February 12, 2019 (in honor of Engineers Week), I’ll be the guest on a fun, informal webinar with the Makey Makey team! The Makey Makey is one of my favorite tools for physical computing. It’s versatile, easy to use, and you’ll never run out of ideas!
Engineers Week is near and dear to my heart. I have an electrical engineering degree and worked for a decade in aerospace. While I don’t work as an engineer these days, I still see the world through that lens, where challenges are just invitations to invent the future! The E in STEAM is often overlooked, or worse, misunderstood as something that only “some kids” can do. We will be talking about how STEAM can happen for ALL students in real classrooms, makerspaces, and libraries!
The Independent Schools Association of Central States (ISACS) offers Learning Bridge webinars live and recorded for professional development. (Register here)
Sylvia will be presenting:
PBL Gets a Make-Over: Prompts, Scaffolding & Assessment for the Maker Classroom
Presenter: Sylvia Martinez
Thursday, November 30, 2017
3:00 pm – 4:00 pm (central)
Audience: Faculty and Administrators, grades 3-12
Of course students should have powerful hands-on project-based experiences in the classroom—but does that happen? Explore how to design engaging prompts with helpful scaffolding and how to manage the project process when students are using cutting edge technology integrated with iterative design. Learn about new research on assessment for projects and real classroom practices using modern technology and materials.
Sylvia Martinez is the co-author of Invent to Learn: Making, Tinkering, and Engineering the Classroom helping teachers bring the exciting tools and technology of the modern world to classrooms. She advocates for student-centered project-based learning with an emphasis on STEAM for all. Sylvia is the principal advisor to the Stanford University FabLearn Fellows, a group of global educators researching and developing hands-on, minds-on projects and curriculum. She also ran educational non-profits and headed product development for consumer software, video games, and educational games at several software publishing companies. Martinez started her career designing high frequency receiver systems and software for GPS navigational satellites. She holds a masters in educational technology and a bachelor’s in electrical engineering. For more information, visit sylviamartinez.com
Discounts of up to $15.00 per seminar are available if you register for multiple seminars.
Sylvia Martinez is the guest on this Jan 12, 2017 recording of an interactive webinar with Edtech Interactive dived into the subject of gender and STEM. Hosted by Mitch Weisburgh on a fun platform called Shindig, the session includes several audience members sharing how they encourage diversity and inclusion in their STEM programs.
January 12, Girls (and Boys) and STEM with Sylvia Martinez
What assumptions are we all making that inhibit girls from pursuing and thriving in STEM careers?
How can we take advantage of the differences between male and female approaches, skills, and aptitudes in STEM?
How do we strengthen the STEM <–> Playfulness connection?
What gender-inclusive practices can we all embrace?
Join Sylvia Martinez, author of Invent To Learn: Making, Tinkering, and Engineering in the Classroom for a fast, fun tour through the top tools and resources of the Maker Movement that are perfect for STEM classrooms and projects.
Part of the online STEMxCon – a free global conference for educators talking about STEM and more! (That’s the “x”)
The Maker Movement has exploded world-wide with amazing new (and cheap!) technology to invent and create. Learn about the top tools and resources that can be used to transform STEM and STEAM K-12. This session will provide an introduction to the concepts and technology you can bring to your classroom today, including 3D printing, robots, programming options, wearable computing, conductive paint, and more.
Participants will learn about the Maker Movement and the potential to bring new tools and technology to K-12 classrooms to support hands-on learning across all grades and curriculum – but particularly STEM and STEAM. This introductory session will provide information and resources across a wide range of tools and technology that can revolutionize learning. It will also cover the pedagogy of how to create engaging projects that meet the new expectations of the Common Core and Next Generation Science Standards for more authentic, hands-on learning, critical thinking, and problem-solving. The top tools and technology will be presented, each with a quick overview and classroom project ideas, plus links and resources for additional exploration after the session.