Educational Technology Doesn’t Work?

Education Week: Reading, Math Software Found to Have Little Effect on Scores.

A year ago I wrote about Part 1 of a study on “educational” software – Headlines that won’t help. The preliminary results of the study found that various software test prep packages had little impact on student test scores. Now the second half of the study is out. Guess what. The software still doesn’t work.

All of these software packages promise to improve student scores in reading and math. But as endless research has proven, drilling kids for tests doesn’t result in significant test score improvement, and has negative long-term results in what students actually retain. It doesn’t matter if we drill more efficiently with expensive software. Doing things that don’t work DOESN’T WORK. How much simpler can this be? As I said last year, the headlines SHOULD read, “Bad Educational Practice Proved Ineffective, Again!

All of the studied software test prep programs are far removed from creative software applications that allow students to use modern technology to express themselves in innovative, personal ways.

But to repeat another prediction from a year ago, this will have a chilling effect on creative uses of software. To me, they are as different as zebras and baseballs, but all get lumped together under the banner of educational technology.

Now, every time we talk about kids doing interesting stuff that involves a computer, we’ll get hit with this. Making movies, programming, blogging, collaboration, projects, kids making games, exploring virtual worlds, GIS, Google Earth? What are you thinking, haven’t you heard? Educational Technology Doesn’t Work.

We have to find a better way to differentiate these things.

Sylvia

Subscribe to the Generation YES Blog

Technology Literacy and Sustained Tinkering Time

Yesterday I was reading a handout by Dr. Stephen Krashen called 88 Generalizations about Free Voluntary Reading. It summarizes the research and benefits to literacy of Sustained Silent Reading (SSR), also called Free Voluntary Reading (FVR). You give kids books, and time to read them, and they read.

Dr. Krashen is an activist for giving students more access to books, more time to read, and less coercion to do so. His credentials are impressive: professor emeritus at USC, a linguist and expert on literacy, language acquisition and reading. He’s in the International Reading Association’s Reading Hall of Fame.

I have no trouble admitting that his articulate positions and research resonate with me.

It struck me as I looked at this list that it’s a lot like what I believe about children and computers: that student choice, plus time for unstructured access to lots of different computing experiences is crucial to developing literacy and fluency with computers. My vision includes a teacher or mentor modeling passion, collaboration, interest in the subject, and offering experiences that challenge students without coercion, tricks, or rankings. If I had to come up with a catchy acronym, I’d call it Sustained Tinkering Time (STT).

Picking through his generalizations about reading, it occurred to me that some of them are very applicable to students using computers, and some seemed not to translate too well at all.

Hallmarks of Free Voluntary Reading (FVR) (adapted by me from Krashen’s list)

  • Free access to lots of different kinds of books
  • Comic books and magazines are OK, hard and easy books fine, minimum censorship
  • The teacher reads too
  • No tests, book reports, logs, comprehension quizzes
  • Comfortable space to read
  • More often and short is better than long, but rare
  • For all kids, not a reward or remediation
  • Supplement with interesting experiences about reading – trips to library, discuss literature, conferences, etc. (not skill building)
  • Good readers tend to be narrow readers (they stick to one genre)
  • Look for “home run” books

So, looking at this list, there are some things that seem really relevant to the kind of computer fluency I would like all students to have. Wouldn’t it be great if students had:

  • Free access to lots of different kinds of books software and hardware
  • The teacher reads works on computer projects too
  • No tests, book reports, logs, comprehension quizzes
  • Comfortable space to read work on computer projects
  • and that this was for all kids, not a reward or remediation?

I’ve skipped over some hard questions…
But not everything seems to perfectly translate. In FVR, the students are allowed to read pretty much anything (within reason). But for technology, I certainly would hope that aimless surfing or watching random YouTube videos isn’t what happens.

