Get the evidence you need for your tech vision to succeed!

A back to school thought… when you are planning for technology, do you know what your stakeholders think, want, and need? It’s difficult to reach out to everyone, to include the parents who don’t come to meetings, students, and administrators who might not want to speak up.

There is a quick and painless way to gain this valuable insight – but you have to DO IT NOW!

Participate in Speak Up 2010 through Fri., Jan 21, 2011

Join with educators from across the country who use the Speak Up Surveys to identify how their students, teachers, administrators and parents want to use technology for learning, communications and collaboration. Participating in the Speak Up Surveys is free and 100% confidential.

Last year, over 5,757 schools and 1,215 districts participated in the Speak Up Surveys. All these districts got terrific customized data about how their stakeholders view technology, and how they compare to other districts. This is the data YOU need to support your technology vision, and there is no other way to get it.

It’s easy to get started, visit the Speak Up website to register your district (or school). Then encourage your students, parents, teachers and administrators to take the online survey. To help you out, check out the tools and tips on the Project Tomorrow website.

Go!

Sylvia

Digital Citizenship Includes Rights as Well as Responsibilities

“Although not all American adults feel this way, the United States seems to have more respect for the rights of parents, schools and authorities than it does for the rights of children. And this includes control over what children can see and where they can express themselves by limiting access to certain websites including (in the case of schools) social networking sites. And while I fully understand the inclination to protect children from inappropriate content and disclosing too much personal information, adults need to find ways to be protective without being controlling. That’s a tough balance but one worth thinking about as we struggle for ways to parent and educate in the digital age while respecting the rights of young people.

So, as we go forward to discuss digital citizenship, let’s remember that citizenship is a two-way street. Citizens do have responsibilities but they also have rights.”

via Larry Magid: Digital Citizenship Includes Rights as Well as Responsibilities.

Blaming the new new thing for an old old problem

In Growing Up Digital, Wired for Distraction in the New York Times last month, reporter Matt Richtel opened up a gold mine of frustrated parents, educators and brain researchers all blaming digital devices for distracting youth from their real jobs of getting good grades and doing what they are told. I guess before radio cars TV phones computers no youth ever failed to do their chores or complete their homework. How shortsighted and forgetful are we as a culture?

The obligatory human interest lead-in to the story, Vishal Singh, a soon-to-be high-school senior, is initially portrayed as someone being led down the dark path of destruction by his wanton digital ways. He plays computer games for 10 hours a week (OMG,) hasn’t read an assigned book, and he has a Facebook account that sometimes he updates at 2AM. This is obviously a life going down the drain.

In the modern day equivalent of “your face might freeze that way,” the article quotes brain researchers who claim that young brains are being permanently harmed by multi-tasking.

The same article that claims that youth can’t pay attention to anything because of all the stimulation also portrays young Vishal Singh as someone deeply involved in digital film-making and storytelling. In fact, he gets A’s in those subjects and is pursuing it for college and career. He’s also the on-call tech support and web designer for his family.

So which is it people, computers cause your brain to decay or not? Perhaps it only causes brain rot in things that are of no interest to you? I hardly think it’s the computer that is causing good grades and deep learning in subjects of interest, and bad grades in subjects this young man does not care as deeply about. Seriously, this is new? Do I have to find a quote from Plato or Socrates complaining about how youth don’t pay attention nowadays (and probably blaming it on newfangled stone tablets?)

After a few other examples of students who text, play video games or do other horrifying things like get B’s, the article revisits Vishal. He is editing video for a school project, meticulously crafting a few seconds to convey the precise feeling and tone that he wants. He doesn’t check Facebook, he doesn’t get distracted  – amazingly enough, his brain seems to function just fine. He is neglecting his other homework, though, Latin and an economics essay. The article comes to a remarkable conclusion – that the difference is “interactivity”. Sigh.

