We are excited to announce that a newly revised and expanded edition of Invent to Learn: Making, Tinkering, and Engineering in the Classroom has just been released.
It’s been five years since Gary Stager and I published the first edition of Invent to Learn. In that time, schools around the world have embraced making, makerspaces, and more authentic STEM/STEAM experiences for all children. It’s been fun to be a part of this worldwide phenomenon!
The brand new second edition includes a lot of new material reflecting how much has changed in a few short years. There are many new microcontrollers to choose from, and many more that are better for school use. The fabrication chapter has been updated to reflect how the design process has been streamlined by hardware and software progress. There is an entirely new section on laser cutters and CNC machines.
Programming options have expanded as well with software appropriate for students as young as four years old. Finally, there are some fantastic and accessible environments for programming microcontrollers. When we published the first edition, we were positive that a good block-based programming language for Arduino was just around the corner. Although new software environments emerged, they lacked the polish and stability required to make a difference in classrooms. Now things are different.
The additions and updates to the book go beyond mentions of new technology and fixing broken URLs. There are new examples from educators around the world who have embraced making in their classrooms. There is more context provided for the connections between project-based learning and making. We attempt to be clearer about the real reason that making matters—not to build a special room or purchase equipment, but to make schools a better place for ALL students and teachers to learn.
The second edition is now available in paperback, hardcover, and Kindle on the Amazon website and other online retailers. For volume sales, using a PO, or international sales, please contact email@example.com.
Invent To Learn: Making, Tinkering, and Engineering in the Classroom by Sylvia Martinez and Gary Stager. Called, the “bible of the Maker Movement in schools,” Invent to Learn has helped thousands of educators embrace the tools, technology, and mindset of the “Maker Movement” in learning spaces. The website contains resources, links, recommended books, workshop handouts, and more. www.InventToLearn.com
Invent To Learn is available at Amazon.com in print and e-book format.
I believe that there are many good things happening to support gender equity in STEM education, however, there are many things left to do. This presentation offers a view from K-12 through college to the job market with recommendations about what’s working and what still needs to happen. Extensive resource list included.
Meaningful Making: Projects and Inspirations for Fab Labs and Makerspaces – Stanford University FabLearn Fellows share their projects and ideas for making in classrooms, libraries, and makerspaces around the world.
Super Awesome Sylvia’s Project Book: Super-Simple Arduino – Learn about electronics and programming from 14- year-old web sensation Super-Awesome Sylvia.
The Invent To Learn Guide to Fun – Step by step instructions for creative, whimsical projects by educator Josh Burker
The Invent To Learn Guide to 3D Printing: Recipes for Success – Educational projects using your 3D printer by education pioneer David Thornburg.
The Professional Learning Event of the Year!
Constructing Modern Knowledge, July 12-15, 2016, is a minds-on institute for educators committed to creativity, collaboration and computing. Participants will have the opportunity to engage in intensive computer-rich project development with peers and a world-class faculty. Inspirational guest speakers and social events round out the fantastic event.
Coming June 2014– The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success
by David Thornburg, Norma Thornburg, and Sara Armstrong
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.
The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
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