The Maker Movement has crept into the consciousness of schools in the past few years. For some, it’s a wake up call that over-tested, over-scheduled young people are not going to become the creative, enthusiastic learners we all hope to nurture. For others, it’s a personal reconnection to our collective, deeply-felt human impulses to create, invent, and shape the world. Makerspaces, genius hour, design thinking, and other frameworks can help make these ideas come to life in classrooms, libraries, museums, and community centers. But are these innovations accessible to everyone, to every child?
I just wrote an article for EdSurge, Making for All: How to Build an Inclusive Makerspace showcasing several makerspaces around the world that intertwine making with empowerment for all citizens. The article concludes tips for building an inclusive, welcoming program no matter the size, budget, or location.
The idea of inclusion is not only important for community organizations or schools serving underserved populations. Every makerspace should be aware of their capacity to serve all people: children and adults, all genders, all backgrounds, and those who are interested in the arts, engineering, or both. Even in the best-resourced maker environments, there should be constant vigilance about the assumptions that are made about the people who might want to use them.
To create inclusive experiences in schools, educators should consider these factors:
- Empower students not just to be passive objects of the lessons, but to include them as allies and advocates for making things that matter to them.
- Culturally responsive, situated, and relevant doesn’t mean asking students to write hip hop lyrics about the scientific method. But it doesn’t mean ignoring hip hop either. Seeing cultural practices in a maker light can open doors and blur the lines between teachers and learners.
- Sensitivity to surroundings. Research shows that girls react to surroundings that reflect stereotypical “hacker” culture by denying that they are interested in science and engineering. If you aren’t sure what vibe your classroom or makerspace is communicating, ask some kids.
- Reduce competition. Both overt contests and more subtle competition, like competition caused by a lack of adequate materials and tools, can reduce participation of girls. It can also be a barrier for beginners and students who don’t see themselves as “technical.” The competition aspect raises the stakes to a level that is too risky for students to jump in and try something they may actually enjoy.
- Don’t advantage one kind of building over another. Robots are cool, but the same technologies of micro-controllers, sensors, motors, and lights could make smart clothes, a useful invention for an elderly aunt, or better still, something no one has thought of before. Provide incentives, multiple on-ramps, praise, and glory for all kinds of making.
There are many, many examples of makerspaces, both community and school-based, that work to empower everyone, not just those who want to build robots. Creating these experiences means that everyone can benefit from the learning that happens when hands-on is combined with heads-in. Makerspaces should be about empowering people, all people, to experiment with ways to make sense of the world, to make the world a better places, and to make meaning in their lives.