5th Annual Constructivist Celebration @ ISTE 2011

logoThe Constructivist Consortium is hosting its 5th annual Constructivist Celebration in Philadelphia, on Sunday, June 26, 2011 – the day before the ISTE Conference begins.

Join colleagues from around the world in a day-long minds-on celebration of creativity, computers and constructivist learning.

The Constructivist Celebration features project-based activities geared towards K-12 educators, administrators & teacher educators.

This year’s theme is HARD FUN! Educators completing a difficult year deserve some HARD FUN!

The day ends with a conversation with Will Richardson.

After a kickoff keynote by Dr. Gary Stager, participants will select challenges using the open-ended creativity software provided by Constructivist Consortium members, including LCSI, Tech4Learning and Inspiration. In addition to your mind and spirit, your body will be nourished by continental breakfast, hot lunch and afternoon snacks courtesy of Maggiano’s Little Italy! Last year’s participants could not stop raving about the food!

The day ends with time for project sharing and reflection followed by a conversation, “Digging Deeper,” with Will Richardson and Gary Stager. I’ll be there too!

Best of all, the entire day – software, an endles feast and a spa-day for the mind costs only $60.

Register today! Past Constructivist Celebrations have been extremely popular and space is limited.

Click here for more information!

Tinkering and STEM – good for girls, good for all

I’m excited to be an invited panelist at the National Council of Women in IT (NCWIT) Summit on Women and IT: practices and ideas to revolutionize computing next week in New York City. The topic is Tinkering: How Might ‘Making Stuff’ Influence Girls’ Interest in STEM and Computing?… and I’m the “K-12” voice on the panel.

We were each asked to do an introductory 5 minutes to establish our point of view about these issues. I started with a slide deck I use about tinkering and technology literacy and managed to cut it down to about 20 minutes when I thought – why not share this version on Slideshare! So here it is.

School only honors one type of design and problem-solving methodology, the traditional analytical step-by-step model. It ignores other problem-solving styles that are more non-linear, more collaborative, more artistic, etc. These styles are seen as “messy” or “soft” with the implication that they are not reliable. However, who do we lose when we ignore, or worse, denigrate alternative styles of problem-solving. I think one answer may be “girls” but honestly, it’s broader than that. We lose all kinds of people who are creative, out-of-the-box thinkers. And these are exactly the people I want solving the problems we face in the 21st century.

Teaching a tinkering model of problem-solving is good for girls because it’s good for everyone.

Sylvia

New! Join the ‘Connect All Schools’ movement

Generation YES is proud to be one of over 80 educational organizations taking part in a new Connect All Schools Initiative, which aims to connect EVERY school in the United States with the world by 2016.

Through the Connect All Schools interactive website, schools share stories using text, photo and video about how they are currently connecting their students to the rest of the world through such activities as student and teacher exchanges, global issues curricula, video-conferences and “Exchanges 2.0,” the use of new media and communications technologies to expand, extend, and deepen international cross-cultural exchanges.

Not seeing the video?
Direct link to YouTube video introduction to “Connect All Schools”

“Despite the importance of global competency and engagement, US teachers are not aware of the many options for introducing their students to global issues, world languages, online international interaction and physical exchanges,” said iEARN-USA Executive Director Ed Gragert, who is spearheading the project. “By reading stories of what schools are already doing, additional teachers across the country can learn about specific examples and work with partner organizations to replicate the successes around the country.”

“Imagine the possibilities for our students to learn WITH the world, instead of just about it,” said Dr. Gragert. “Research has clearly demonstrated that authentic interaction with the world’s students across the curriculum results in enhanced learning, improved test scores and a heightened motivation to learn.”

For more information on this exciting initiative or to share your story, please visit: www.connectallschools.org

Sylvia

When students are in charge of maintaining the computers in schools

A nice internationally flavored post came our way recently. Michael Trucano writes in Edutech: A World Bank Blog on ICT use in Education on When students are in charge of maintaining the computers in schools

Recounting the ways that schools try to adapt to more and more computers to support, he writes,

“Another approach was explained to me by a headmaster in a rural school in Eritrea, who said he kept the computers locked in his office to ensure that they did not ‘break’. (I checked them out and, sure enough, all appeared to be in great shape!)”

