The Kinder & Braver World Project

From danah boyd –

The Berkman Center for Internet & Society at Harvard University is pleased to announce the publication of eight new of papers in The Kinder & Braver World Project: Research Series (danah boyd, John Palfrey, and Dena Sacco, editors) as part of its collaboration with the Born This Way Foundation (BTWF), and generously supported by the John D. & Catherine T. MacArthur Foundation.  The Kinder & Braver World Project: Research Series is comprised of short papers that are intended to help synthesize research and provide research-grounded insight to the variety of stakeholders working on issues related to youth empowerment and action towards creating a kinder, braver world.

The eight new papers focus on The Role of Youth Organizations and Youth Movements for Social Change, and were selected among submissions from a call for papers that the Berkman Center put out in June 2012.  They include:

I can’t imagine a better time for this to appear.

Sylvia

The Internet, Youth Deviance and the Problem of Juvenoia

This video is a talk given by Dr. David Finkelhor, is the Director of the Crimes against Children Research Center, Co-Director of the Family Research Laboratory and Professor of Sociology at the University of New Hampshire, entitled “The Internet, Youth Deviance and the Problem of Juvenoia”

Is the internet really an amplifier for youth deviance, bad behavior, and risk? Or is it just the opposite? Are we simply applying age-old paranoia about youth (juvenoia) to the newest technology and coming to all the wrong conclusions? Could the Internet be in fact promoting better, healthier culture, identity exploration with less risk, and increased accountability for personal actions? Dr. David Finkelhor takes on these questions with research, facts, historical perspectives — and connections with the fields of child development, human behavior, and psychology.

This talk is well worth watching – especially if you are dealing with parents or colleagues who take it on face value that the Internet is making children stupid, cheapening culture, and is the onramp to deviant behavior and predators.

The Internet, Youth Deviance and the Problem of Juvenoia on Vimeo on Vimeo

This video provides a lot of food for thought:

  • Why do we label and blame kids for normal behavior?
  • Is a fear OF children masquerading as a fear FOR children?
  • Is the Internet similar to other technologies that caused social changes (like cars, TV, phones, etc.)? Or is it vastly different?
  • Is “stranger danger”, sexting crackdowns, and technophobia really about protecting kids or is it political grandstanding and a way to sell fear-based products?
  • Why do we ignore the many indications of better, healthier, connected, smarter youth and believe all too easily that children today are narcissistic, alienated, and addicted to techno-drivel?

Love your thoughts!

Sylvia

Games that encourage student teamwork and collaboration

Freechild Article | “Why Play Games…” By Adam Fletcher.

Here’s another fabulous article and set of resources from Adam Fletcher of The Freechild Project. The article is about playing games with students and youth groups to encourage teamwork, model constructive, collaborative behavior, and develop a shared sense of mission.

Games can be a catalyst that brings both cohesion and energy to any group, and a welcome addition to a teacher’s “bag of tricks”. Two categories of games are especially helpful in setting a tone of collaboration and teamwork for students.

Cooperative games emphasize participation, challenge, and fun, rather than sorting out winners and losers. These kinds of games teach teamwork, empathy, and trust.

Initiative games have players attack a problem and solve it. They teach leadership, problem solving, and collaboration.

“Why Play Games…” is more than just a list of games. It includes practical information about how to choose them, how to introduce them, how to create reflective activities that further magnify the impact of the game itself, and tons of additional resources.

Teachers who lead student tech clubs know that the success of the group depends on much more than tech skills. Teamwork and a sense of mission result in the “we” being more than the “me” and can take a student tech team to the next level.

This isn’t just for student clubs either. If you want students to unlearn the competitive habits that have been drilled into them and work cooperatively, these games will work in classroom situations too. Collaboration and communication may be “21st century skills” but having students play them out in game situations is a timeless idea.

Give this short article a read and I guarantee you will learn one new thing today! “Why Play Games…” By Adam Fletcher

Selected additional resources (there’s a lot more if you click on the article link):

  • Brand-new (and free) guide, The Freechild Project Guide to Cooperative Games for Social Change by A. Fletcher with K. Kunst. “This insightful new guide will help community workers, teachers, activists, and all kinds of people find fun, engaging, and powerful activities that promote teamwork, communication, and social justice.Click here for a free download.