Invent to Learn: Making, Tinkering, and Engineering in the Classroom (Second Edition) will be published in simplified Chinese, the language of mainland China. The publisher is Tsinghua University Press Limited (清华大学出版社有限公司), a respected publisher of education, technology, and culture books with deep experience in books and electronic resources from around the world. We look forward to sharing the publication date soon.
Our Korean publisher, HonReung Science Publishing Company, will also publish the second edition. The first edition is available online.
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We are excited to announce that a newly revised and expanded edition of Invent to Learn: Making, Tinkering, and Engineering in the Classroom has just been released.
It’s been five years since Gary Stager and I published the first edition of Invent to Learn. In that time, schools around the world have embraced making, makerspaces, and more authentic STEM/STEAM experiences for all children. It’s been fun to be a part of this worldwide phenomenon!
The brand new second edition includes a lot of new material reflecting how much has changed in a few short years. There are many new microcontrollers to choose from, and many more that are better for school use. The fabrication chapter has been updated to reflect how the design process has been streamlined by hardware and software progress. There is an entirely new section on laser cutters and CNC machines.
Programming options have expanded as well with software appropriate for students as young as four years old. Finally, there are some fantastic and accessible environments for programming microcontrollers. When we published the first edition, we were positive that a good block-based programming language for Arduino was just around the corner. Although new software environments emerged, they lacked the polish and stability required to make a difference in classrooms. Now things are different.
There is more research about the positive impact of fabrication, robotics, and coding to share. All of the suggested resources have been updated and expanded. The online resources here on inventtolearn.com are even more extensive.
The additions and updates to the book go beyond mentions of new technology and fixing broken URLs. There are new examples from educators around the world who have embraced making in their classrooms. There is more context provided for the connections between project-based learning and making. We attempt to be clearer about the real reason that making matters—not to build a special room or purchase equipment, but to make schools a better place for ALL students and teachers to learn.
The second edition is now available in paperback, hardcover, and Kindle on the Amazon website and other online retailers. For volume sales, using a PO, or international sales, please contact firstname.lastname@example.org.
Sylvia Martinez – Session Resources
“Making in the classroom is not a shopping list or a special place, it’s a stance towards learning.”
Presentations, webinars, and blog at sylviamartinez.com
Making in Education Resources
Invent To Learn: Making, Tinkering, and Engineering in the Classroom by Sylvia Martinez and Gary Stager. (Second Edition) Completely revised and expanded, the book called the “bible of the maker movement in schools” has helped thousands of educators embrace the tools, technology, and mindset of the “maker movement” in learning spaces. The website contains resources, links, a free book club guide, recommended books, workshop handouts, and more. www.InventToLearn.com
Invent To Learn is available at Amazon.com and other online retailers in paperback, hardcover, and e-book format. For volume discounts, wholesale, or POs, contact CMK Press.
Getting Started with Making in Education (Articles by Sylvia Martinez)
Girls and STEM Resources
I believe that there are many good things happening to support gender equity in STEM education, however, there are many things left to do. This presentation offers a view from K-12 through college to the job market with recommendations about what’s working and what still needs to happen. Extensive resource list included.
Other books from Constructing Modern Knowledge Press (cmkpress.com):
- Meaningful Making: Projects and Inspirations for Fab Labs and Makerspaces – Columbia University FabLearn Fellows share their projects and ideas for making in classrooms, libraries, and makerspaces around the world.
- Super Awesome Sylvia’s Project Book: Super-Simple Arduino – Learn about electronics and programming from 14-year-old web sensation Super-Awesome Sylvia.
- The Invent To Learn Guide to Fun – Step by step instructions for creative, whimsical projects by educator Josh Burker
- The Invent To Learn Guide to 3D Printing: Recipes for Success – Educational projects using your 3D printer by education pioneer David Thornburg.
The Professional Learning Event of the Year!
Constructing Modern Knowledge, July 16-19, 2019, is a minds-on institute for educators committed to creativity, collaboration and computing. Participants will have the opportunity to engage in intensive computer-rich project development with peers and a world-class faculty. Inspirational guest speakers and social events round out the fantastic event.
More information at ConstructingModernKnowledge.com
Bring Sylvia Martinez to your school, organization, or conference!
Professional development, workshops, and consulting are available. See our calendar of events or choose from topics.
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An exciting new series of books for kids of all ages by Super-Awesome Sylvia.
The first book, Volume 2, will be released this summer!
Click here to be the first to know about book availability!
Available from Amazon.com – Summer 2014
Coming June 2014 – The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success
by David Thornburg, Norma Thornburg, and Sara Armstrong
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.
The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
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