session debuts.

Second Life: K-20 Educators Exploring Virtual Worlds – Panel (Live VoiceThread version)

Voicethread panel session

Second Life: K-20 Educators Exploring Virtual Worlds was a last minute brainstorm between me and Kevin Jarrett as the time limit for submitting sessions got close. We used Google docs to hammer out a session description, and sent it in with minutes to spare. The idea was that by using VoiceThread (an online slideshow that you can add multiple voices to) we could create a group experience that would both show the educational side of Second Life, and then have a platform where everyone could continue the conversation.

I posted a bit about it here when Kevin created a teaser for it using Animoto.

So I think it turned out pretty good, if I do say so myself! It’s informative already, and hopefully will generate some conversation which will make it all the better! I think it’s pretty hype-free, which is nice. I sort of had the role of “voice of reason” so I hope it doesn’t sound like I’m completely against Second Life. I’m not, and I put forward my thoughts a while back, Second Thoughts on Second Life.

So here it is, TA DA! Second Life: K-20 Educators Exploring Virtual Worlds – Panel (Live VoiceThread version)

There’s a non-live option here too: Second Life: K-20 Educators Exploring Virtual Worlds – Panel (recorded versions) (Bios and support links)

These are just a movie and audio file that were recorded a week ago, and are available to download, but that’s not the real thing. It’s just there to provide a permanent home for the files under the K12 online conference umbrella. The conference organizers said that from last year’s experience, many conference attendees wanted downloadable, podcast versions of the sessions.

But the REAL deal is here, on VoiceThread, where you can add your own comments in voice or text. Make your mark!

Second Life: K-20 Educators Exploring Virtual Worlds – Panel (Live VoiceThread version)

Sylvia


See you in Nashville?

I’ll be at the NSBA T+L (Technology and Learning) conference in Nashville, TN next week (October 16-19). This is one of my favorite educational technology conferences of the year. It’s known for the quality of speakers and sessions, and large exhibit hall with great companies like Generation YES to talk to.

I’m presenting a session at T+L on student technology literacy —

Meeting the NCLB Technology Literacy Mandate – Keeping it Real, Research-based, and Relevant in the Governors E room on Thursday, Oct. 18th at 10:30AM. All participants will receive a free TechYES student technology guide.

Also at T+L, Gary Stager, one of the authors of the TechYES materials, will receive a 20 Educational Leaders to Watch for the Next 20 Years award from the National School Boards Association at this conference. Gary was a huge contributor to helping us figure out how to make TechYES a project-based technology literacy program that celebrates creativity in the learning process and at the same time provides authentic assessment tools that respect students and teachers. Congratulations!

I’ll be in booth #1057 in the co-sponsor section of the exhibit hall. Hope to see you there!

When bad pineapples happen to good students

… recently, I was on the receiving end of an insult that ripped apart my wall, tore though my defense and took a deep bite into my self-esteem. My worth was questioned, not by a peer, but by a teacher.

Nick Giulioni is a college-bound high school senior in Los Angeles. He writes for the Los Angeles Times education blog, The Homeroom: Southern California schools from the Inside Out. This week, he wrote – How a pineapple ruined my day

Nick writes about a recent class period spent graphing points and connecting them to form a picture of a pineapple. This was in a math class years past algebra.

…I found myself graphing this morning because my teacher was absent for a day and got behind. So instead of doing what a rational person would do (not assign busy work) this teacher decided to give some of the most degrading busy work I have ever experienced.

Just overblown dramatic teenage hyperbole? I don’t think so. Kids get assignments like this all the time, and are expected to silently complete them. Don’t complain, just connect the dots, solve the world search, and color in yet another family crest for a fictional character. Of course this will help you get into college!

Nick’s outrage is only unusual because we rarely hear such talk from students, much less successful students. The wonder is that more kids aren’t enraged. Maybe they are checking out, both mentally and physically, because there is no way that their voices will be heard if they speak up. Degrading? Yes, it is degrading to be just considered an annoyance that needs to be kept quiet for a class period–not a learner and certainly not an individual.

What about the teacher? Maybe he or she really was busy, stressed, or having personal problems? Hey, everyone has a bad day, but really, that doesn’t matter in the long run. Whatever the teacher’s excuse might have been doesn’t change the way the assignment impacted the students. It was a clear message of power. You do what I tell you to, no matter how inappropriate, and do it quietly and without thinking.

Perhaps I’m just more apt to get upset about this because I tend to keep myself very busy, but I felt as if my time was being disrespected.

So I spent 40 minutes working on a pointless assignment that I can’t possibly gain anything from. I decided to neglect exercise to fit this busy work into my schedule. But, hey, at least I got to draw a pineapple.

