I’m excited to be an invited panelist at the National Council of Women in IT (NCWIT) Summit on Women and IT: practices and ideas to revolutionize computing next week in New York City. The topic is Tinkering: How Might ‘Making Stuff’ Influence Girls’ Interest in STEM and Computing?… and I’m the “K-12” voice on the panel.
We were each asked to do an introductory 5 minutes to establish our point of view about these issues. I started with a slide deck I use about tinkering and technology literacy and managed to cut it down to about 20 minutes when I thought – why not share this version on Slideshare! So here it is.
School only honors one type of design and problem-solving methodology, the traditional analytical step-by-step model. It ignores other problem-solving styles that are more non-linear, more collaborative, more artistic, etc. These styles are seen as “messy” or “soft” with the implication that they are not reliable. However, who do we lose when we ignore, or worse, denigrate alternative styles of problem-solving. I think one answer may be “girls” but honestly, it’s broader than that. We lose all kinds of people who are creative, out-of-the-box thinkers. And these are exactly the people I want solving the problems we face in the 21st century.
Teaching a tinkering model of problem-solving is good for girls because it’s good for everyone.