This is so obviously wrong that it’s almost dumb. It’s not about clicking on stuff, or even brains or computers, it’s about interest and having an amazing tool at your fingertips. The computer is unlocking the world to young people, and it’s a bit more interesting than Latin worksheets. The computer is also the right tool for the student who IS interested in Latin or economics, bringing them together with others of like mind and doing actual work.

Do I believe that youth should be free to do whatever they want with no limits or expectations? No, that’s just a silly exaggeration. I believe that using computers and technology, youth have extraordinary new access to communities of interest, expertise, and choices. And what I would like to see is that people stop blaming computers and vilifying youth just because they have their own unique interests and goals, and use the tools of the day to reach them.

Sylvia

Finding good learning games

Often teachers ask me what kinds of games help kids learn. I know they want a list of “good” games, so they can avoid the “bad” ones. But the problem is that to answer the question, “what’s a good game for learning?” – you really have to start with, “what do you mean by learning?” Now that’s a difficult, downright philosophical question that gets tough right away. But to really talk about whether games have anything to do with learning, and if they can help, you have to ask it.

We also know that most people talking about learning games these days are talking about video games, since they seem to have extraordinary abilities to enthrall kids for long periods of time. It’s obvious that when you play video games, you learn. You learn rules, you gain experience that allows you to adjust your play for greater success, etc. So when you look at educational games, you have to decide if this translates to the kind of learning that you believe in.

There are lots of educational games that use the vocabulary and look of games to create a game-like experience, except that it’s not really fun (unless you already know the answers.) Dragging or shooting things (the correct fraction, igneous rocks, the matching chemical symbol)  is not a game, it’s a fancy worksheet. So – do you believe worksheets and flashcards are good for learning or busywork? Putting it on a screen with 3D graphics should not change your answer to that question.

Do you believe in practice? Alfie Kohn says, “…practicing doesn’t create understanding.” If you have kids who can’t multiply, or haven’t grasped the concept of fractions, will shooting at the right answers with a galactic flamethrower help?

Do you believe in chocolate-covered broccoli? Do students have to be tricked into thinking that they are doing something fun to learn something important?

So the answer to the question, “what’s a good game for learning ____” – is not so simple as a list. It has to be answered with the question – “what do I believe about learning?” leading the way.

  • Do you believe learning is about making meaning – or memorizing?
  • Do you believe that learning is natural, or that children have to be tricked and cajoled into learning?
  • Do you believe that math is a set of skills – or deeper understanding of concepts?
  • Do you believe that faster answers are better answers?
  • Do you believe history is memorizing facts – or understanding complex relationships between events?
  • Do you believe “time on task” is a good measure of learning?
  • Do you believe that vocabulary can and should be learned without context?
  • Do you believe that practice creates understanding?

Even when teachers hear this, they say, “but surely practice is good reinforcement”, “if they gain speed and automaticity on easy problems, they can tackle harder ones”,  or “some students are so far behind they really need the practice” – to which I can only quote Alfie Kohn again, “In reality, it’s the children who don’t understand the underlying concepts who most need an approach to teaching that’s geared to deep understanding.  The more they’re given algorithms and told exactly what to do, the farther behind they fall in terms of grasping these concepts.” (my emphasis)

What this says to me is that using practice to reinforce skills may actually undermine a student’s confidence in their own thought process. They may come to look at learning as a rote skill that is supposed to be automatic, not thoughtful, something that if not immediately obvious, is unreachable.

So finding good games, then, means finding games that reinforce the style of learning that you believe in. Which, in a sea of hype about the benefits of educational games, might not be as easy as it looks!

What do you believe about learning?

Sylvia

Project-based learning explained – video

Another video from the nice folks at Common Craft:
Project Based Learning Explained

Other project based learning resources:

Like this video? There are lots more online explaining everything from Twitter to RSS at Common Craft.

Bonus idea: Why this is a great model for students to make their own videos

Sylvia

Speak Up 2010 – Get the evidence you need for your tech vision to succeed

Participate in Speak Up 2010 through Fri., Jan 21, 2011

Join with educators from across the country who use the Speak Up Surveys to identify how their students, teachers, administrators and parents want to use technology for learning, communications and collaboration. Participating in the Speak Up Surveys is free and 100% confidential.