Even Nick feels he has to apologize, as if he only has the right to be upset because he’s a busy guy. At least he’s amusingly snarky about it. But I don’t think that he should have to temper his anger at being the target of a remedial assignment randomly tossed his way. Lucky for him, he has an outlet at a blog run by a world-class newspaper. I guess every kid should have one.

Practical Guide to Constructivist Teaching

Just announced from The Institute for Learning Centered Education – a new book by Pat Flynn, Paul Vermette, Mike Smith and Don Mesibov:

CAPTIVATING CLASSES with CONSTRUCTIVISM

This book is for teachers, administrators, staff developers, college students and professors of pre-service students looking for lessons, practical tips and assessment strategies for constructivist classrooms. Veteran teachers share their secrets and years of classroom experience in creating authentic experiences for students.

Includes:

  • Constructivist-based lessons in math, science, English and social studies that were taught by Paul Vermette. These are not summaries; these are step-by step narrations of what Paul actually did in the classroom to engage, motivate, assess what they are learning and cause them to increase their learning through reflection.
  • Four specific strategies to teach students that which we want each of them to learn. The strategies are carousel, concept mapping, jigsaw, and literature circles. There are 81 pages of examples from kindergarten to 12th grade – in math, science, social studies, and English.
  • Seventeen Intentions of an Effective Teacher; these can serve as guidelines for lesson design. (I previously wrote about these 17 Intentions in this blog.)
  • Two chapters by outstanding teachers. Beth Konkoski of Virginia has written about the role of the teacher while students are engaged in group activities. Sonia Basko who teaches in Rochester, New York devotes a chapter toward the importance of preparing students for a constructivist classroom. Each of these chapters contains pages of practical suggestions and strategies that can be applied to all classrooms.
  • There are chapters on important aspects of assessment that are critical for any classroom, but often not addressed in staff development. And there is a focus on reversing the traditional way of teaching or parenting; instead of explaining and then giving students a chance to apply, the authors suggest that Engagement Must Precede Explanation.

For your copy, send $20 to:
Institute for Learning Centered Education
414 Bagdad Road
Potsdam, New York 13676

For more information, you can visit the website of The Institute for Learning Centered Education.

This week under the big top

Blog Carnivals are collections of posts organized around a topic. Now there’s one for Educational Technology! The very first Educational Technology Carnival featured a post from the Generation YES Blog:

Sylvia Martinez presents Acceptable Denial Policy posted at Generation YES Blog, saying, “Share your vision of educational technology with students and parents, rather than Acceptable Use Policies that focus on punishment.”

I rather did like that post.

The Educational Technology Carnival will be published every other week on Monday mornings, the next one is set for October 15. You can submit your blog posts for upcoming carnivals here – good luck!

K12 Online 2007 Conference – comfy slipper learning

Flickr photo - slippersLike going to educational conferences? I do. Meeting new and old friends, learning cool things, and being inspired is revitalizing. But it’s not something I want to do every day! Airplanes, leaving home, work piling up, big crowds, and jet lag can make you wonder if it’s all worth it.So here comes some web 2.0 savvy educators with a great idea. Can’t we have it all? Can’t we share, collaborate, and be inspired without the TSA being involved? Can I participate in a way that’s easy for me, comfortable for me, and convenient for me? Oh, and did I mention… FREE?

Yup, and it starts next week. The K12 Online Conference about 21st Century teaching and learning will run over the next three weeks. But really, you are in charge. You can look at the keynotes and sessions where and when you want. You can watch videos or listen to audio. You can download them as podcasts. This is an online conference, but it isn’t about online learning. It’s about using technology – web 2.0, software, and other tools to enhance teaching and learning.

What happens during the next three weeks is that the sessions are slowly unveiled, one at a time, and there are online discussions scheduled at different times over the course of the whole conference. Some of the conversation times may be convenient for you, some may not, but somewhere, someone around the world will be thinking… “hey, they thought of me!”

Plus there will be places to comment on the presentations in a blog format – if you want to. That’s what it’s all about. You could replay your favorite session twelve times — if you want to. You can explore last year’s sessions — they are still up there on the website. You could wait until December to do this — if you want to. You can download something and share it at a staff meeting — if you want to.

But only for the next three weeks will you be able to participate with educators from around the globe talking about teaching and learning with technology in real-time sessions — if you want to.

We all like to be challenged and inspired, but we all like to put on our comfy slippers too. Now we get both.

k12online logoThe 2007 K12 Online Conference about 21st Century teaching and learning is scheduled to be held over two weeks, October 15-19 and October 22-26, 2007, and will include a preconference keynote and fireside chat by David Warlick during the week of October 8. The conference theme is Playing with Boundaries.

Check out the website, cruise around and look at the teasers for all the different sessions. The sessions run the gamut of different grade levels, classroom ideas and staff development and from practical how-tos to more philosophical things. I guarantee there will be something you will like.

