Our book publishing company, Constructing Modern Knowledge Press is having a Black Friday sale! From Black Friday( November 29, 2019) to Cyber Monday (December 2, 2019) all our Kindle books will be available for $1.99!
I’m very proud of the latest publication from Constructing Modern Knowledge Press, The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio by Erin E. Riley. This is an absolutely gorgeous book of projects using 3D printers, laser cutters, vinyl cutters, CNC machines, and other tools found most often in school makerspaces. These are exceptionally inventive, beautiful, and thoughtful projects, brought to life with photos of student work and clear explanations of the steps and stages of how these projects unfold in the classroom, makerspace, or studio.
The book will be available in paperback and hardcover on May 6, 2019, but you can pre-order it now at Amazon and other online retailers. If you pre-order, you can have it in your hands on May 6!
Erin has created a unique book that offers a vision of STEAM that embraces Art as a primary motivation, with design as the guiding vision. Every project offers multiple understandings across all STEAM disciplines. This viewpoint creates avenues for teachers to understand how digital fabrication tools can be an opportunity for students to express themselves and find meaning in the world. It creates pathways for modern mathematics to emerge as concrete manifestations of precision and beauty. And it allows engineering to be fully expressed as the desire of humankind to make ideas become real.
It was a wonderful learning opportunity for me to edit this book. Erin is an amazing teacher, constantly adding and inventing new projects with her students, and then making them better. Her documentation is superb, and her explanations of the choices she makes as a teacher and designer are thoughtful and deeply enriching. And she is an artist, she hand designed every page of this book with loving care and attention to detail.
Erin organized the book by artistic process, rather than by tool. Processes like drawing, patterning, casting, prototyping, making 3D objects, and more are each explored with a variety of tools. This creates a treasure chest of inspiration and a relatable way for art teachers to see digital fabrication as an expansion of artistic vision. It opens a whole new way of thinking when you realize that drawing with a machine is similar to drawing with the hand, with the added benefit of being able to precisely draw with a laser, with a pen attached to a vinyl cutter, with code, light, or even with 3D filament. She also wrote an introduction explaining important concepts in graphic design and software, what students learn from digital fabrication, and making the case for STEAM in modern education.
For the past few months I’ve been carrying a dog-eared, marked-up copy of the work-in-progress proof of this book to various conferences and workshops, showing it to educators. The reaction has been extraordinary—people actually tried to convince me to sell them the unfinished proofs! But now the wait is over, it’s done and we can share it with the world. Check it out, you will not be disapointed.
Invent to Learn: Making, Tinkering, and Engineering in the Classroom (Second Edition) will be published in simplified Chinese, the language of mainland China. The publisher is Tsinghua University Press Limited (清华大学出版社有限公司), a respected publisher of education, technology, and culture books with deep experience in books and electronic resources from around the world. We look forward to sharing the publication date soon.
We are excited to announce that a newly revised and expanded edition of Invent to Learn: Making, Tinkering, and Engineering in the Classroom has just been released.
It’s been five years since Gary Stager and I published the first edition of Invent to Learn. In that time, schools around the world have embraced making, makerspaces, and more authentic STEM/STEAM experiences for all children. It’s been fun to be a part of this worldwide phenomenon!
The brand new second edition includes a lot of new material reflecting how much has changed in a few short years. There are many new microcontrollers to choose from, and many more that are better for school use. The fabrication chapter has been updated to reflect how the design process has been streamlined by hardware and software progress. There is an entirely new section on laser cutters and CNC machines.
Programming options have expanded as well with software appropriate for students as young as four years old. Finally, there are some fantastic and accessible environments for programming microcontrollers. When we published the first edition, we were positive that a good block-based programming language for Arduino was just around the corner. Although new software environments emerged, they lacked the polish and stability required to make a difference in classrooms. Now things are different.
The additions and updates to the book go beyond mentions of new technology and fixing broken URLs. There are new examples from educators around the world who have embraced making in their classrooms. There is more context provided for the connections between project-based learning and making. We attempt to be clearer about the real reason that making matters—not to build a special room or purchase equipment, but to make schools a better place for ALL students and teachers to learn.
The second edition is now available in paperback, hardcover, and Kindle on the Amazon website and other online retailers. For volume sales, using a PO, or international sales, please contact email@example.com.
Invent To Learn: Making, Tinkering, and Engineering in the Classroom by Sylvia Martinez and Gary Stager. (Second Edition) Completely revised and expanded, the book called the “bible of the maker movement in schools” has helped thousands of educators embrace the tools, technology, and mindset of the “maker movement” in learning spaces. The website contains resources, links, a free book club guide, recommended books, workshop handouts, and more. www.InventToLearn.com
Invent To Learn is available at Amazon.com and other online retailers in paperback, hardcover, and e-book format. For volume discounts, wholesale, or POs, contact CMK Press.
I believe that there are many good things happening to support gender equity in STEM education, however, there are many things left to do. This presentation offers a view from K-12 through college to the job market with recommendations about what’s working and what still needs to happen. Extensive resource list included.
Meaningful Making: Projects and Inspirations for Fab Labs and Makerspaces – Columbia University FabLearn Fellows share their projects and ideas for making in classrooms, libraries, and makerspaces around the world.
Super Awesome Sylvia’s Project Book: Super-Simple Arduino – Learn about electronics and programming from 14-year-old web sensation Super-Awesome Sylvia.
The Invent To Learn Guide to Fun – Step by step instructions for creative, whimsical projects by educator Josh Burker
The Invent To Learn Guide to 3D Printing: Recipes for Success – Educational projects using your 3D printer by education pioneer David Thornburg.
The Professional Learning Event of the Year!
Constructing Modern Knowledge, July 16-19, 2019, is a minds-on institute for educators committed to creativity, collaboration and computing. Participants will have the opportunity to engage in intensive computer-rich project development with peers and a world-class faculty. Inspirational guest speakers and social events round out the fantastic event.
Coming June 2014– The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success
by David Thornburg, Norma Thornburg, and Sara Armstrong
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.
The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
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