Is this being hypocritical? Is this just a way for me to pass judgement on applications that I like and think are “important” vs. ones I deem trivial and a waste of time? If I say, “no games” – am I just doing the same thing as a teacher demanding that kids only read “good” books for SSR, and thereby undermining the process?

I know in my head what I’d like to see – mindful interaction with the computer, making good things, focused collaboration, working on projects. Something that rises above drill and practice, clicking on stuff, or just watching. But what about chatting? Looking at email? What about playing “good” games? If you want technology literacy, does it matter if one student becomes fluent in making Wordles and another learns to program?

What’s the verb?
What is it that the student is doing that’s equivalent to reading? If you show language literacy by reading and writing, you show technology literacy by … what? Computing? Touching a mouse? Technologizing?

There’s something I’m trying to capture here that goes beyond the mere physical presence of a child sitting in front of a digital device. I really think this elusive concept is at the heart of what many have been struggling with as we all try to define “technology literacy.” Especially if we try to make the definition more than a checklist of skills.

You can smell collaboration in the air (especially in middle school)
There are other pieces of Sustained Silent Reading that really don’t work for technology, like the “silent” part. Sustained Silent Computing sounds terrifying. When I think about the kind of collaborative technology experience I’d hope to see, the kind I’ve seen in too few classrooms, it’s anything but silent. It’s purposeful, joyful noise, and you can tell the difference. But how do you articulate that?

It’s simply not good enough to say, “I know it when I see it.” But I’m not sure what to call it without tying myself up in semantic knots.

Pinning these experiences down with precise language deadens them like a pithed frog. (I was going to say a pinned butterfly, but when you can use pithed frog in a sentence, I believe it’s mandatory.)

What do you believe about learning?
And even if we got the words right, would it actually result in improved technology literacy? Would the lack of coercion raise the general level of technology literacy or lower it? In SSR, if one student is reading a comic book and another a chapter book, do they influence each other?

And is that part of the teacher’s job – to offer other activities that generate interest in more complex work? To model curiosity and trying new things? To facilitate collaboration and challenge students?

Without technology literacy skill tests, lessons on tools, and assigned projects, will students take more risks and try more complex things? Or will they do the least amount possible? I think this boils down to what you believe about learning – is it natural or does it have to be coerced.

Depth, not breadth
If you’ve stuck with me this long, do you see the technology corollaries to:

  • Good readers tend to be narrow readers (they stick to one genre) – is this about depth? Letting kids explore one application or theme deeply rather than the usual if-it’s-tuesday-it-must-be-spreadsheets overview of office products?
  • Look for “home run” books – is this about helping kids find the thing they really like to do? If a kid LOVES Comic Life, do you let them use it exclusively? Does the positive experience then open the door for that student to attempt other things? Or does it narrow the range of what that student will ever figure out how to do?

Yes, you…
So I’m throwing this out there to you, the dozens of folks who read this blog. Does looking at FVR help with defining technology literacy?

What would Sustained Tinkering Time look like to you?

So many questions…

Sylvia

Subscribe to the Generation YES Blog

Children are collaboration machines

I loved finding this blog post, Why Am I Surprised? from mom and tech integration coach Melanie Holtsman. Melanie shares a wonderful anecdote (and the cutest picture ever) about her five year old twins and their Nintendo DSs.

But I was surprised when I heard them giggling at the same time and it occurred to me…if they are playing two different games, then why are they laughing at the same time? I went to investigate and this is what I discovered.

They were texting each other!

First of all, I didn’t know that a Nintendo DS had this feature. Second of all, my twins are non-readers and non-writers. So how were they texting? In rebus style!


I shouldn’t be surprised. This is why I love technology. Kids do things with technology that exceed my expectations. All. the. time.

So – did you see that? These kids are “non-readers and non-writers” but they are natural collaborators and communicators. This is a perfect example of what kids do ALL the time if we set up the conditions, encourage them, and then LET THEM. They will exceed expectations, as Melanie says, “All. the. time.”

Sylvia

Subscribe to the Generation YES Blog