Online volunteer opportunities for youth

TakingITGlobal (TIG) seeks motivated, creative and outgoing young people to join its Multilingual Team. If you’re interested in youth engagement in an online environment, international development and social change issues, gaining experience in online media and working in a high-energy Community, this could be your ideal placement. As an online volunteer with TakingITGlobal you will be part of a team of youth leaders and innovators who create opportunities for more than 290,000 youth around the world!

Openings currently include:

  • Language & Engagement Coordinators (1 per language): Dutch, Swedish, Romanian, Turkish, Farsi
  • Content Researcher & Editor (3 per language): Russian, Swahili, Chinese, Portuguese
  • Platform Facilitator & Moderator (2 per language): Portuguese,Chinese, Swahili,
  • Volunteer Translators (3 per language): Russian, Farsi, Turkish, Swahili, Portuguese, Dutch, Bengali, Chinese, Romanian

The positions are offered for an initial 6 month commitment at a minimum of 3-5 hours per week.

Why volunteer with TakingITGlobal?
TakingITGlobal has a strong international reputation within the NGO, non-profit, and charity sectors, and this reputation is growing. Experience at TakingITGlobal will be respected by future employers, and TakingITGlobal’s collaborative nature means volunteers may grow a solid professional network, and gain experience vital for future job opportunities.

TakingITGlobal’s mission is essentially altruistic, and team members have the opportunity to put their skills and energy to work for a ‘good cause’. Volunteers can get a thrill out of the ‘cutting edge’ nature of TakingITGlobal’s work, the clear growth in our reach, and the positive feedback provided by members and partners. Moreover, as part of our Multilingual Team you will have the chance to promote your country’s culture through our international platform.

More information on the application process and for full job descriptions
More information on the Online Volunteering program

via Nivedita Bala, Multilingual Volunteer Management Assistant, TakingITGlobal

NAIS and PETE and C

February and March are hotbeds of activity for state and national education and technology conferences. Next week I’ll be at both ends of the U.S. at two conferences of interest to educators interested in technology.

NAIS is the National Association of Independent Schools annual conference. Private schools have been on the forefront of the laptop movement both in the US and around the world. The 2010 conference is in San Francisco Feb 24-26,  and I’ll be there with the Constructivist Consortium. This is a group of small companies who promote constructivist use of software in schools for creativity and student-centered learning. Generation YES is one of the founding members and we’ll be at booth 239 – come by and say hello!

PETE&C is the Pennsylvania state technology conference held annually in Hershey, PA. Yes, that Hershey, and yes, it does smell like chocolate! Running Feb 24-27, this conference is all about technology and education. Pennsylvania’s education reform program, Classrooms for the Future (CFF) has created a strong network of educator-coaches who support innovative programs statewide. Building internal leadership like this is a terrific idea, and Pennsylvania is certainly reaping the benefits of investing in their own people.

At PETE&C, I’ll be doing a session on Feb 23 on student leadership and digital citizenship – if you are going to PETE&C I hope you’ll stop by.

Student leadership is a topic that might not on the surface seem to be technology related, but schools hoping to increase their authentic use of technology need to be thinking about. The guiding principle of putting power into student hands can be both concrete (actually handing them equipment) and abstract (giving them responsibility and agency over their learning). Both support each other, and schools that give students responsibility and guide them as they learn to use it gain so much. Students who believe that they have a stake in their own education will contribute to the effort to make education better for all. Schools that take this  empowerment to heart help create the citizens, learners, and leaders we need in the world.

So say hello in person or on Twitter! I love to meet friends new and old!

Sylvia

Students safest using the internet when they are trusted to manage their own risk

From the UK Office for Standards in Education, Children’s Services and Skills

Pupils in schools that use “managed” online systems have a better knowledge and understanding of how to stay safe when using new technologies, according to a report published today by Ofsted, the Office for Standards in Education, Children’s Services and Skills.

“Managed” systems are systems that have fewer inaccessible sites than “locked” systems and so require pupils to take more responsibility for their own safety. “Locked” systems make many websites inaccessible and although this ensures pupils’ safety in school it does not encourage the pupils to take responsibility for their actions or prepare them for dealing with systems that are not locked.

Ten commandments of school tech support

The ten commandments of school tech support

  1. Thou shalt test the fix.
  2. Thou shalt talk to actual students and teachers and make time to watch how  technology works during actual class time, not just when it’s quiet.
  3. Thou shalt not make fun of the tech skills of teachers or students, nor allow anyone else in the tech department to make disparaging remarks about them.
  4. Closing trouble tickets shalt not be thine highest calling; thou shalt strive to  continually make the learning environment better.
  5. Thou shalt not elevate the system above the users.
  6. The network will be never be perfect. Learning is messy. Get thyself over it.
  7. When teaching someone a new skill, keep thy hands off the mouse.
  8. Thou shalt listen to requests with an open mind and respond in plain English.
  9. Blocking shall be controlled by educators, not filtering companies. Thy job is to enable learning, not enforce behavior.
  10. Thou shalt include students and teachers in decision-making about technology purchases and policy. Their interest is not an affront to your professionalism.

