This video was filmed at the ISTE 2014 conference. It’s a five minute introduction to what I think is the positive intersection of the maker movement and school.
Filmed by Bob Greenberg as part of the Brainwaves project.
Professional site of Sylvia Libow Martinez
This video was filmed at the ISTE 2014 conference. It’s a five minute introduction to what I think is the positive intersection of the maker movement and school.
Filmed by Bob Greenberg as part of the Brainwaves project.
by David Thornburg, Norma Thornburg, and Sara Armstrong
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design AND are connected to Common Core and the Next Generation Science Standards.
The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
Buy today at Amazon.com (Print or Kindle)!
by David Thornburg, Norma Thornburg, and Sara Armstrong
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.
The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
Subscribe to our mailing list for the announcement!
This is the video archive of a webinar hosted by Atomic Learning as part of a series called, “Education Eavesdrop”.
Education Eavesdrop Why School Leaders Should Know About the Maker Movement from Atomic Learning on Vimeo.
In this American RadioWorks podcast, Steven Smith interviews me about our book and the value of “making” in education.
Exciting!
Since publishing Invent To Learn: Making, Tinkering, and Engineering in the Classroom, Gary and I have done many sessions, workshops, and webinars introducing teachers, students, and parents to the fabulous tools and technology of the Maker Movement and the powerful ideas about learning it embodies.
One question we get asked is, “What iPad/iPhone apps can I use for Maker classroom activities?” While there are certainly many apps that provide creativity options (with more being added every day), what people are asking for are apps that go deeper in supporting 3D printing, computational technology, physical computing, robotics, wearable computing, and programming.
Sad to say, the answer is, “not much”. For things like programming and interfacing with microcontrollers like Arduino, the best use for an iOS device is as a reference resource – playing videos and reading online manuals on how things work, while you work on the real thing in front of you. Or secondly, taking photos and videos to document the process. And I really don’t count apps that work as front ends for design or product databases, those to me are also just other forms of reference material.
Now, that’s not a slap at using the devices that way. It’s a huge advantage to have fast access to reference material and an easy-to-use device to document your progress! My iPad is an essential part of my personal maker-space to constantly look things up or watch videos while I’m working. But I’m pretty sure that’s not what people mean.
The lack of maker apps for iOS* is mostly because:
1. There is no USB connection on iOS devices, which is the typical way programs are downloaded to microcomputers (like Arduino or the Lilypad.)
2. Apple restricts iPad apps that have any kind of real programming capability. There are some apps that simulate programming, but nothing is allowed that is a real programming language, even ones as nice and wonderful as Turtle Art or Scratch, or even simple compilers like the Arduino Development Environment. (Scratch 2.0, which runs in the browser, still won’t run on iOS because iOS does not support Flash.)
That said, there are some companion apps that might be useful in some maker classrooms:
More complex:
*Note: I realize that “apps” also run on Android and Chromebooks, but that’s a whole different post! Very briefly, Chromebooks do have a USB port, but still only run programs through the browser. This would allow for Scratch 2.0, but not using Scratch to control physical computing devices. There is some discussion in the Arduino forum about programming Arduinos with Chromebooks, but the discussion is pretty technical, and honestly, if you can follow the discussion, you don’t need me to help answer this question! Also, yes, some Android phones have sort-of USB ports. But every project I read, even the “easy” ones, came with warnings about frying your phone. Not really something I can recommend!
Sylvia
“I like programming because I like being able to sit down and just do it, I like how it makes you think and I like working on projects with my dad. I also like reading, writing, drawing, math, TV and word games.
My motivation is to be a great person, to help the world, to make discoveries and to prove that girls and women can do anything.”
Alexandra Jordan, a fourth grader from Sunnyvale, programmed a playdate app called Super Fun Kid Time, which she is planning to launch in November. In honor of the International Day of the Girl — formally recognized by the United Nations on October 11th, 2012 — TechCrunch asked Jordan to write a guest post on her experiences as a young coder.
Alexandra’s simple explanation of why she likes programming is clear enough. Programming is thoughtful, social, and helps her feel like she can make the world a better place.
To me, age-appropriate concepts like these, not future job prospects or global competition, are the real reasons we should be teaching programming to all children.
Top ten reasons for Genius Hour (other names are 20% time, FedEx time, etc.):
Top ten reasons for doing a Genius Hour doomed to failure