Yes, that’s certainly one way to keep computers from breaking – just keep them away from pesky users!

But that’s not going to help students learn. So how can schools support computers, even when faced with limited tech support resources and teacher professional development?

“One approach that is not well known, but which perhaps should be, is to have students assume primary responsibility for the technical maintenance of a school’s computer-related infrastructure.

A recent presentation and discussion at the World Bank by AED’s Eric Rusten and Josh Woodard explored lessons from schools in Macedonia and Indonesia (Sumatra) that have been doing just this.”

The article goes on to mention GenYES, our approach to teaching students how be part of the technology support solution, and several stories about student technical support making a difference in Macedonia and Sumatra.

This is an idea whose time has come!

Sylvia

The importance of addressing bullying as part of the learning mission of school

Everyone agrees that school bullying is a problem that should be dealt with, but there is little agreement on how exactly to do it. (Or even if it’s actually happening, see yesterday’s post Survey reveals disconnect in online safety education.) With the advent of new forms of digital agression, schools are having to figure out ways to add those to their prevention programs, even when it’s not always clear what the law is or what societal norms are.

Most people who work in or with schools agree that schools do not change quickly, and adding a few “lessons” on cyberbullying will often have no impact. Many schools won’t even get around to doing anything until a crisis occurs. No matter how much everyone agrees that addressing behavior and citizenship is a whole-school, full-time concern, it gets short shrift on the long to-do list of what school is supposed to provide.

In fact, cyberbullying should not be addressed as a separate issue, it should be integrated with a whole-school, perhaps whole-community approach to bullying and citizenship.

In that light, I found this policy and practice brief, Embedding Bullying Interventions into a Comprehensive System of Student and Learning Supports (PDF) to be very enlightening. It speaks to all these points, and more.

In it, the researchers argue for a move from the traditional view of bullying prevention as an add-on to the school mission, but to address it as a fully integrated component of providing a fully functioning learning environment. They make the case for addressing barriers to learning not as a separate set of programs (such as traditional “bullying prevention”) but as a fully recognized component of the learning mission of the school.

The time has come to move away from stand-alone programs for addressing problems such as bullying and other specific types of problems manifested by students. Such programs add to the marginalized, fragmented, and piecemeal approach to student and learning supports that has dominated schools for far too long. Rather than pursuing one more discrete program focused on a specific concern, it is essential to use each concern that rises to a high policy level as an opportunity to catalyze and leverage systemic change. The aim should be to take another step toward transforming how schools go about ensuring that all students have an equal opportunity to succeed at school. To this end, it is time to develop a comprehensive system of interventions for addressing the full range of barriers to learning and teaching and for re-engaging disconnected students. Such a system is needed to coalesce an intervention continuum ranging from programs for primary prevention (including the promotion of mental health) and early-age intervention — through those for addressing problems soon after onset – on to treatments for severe and chronic problems.

Addressing barriers to learning and teaching and reengaging disconnected students is a school improvement imperative. Developing and implementing a comprehensive, multifaceted, and cohesive system of student and learning supports is the next evolutionary stage in meeting this imperative. It is the missing component in efforts to close the achievement gap, enhance school safety, reduce dropout rates, shut down the pipeline from schools to prisons, and promote well-being and social justice.

The time has come to move away from stand-alone programs for addressing problems such as bullying and other specific types of problems manifested by students. Such programs add to the marginalized, fragmented, and piecemeal approach to student and learning supports that has dominated schools for far too long. Rather than pursuing one more discrete program focused on a specific concern, it is essential to use each concern that rises to a high policy level as an opportunity to catalyze and leverage systemic change. The aim should be to take another step toward transforming how schools go about ensuring that all students have an equal opportunity to succeed at school. To this end, it is time to develop a comprehensive system of interventions for addressing the full range of barriers to learning and teaching and for re-engaging disconnected students. Such a system is needed to coalesce an intervention continuum ranging from programs for primary prevention (including the promotion of mental health) and early-age intervention — through those for addressing problems soon after onset – on to treatments for severe and chronic problems.