Your thoughts?

Sylvia

Tinkering and Technology

Before this all slips my mind, I wanted to post some thoughts about the conversation I led at Educon 2.2 last weekend called Tinkering Towards Technology Fluency. I had a few slides prepared, and a general list of things I thought would be interesting to discuss, and some questions in case there was a lot of deadly silence. Well, that didn’t happen! What happened was that we had a really interesting conversation, which wandered a bit but no one seemed to mind. That’s the cool part about Educon, the conversations are the point. I learned as much from everyone there as I hope they learned from some of the things I shared.

What I’d like to do here is provide a short skim through the topics I brought to the session. I think many of them either support themes I’ve posted about before, or will in the future. I plan to return to them in the future and explore each one in depth.

This is such a rich area for two main reasons:

  1. Unstructured time is undervalued by School.
  2. Tinkering supports technology and technology supports tinkering.

Random thoughts in no particular order:

Humans yearn for tinkering and playful activity
The popularity of the Food Network, HGTV, and shows like Monster Garage  illustrate how people want to learn from watching others DO things they love. Work is interesting when you can see it happen, and people are interesting when they work. Make magazine is awesome.

Tinkering is social
Yes, there is the stereotype of the lone tinkerer in his basement. But more often, tinkering is a shared, social experience. Social learning with no structure or single, all-knowing teacher can happen! Leveraging the power of social learning seems like something we should be thinking about in this day and age.

Bricolage
French for tinkering, using found objects, playfulness in creation. (Wikipedia)

Tinkering/bricolage vs. the scientific method/analytical design
Seymour Papert, the father of educational technology, defined two styles of problem solving: analytical and bricolage. School only honors one style. What are we losing? (Who are we losing?)

“The bricoleur resembles the painter who stands back between brushstrokes, looks at the canvas, and only after this contemplation, decides what to do next.” Sherry Turkle

Tinkering and gender
The book by Sherry Turkle that I couldn’t remember in the session was “The Second Self”. I also forgot to mention this crucial connection to tinkering and gender issues in technology. Turkle says that tinkering is a “female” approach to technology, calling it “soft mastery” (as opposed to the “hard mastery” of linear, step by step problem solving, flowcharting, and analytical design). However, these “hard” styles are often taught as being superior, with “soft mastery” styles deemed messy or unprofessional. Again, who and what are we losing by ignoring (and denigrating) alternative learning and problem-solving styles?

Tinkering requires similar conditions to project-based learning and games in the classroom. Implementation brings up similar questions
Teachers who are looking at project-based learning or games are struggling with the same issues that arise with tinkering. Time, space, overwhelming curriculum requirements, tests, etc. These all need to be solved in similar ways, and teachers are doing this all around the world. Sharing is important.

More connections with games
James Paul Gee (What Video Games Have to Teach Us About Learning and Literacy) says that we should examine the attributes of gaming such as identity and agency and how to bring those to the classroom. We are being too literal with “games in the classroom.” The attributes of tinkering are similar. We have to be willing to give students agency and allow them to develop their own identities as problem-solvers and learners.

Why is tinkering learning?
Tinkering is a uniquely human activity, combining social and creative forces that encompass play and learning.

The problem with the scientific method
A pet peeve of mine is this structured monstrosity called “the scientific method.” We teach it to children like it came down on stone tablets. It’s not how science really works. Science is about wonder and risk and imagination, not checklists.

Risk and design – what happened in engineering in the 80s
When I went to engineering school, they taught us to use the “waterfall” design methodology. Every stage was planned and went in order. Then in the 80s everything changed.

What happened? Computers. Digital design and modeling decreased the cost of making mistakes. You could try things out with little risk or cost. It’s called the spiral design method, or rapid prototyping, sort of like tinkering with an audience. It’s why Google is always in “beta”. Of course it doesn’t work for everything, you can’t release a “beta” skyscraper or tinker a space shuttle, but for digital products, what’s the harm?

The problem is that school hasn’t caught on to this design methodology. What do we need to do to get school design courses to catch up to the real world?

What can we learn from other unstructured (but successful) school activities?
This also connects back to a post I wrote called Technology Literacy and Sustained Tinkering Time which connected the ideas of Sustained Silent Reading to using technology in less structured ways. Schools have embraced Sustained Silent Reading in the face of scripted curriculum and standardized testing – what can advocates for constructivist education learn from this?

Technology literacy without tinkering time is hard to fathom
Maybe we should be talking about technology fluency anyway. Literacy is such a low bar.

Teaching risk free design is so 20th century.

More later – your feedback on what to tackle first is welcome!