Download a printable flyer and send it to a friend (or two, or ten) K12online flyer (PDF). Be brave, like Cathy Nelson of TechnoTuesday and demo it for your colleagues! Next week I’ll post more the conference and about my sessions coming the week of Oct 22-26. I blogged about my “teasers” here if you can’t wait 😉

“See” you there – Sylvia

Update – Added links to all my sessions:

Wiki with supporting resources, research, and how I made these presentations!

Flickr photo: Winston thinks my new slippers are very tasty.

New Mexico TIE

I’m heading off to the New Mexico Technology in Education (NMTIE) conference later this week. I’m looking forward to meeting GenYES teachers from schools in Alamogordo, Truth or Consequences, Portales, and others. Doug Byers from Chaparral Middle School, Jo Black from Holloman Middle School and I will be presenting a session on what their GenYES kids have been doing to help teachers use technology throughout their schools. This is another EETT funded program and the evaluation results from the first year showed how much impact students can have on technology integration to improve teaching and learning.

I have to fly into El Paso, Texas and then drive a couple of hours to get there, but that’s not unusual in the wide open west!

Halo 3 shines harsh light on games in education

Halo 3 was released this week. For those of you who don’t play video games or have kids who play them, this was a big event. Actually, that’s an understatement, it was THE event of the year for gamers. In 24 hours, the sales of Halo 3 topped 170 million dollars in the US alone. Projections for lifetime sales of this game are 700 million US dollars.

Halo 3 screenshotOK, so that’s a lot of money and game players. What does this have to do with educational games?

Putting aside any discussion of the merits of games in education, these Halo 3 sales figures shine the harsh light of reality on games developed for schools. Here are the facts:

Halo 3 Facts (sources: LA Times, Slave to the Game site, and other sites)

  • $170 million in one day sales at an average of $70 per game translates to 2.5 million games sold in one day
  • $700 million estimated revenue translates to an anticipated 10 million games sold worldwide
  • $30 million spent on the development of the game; artists, programmers, designers, testers, and others
  • $30 million spent on marketing and promotion
  • Halo 3 is the result of 3 years of effort by 300 artists and programmers

School Facts (US data – 2003/04 National Center for Education Statistics) (I’m using US public schools data because private school data is not collected as often and international data is not tabulated the same way.)

  • 3 million American public school teachers
  • 48 million public school students
  • 96,000 public school buildings

This means…

  • In one week, more people will purchase a copy of Halo 3 than there are teachers in the United States.
  • Every public school in the U.S. would have to purchase 100 copies of a game to match the sales of Halo 3
  • There will be one Halo 3 game purchased for every 5 students, or about 3 games per class (US kindergarten to high school.)

I know what you are thinking–every game can’t be Halo 3! You are making wild estimates! Surely there is room for developers and publishers to create games that are educational!

But here’s the reality. Let’s make the wildly optimistic estimate that 10% of schools will purchase any one educational game. This completely ignores the fact that a single game will likely not meet the needs of both elementary and secondary schools, satisfy state standards, or actually appeal to all children.

Let’s be really optimistic and toss in private schools too. That raises the number of US school buildings (potential customers) to around 125,000. If 10% of all US schools purchase the same game, your estimated sales are 12,500 games. Say you make a game that is so good you can charge $100 each. That gives you projected sales of $1.2 million.

A million dollars! That’s a lot of money, right Dr. Evil?

Well, not in the world of gaming.

A game development budget can start at a million dollars. For top-tier games, $3 million dollars is a low budget. Most marketing experts believe that in order to sell the game you need to spend at least as much for marketing as you invest in developing the game. Incredibly, marketing to schools is actually expensive compared to reaching a hard core gamer. In schools, you can’t count on the word of mouth or the intense interest that gamers have for their games. Producing and selling a game that will, at best, sell 10,000 units just doesn’t make economic sense. You’d be better off putting your development team to work on something more lucrative.

So, is this hopeless?
Are educational games doomed? No, of course not. But it does imply that educational games will not be developed or marketed the same way as other video games.

Could someone donate the money? Sure, a charity, the government, or some unknown benefactor could decide to put a couple of million dollars into this effort. Don’t forget, after you make a game, you have to make people aware that it exists. That costs money too. Knowing how slowly technology is adopted in schools, they had better have a high tolerance for pain.

The good news is that when you realize that following the well-trod path of traditional game publishing won’t work, it frees you up to concentrate on what will. Liberated from constraints of the market, someone might come up something innovative that will blow everyone away.

Think you’ve got what it takes to make the Halo 3 of educational games? The MacArthur Foundation has announced a 2 million dollar competition to find emerging leaders, communicators, and innovators shaping the field of digital media and learning. This is part of their 50 million dollar, 5 year initiative to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.

The deadline is October 15, 2007. Go for it!

Sylvia