Addressing barriers to learning and teaching and reengaging disconnected students is a school improvement imperative. Developing and implementing a comprehensive, multifaceted, and cohesive system of student and learning supports is the next evolutionary stage in meeting this imperative. It is the missing component in efforts to close the achievement gap, enhance school safety, reduce dropout rates, shut down the pipeline from schools to prisons, and promote well-being and social justice.”

Conclusion from Embedding Bullying Interventions into a Comprehensive System of Student and Learning Supports (PDF) from the Center for Mental Health in Schools at UCLA

Sylvia

Survey reveals disconnect in online safety education

Survey reveals disconnect in online safety education (eSchool News)

  • 81% of school administrators, including principals and superintendents, said they believe their districts are adequately preparing students in online safety, security, and ethics
  • 51% of teachers agree
  • 33% of teachers said they believe their school or district requires a cyber safety curriculum be taught in the classroom setting
  • 68% administrators said they believe the same thing

Ooops…

I think what this shows is that the devil is in the details. Blanket policies about teaching online safety, security, and ethics get lost by the time these policies get to the classroom level. Now stir in the fact that 36% of teachers in this survey say they have received zero hours of district-provided training in cyber security, cyber safety, and cyber ethics with an additional 40% receiving between one and three hours of training in their school districts. Add a dollop of confusion about laws, policies, and the ethics of situations that didn’t even exist a year or two ago. Sift in parents who believe all sorts of different things about what school should allow kids to do online, and bake in an oven of stress about standardized testing in core subjects with no time for “extras” like citizenship, digital or others.

In fact, last year, Julie Evans of Project Speak Up said that students reported to her that teachers who get training in Internet safety restrict Internet access even more out of fear and confusion.

This is a recipe for confusion and confusion leads to paralysis.

I think the answer is evolving towards shared decision-making at all levels (including students), accepting that this is a rapidly changing situation and can’t be “finished”, and moving towards including these lessons into larger programs that address ethics, safety, civics, and community norms of behavior. The more we ghettoize “cyber” safety and ethics, the more likely it is to be misunderstood and dropped for lack of time.

Sylvia

Must read! The Real Change Agents

A must-read blog post from Ryan Bretag – The Real Change Agents

Their voices are key; they are an essential stakeholder that we can no longer afford to have adults as the sole speaker on their behalf. Students deserve their own voice especially if we are going to continue saying it is about them.

In fact, here is my hard-line: stop saying it is about the students if you haven’t asked the students what they need, what they want, and what is the reality of their world. Just say it is about you or the school and what you find relevant. If you are okay with that, great.

Personally, I’m not.

Seriously, read this… The Real Change Agents

Sylvia

Buzzword alert – Gamification

Have you been gamified yet? Perhaps not a painful as it sounds, gamification is on its way to becoming THE buzzword of 2011. Social media engagement tools such as badges, points, levels, leaderboards, etc are making their way out of hipster apps to every online engagement you can think of. Yes, it all sounds oddly familiar (green stamps, reward cards, etc.) but of course, it’s all NEW NEW NEW, with gurus and pundits claiming that gamification will change the way we live and of course, spend money.

Rick Gibson of Games Investor Consulting is quoted (pretty much everywhere) as saying, “Some analysts estimate that 50% of companies will have ‘gamified’ by 2015. That’s 13.5 million businesses in the U.S. alone. That seems pretty ambitious to me.”

But hey, guess what! Education is actually AHEAD of the gamification movement for once! Educators have listened to the breathless pronouncements about how games are the future of education for years! And guess what else?! It’s pretty much the same hype that is going on right now in business.

For years we’ve seen “educational games” that are merely flash cards and multiple choice tests dressed up in the costume of games. They use the vocabulary and graphics of games but suck out the fun and replace it with content drills. But you get points!… and badges! And as every good educator knows, points and badges are the only reason kids would ever want to learn… right? (Gosh I hope the sarcasm translates there… if not, read Punished By Rewards, or this interview with Alfie Kohn, the books’ author.)

A few game designers are pushing back against the “gamification” of business. In Persuasive Games: Exploitationware, Ian Bogost, a well-known serious game designer, discusses what’s wrong with the idea that you can take “…the easiest way possible to capture some of the fairy dust of games and spread it upon products and services.