Sylvia

Constructivist Celebration at MACUL

The Constructivist Consortium in partnership with SIGTELE is bringing the popular Constructivist Celebration to Michigan! Plan to join in this MACUL pre-conference learning experience on Wednesday, March 10, 2010 in Grand Rapids. Participants will receive the day’s educational program, a hearty lunch and free software from Constructivist Consortium members, including five free tools from Tech4Learning: Pixie, Frames, WebBlender, Twist, and ImageBlender.

This hugely popular workshop, also offered as a pre-conference event at the National Education Computing Conference (NECC/ISTE) sells out quickly each year. Don’t miss your chance to learn with the best at this full-day, hands-on workshop led by Constructivist Consortium co-directors Melinda Kolk and Gary Stager.

More information and registration here.

If you aren’t convinced, read this article (PDF) by Mary Saffron,
SIG TeleLearning Communications Officer about her experience at the NECC Constructivist Celebration in the latest MACUL Journal.

If you are in the Grand Rapids area or are attending MACUL, be sure to add this event to your conference registration!

Sylvia

What does project-based learning look like?

“Even as I write this, I am amazed at how much kids did in just 20 minutes. I can’t wait to see where they go next and what they do when I introduce ideas such as storyboarding, clay animation, etc. It will be interesting to hear their conversations about the things they notice outside of school–times when photos are manipulated, etc I didn’t realize how much they would learn from this one tool.”

via A Year of Reading: Discovering the Possibilities of Stopmotion in Grades 2-5.

People ask me all the time – so what does project-based learning look like? This blog post is a great example of a teacher explaining just that. It’s the details that stand out – the choice of a good tool, the thoughtfulness of finding the right balance between too much or too little initial instruction, and the reflection on what happened.

People think that project-based learning is more difficult for the teacher, but this article points out that the teacher used the same tool and same lesson plan for grades 2-5. The projects were age-appropriate and varied because students brought their own experiences to their projects, not because the teacher designed the lesson differently.

I often ask teachers to share in sessions what happens in their classrooms when they allow these experiences to unfold. These stories share a sense of wonderment at what students are capable of when given the chance. Yet it’s hard to explain exactly how this happens or what the teacher does besides “let go.” To many people, project-based learning seems like an “if you build it, they will come” kind of mystical promise.

Articles like this explode some of that mythology. It’s clear that the teacher is actively guiding students in their natural pursuit of learning. And it’s clear that for technology based projects, open-ended tools like Frames allow students to not only succeed quickly, but support longer and deeper experiences as students gain fluency.

Please read Discovering the Possibilities of Stopmotion in Grades 2-5!

Sylvia

Free technology and education conference – C3 2010

CRSTE logoThe Capitol Region ISTE affiliate (CRSTE) is hosting a free online conference on education and technology called C3 – CRSTE Cyber Conference 2010 every evening from Feb 21 – March 5, 2010 . You don’t have to be from the mid-Atlantic region (Pennsylvania, New Jersey, Virginia, DC, West Virginia, North Carolina, Maryland, and Delaware) to participate in this conference, and you don’t even have to show up!

The conference is a combination of asynchronous and synchronous events, and everything will be archived so you can check back in at any time. I was honored to be asked to participate and I’ll be presenting a session live.

Student Leadership ‐ Building Authentic 21st Century Skills
Date: February 27, 2010 Saturday
Time: 5:00 PM EST

Session Description:  This session will present 4 models of student leadership focused on improving technology integration in real schools around the world. Having tech-savvy students help solve the authentic problems of 21st century education builds future leaders, learners, and citizens.

You can download the conference schedule here (PDF)

To register for the conference, you simply check off the sessions you are interested in. Online conferences are great ways to participate without a huge committment of time or money! And yes, although the sessions will be permanently archived, it’s more fun to be in the “action” online. You’ll be able to chat and interact as the session goes on.

Hope you’ll stop by!

Sylvia

Teaching Girls to Tinker

Education Week: Teaching Girls to Tinker.

Yet, even as girls open new gender gaps by outpacing their male peers in most subjects, men still receive roughly 77 percent of the bachelor’s degrees awarded in engineering and 85 percent of those in computer science. Why aren’t girls choosing to enter these critical fields of the future?

There are several familiar explanations: Girls lack sufficient female role models in computer science and engineering; girls prefer sciences that are clearly connected to helping others; girls are turned off by the “isolated geek” stereotype that dominates their view of computer science and engineering.

Here’s another explanation: Girls don’t tinker.

Be sure to read the rest of the article…Teaching Girls to Tinker

My Tinkering Towards Technology Fluency session at Educon 2.2 went very well. I’m waiting to hear if the recording glitches were solved or if it’s lost to eternity! (Don’t bother clicking on the Elluminate link on the session page, it just says the session is over.) I have heard, though, that they are working on putting up the links.

It was a great conversation. So many people participated and shared some really great ideas and stories. I will post some resources from the conversation soon.

Sylvia