Last year, over 5,757 schools and 1,215 districts participated in the Speak Up Surveys. All these districts got terrific customized data about how their stakeholders view technology, and how they compare to other districts. This is the data YOU need to support your technology vision, and there is no other way to get it.

It’s easy to get started, visit the Speak Up website to register your district (or school). Then encourage your students, parents, teachers and administrators to take the online survey. To help you out, check out the tools and tips on the Project Tomorrow website.

Sylvia

TEDxRedmond videos online – for youth, by youth

Videos are now online from the first TEDx event developed for kids, by kids, TEDxRedmond. On Saturday, Sept 18, 2010, over 400 young people attended and were treated to an amazing lineup of accomplished speakers all under the age of 16. The Twittersphere was lit up with praise for the inspirational messages from each and every speaker. We at Generation YES are very proud to have co-sponsored this first ever TEDx  “for kids by kids.”

Now you too can see what the excitement was all about! Check out the great videos, more to come!

Sylvia

Here’s just one… Jordan Romero on Climbing Mt. Everest.

Watch more videos from TEDxRedmond

Teacher working conditions are student learning conditions

“Teacher working conditions are student learning conditions” – a quick Google search didn’t turn up the source for this quote, but I’ve heard it for years. It’s one of those simple yet profound statements that sums up interconnectedness, yet vast difference between teaching and learning. “Managing” these conditions on either side without the core involvement of the teacher or the student is just impossible.

In this new report, Transforming School Conditions, 14 accomplished teachers from urban districts around the country merge their own experience in high-needs schools with the best current education research, to discuss conditions that are are needed for teachers to teach all students effectively. Their recommendations for school policy and practice offer a guide to developing systems of support for meaningful and sustainable school reform.

Their recommendations highlight the need for any reforms in teaching to come with a high degree of involvement of the affected teachers — not to be delivered from the top down, outside in, or by an imaginary superhero. The changes have to come from those “at the coalface,” as they say in Australia, meaning those who are in the trenches doing the real work.

 

Bill Ferriter provides a summary and perspective on this report if you don’t have time to read the whole thing (but you should!)

The Internet, Youth Deviance and the Problem of Juvenoia

This video is a talk given by Dr. David Finkelhor, is the Director of the Crimes against Children Research Center, Co-Director of the Family Research Laboratory and Professor of Sociology at the University of New Hampshire, entitled “The Internet, Youth Deviance and the Problem of Juvenoia”

Is the internet really an amplifier for youth deviance, bad behavior, and risk? Or is it just the opposite? Are we simply applying age-old paranoia about youth (juvenoia) to the newest technology and coming to all the wrong conclusions? Could the Internet be in fact promoting better, healthier culture, identity exploration with less risk, and increased accountability for personal actions? Dr. David Finkelhor takes on these questions with research, facts, historical perspectives — and connections with the fields of child development, human behavior, and psychology.

This talk is well worth watching – especially if you are dealing with parents or colleagues who take it on face value that the Internet is making children stupid, cheapening culture, and is the onramp to deviant behavior and predators.

The Internet, Youth Deviance and the Problem of Juvenoia on Vimeo on Vimeo

This video provides a lot of food for thought:

  • Why do we label and blame kids for normal behavior?
  • Is a fear OF children masquerading as a fear FOR children?
  • Is the Internet similar to other technologies that caused social changes (like cars, TV, phones, etc.)? Or is it vastly different?
  • Is “stranger danger”, sexting crackdowns, and technophobia really about protecting kids or is it political grandstanding and a way to sell fear-based products?
  • Why do we ignore the many indications of better, healthier, connected, smarter youth and believe all too easily that children today are narcissistic, alienated, and addicted to techno-drivel?

Love your thoughts!

Sylvia