But as he also points out, the difficulty of designing great games is hardly of concern to the marketeers and consultants who will jump on this bandwagon, wring some money out of it, and move on.

Nicholas Lovell writes in Gamification: Hype or Game-Changer? (Wall Street Journal,) “Others argue that gamification at best ignores the unique feelings of fun, learning, joy, flow and discovery that lie at the heart of a game, and at worst is the evil exploitation of human nature by psychological tricks and Pavlovian manipulation.”

Yup, sounds just like most educational games.

The next time you hear that some educational activity should be “gamified” – just ask:

  • Are you talking about adding extrinsic motivation? Why does this experience not have intrinsic motivation?
  • Is the “game” aspect integral to the context of the learning?
  • Would this activity be valuable if it were not “gamified”? If not, why is adding game elements an effective strategy?
  • Is a competitive aspect harmful in any way to some children?
  • Are you labeling children as winners and losers for no apparent reason?
  • Are the game elements the same elements you would consider necessary for real learning? For example, if a game element is a time limit, is there a real reason for speed over accuracy or thoughtfulness?
  • Does the game rely on out of context memorization to “win”?
  • Does the gamification create unintentional incentives to “game the system”, limit risk-taking or avoid challenging problems? For example, to repeat easier exercises just to build up points?

Hopefully as parents and educators see this crass move to “gamify” consumer experiences, it will help make it clearer that gamifying education is just as silly.

Sylvia

Gamestar Mechanic – Designing games through gameplay

I spend a fair amount of time encouraging teachers to think about “games in learning” not just as students playing games, but student designing games and other digital experiences. Game design is a great combination of systems thinking and design, offers students a lot of choice within constraints that make for concentrated problem-solving, supports a collaborative classroom, and more. It’s everything most people hope for when we talk about 21st century skills and project-based learning.

One of the issues, however, is that many teachers think that they can’t teach programming. Programming is seen as too difficult, something that is done only by highly trained professionals — the proverbial “rocket scientist.” In reality, programming is just like any other subject. Lots of teachers learn how to teach things that may seem very difficult. I know if you stood me up in front of a class and told me to teach Advanced German or Organic Chemistry I’d run screaming from the room too! But every day, teachers get up and teach all sorts of difficult things – programming is no different.

The great thing today is that there are lots of ways to teach programming to all ages. I’ve written about a few of these options before, but Gamestar Mechanic is a new tool in this toolbox.

Gamestar Mechanic is not exactly a programming language – it’s more like a toolkit, where students can construct games of all kinds. It also provides game-like entry to game design – the initial steps are “challenges” that take you one step at a time, just like a game. There are some other cool features, like an online showcase and community. With initial funding from the MacArthur Foundation (see Digital Media in the Classroom Case Study: Gamestar Mechanic), Gamestar Mechanic was fully released to the public in Fall 2010.

If you are interested in game design for children, the Gamestar Mechanic website is well worth your time. It includes sections for parents and educators, and offers both a free version and a premium version that seem reasonable, with pricing and features both for home and school use.

Related wiki: Games in Education Resources

Sylvia

Khan Academy posts: implications for math education

Thanks to everyone who commented and tweeted about my recent series of posts about Khan Academy and the questions it raises regarding pedagogy, learning theory, and how we teach math in the U.S.

Here are the links all in one place.

The original post  – Compare and contrast: using computers to improve math education This post compares the vision of math education of Sal Khan and Conrad Wolfram in their TED Talks. There was so much commentary on this post I decided to delve deeper.

Part 1 – Khan Academy and the mythical math cure. This post is about how we believe certain things about math that are not true, but we keep on doing them anyway.

Part 2 – Khan Academy – algorithms and autonomy How math instruction tries to help students but may actually be undermining student confidence and basic numeracy.

Part 3 – Don’t we need balance? and other questions. A conversation with myself about how Khan Academy is often justified, and why it’s being hyped as a “revolutionary reform” in math education.

Part 4 – Monday… Someday. Teachers face a dilemma – even if you agree that math learning and teaching need to be different, it’s not going to change overnight.

Sylvia

Sylvia