Hack the Future – kids learn by tinkering with code

At Hack the Future, an event for school-aged kids in San Jose, hacking means creating code, sharing ideas, programming, and learning from each other. This is a great example of how “tinkering”, or experimenting with how something is built, can be a terrific way to get kids to think not just about consuming computing but creating it, too. Experienced hackers — like Al Alcorn, creator of the popular 1980s video game, Pong — attended the event and encouraged the kids to express their creativity through hacking.

Read more…

You can call it hacking, or you can call it tinkering, but it’s the way most programmers learn to program. By modifying code others have written, you can learn an incredible amount. Programming, like life, is rarely done starting with a flowchart!

Sylvia

Back to School 2011 – Empowering students starts today

Here are a number of “back to school” posts collected in one place!

What tech vision will you share?
What message does your Acceptable Use Policy send when it goes home with students for them and their parents to sign? Try reading it with fresh eyes and change overly complex, negative language to language that celebrates the potential of technology – and students.

Games for collaboration and teamwork
Want to create a more collaborative, constructivist classroom? Instead of traditional icebreakers, try these games that encourage collaboration and teamwork.

What do students want from teachers?
Listen to what students say they really want from teachers. And no, it’s not “more recess.”

Student technology leadership teams for laptop schools
Are you getting more devices this year? Laptops, iPads, iTouches, netbooks or going 1:1? Do you have enough tech support? Enough support for teachers using new technology? Enough support for students? No? Well then learn how students can be a great resource in laptop schools to ease the burden on overworked teachers and IT staff – and mentor other students. Genius bar, anyone?

Student-led conferences
Traditional parent-teacher conferences leave the most important person in the learning equation out in the cold. Find out how schools around the world are using student-led conferences to put the learner back in the loop.

Ten commandments of tech support
Ten ideas for making technology support more learner-centered and less network-centered.

Start the year off with hands on
Think you need to wait for kids to settle down and learn the basics before you let them do projects and hands-on work? Not according to this expert teacher.

Last but by far not least, if you are looking for some inspiration to post on your wall, here’s 8 Big Ideas of the Constructionist Learning Lab. These eight ideas give actionable advice to create opportunities for deep learning for all.

Happy back to school!

Sylvia

STEM education – good news, bad news

Hurray! There are good jobs in STEM (science, technology, engineering, math) related fields! STEM: Good Jobs Now and For the Future (US Department of Commerce)

Good news! We know how to interest kids in STEM! Engaging Students’ Interest, Not Just Offering Advanced Classes, Best Promotes Interest in STEM Careers It’s about high interest, engaging classes starting in early years. It’s not just about offering more AP and advanced classes in high school.

Bad news! We are cutting science in early grades Elementary Teachers Getting Less Time for Science. And we are not connecting with students’ actual interests in science nor are we teaching it in the way students say works best for them (hands-on) The disconnect in science education.

Opps!

Sylvia

Constructing Modern Knowledge 2011 resources for creativity and tinkering

I’m heading off tomorrow to Constructing Modern Knowledge 2011 in Manchester, New Hampshire. This is the fourth year of this summer institute, and my fourth being on the faculty.

It’s been an amazing learning experience for me every year, and I’m looking forward to learning more this year from the participants and speakers.

Constructing Modern Knowledge is a unique professional development opportunity for educators – it’s not lots of speakers talking at you, we have one AMAZING speaker each day, leaving lots of time for project work and of course social activities! In past years, educators have built robots, programmed games, created amazing animated stories and songs, worked with stop motion and time lapse photography, and lots of other interesting projects.

This year’s speakers include: Jonathan Kozol – author, activist and education reformer, Derrick Pitts – astronomer from the Franklin Institute. Lella Gandini of the Reggio Emilia school movement, and Mitchel Resnick – head of the MIT Media Lab. And of course Gary Stager who is organizing and leading the event.

 

Posts about previous CMK events:

Don’t show, don’t tell?

Don’t show, don’t tell? MITnews

Suppose someone showed you a novel gadget and told you, “Here’s how it works,” while demonstrating a single function, such as pushing a button. What would you do when they handed it to you?

You’d probably push the button. But what if the gadget had other functions? Would it occur to you to search for them, if your teacher hadn’t alluded to their existence?

Maybe, maybe not. It turns out that there is a “double-edged sword” to pedagogy: Explicit instruction makes children less likely to engage in spontaneous exploration and discovery. A study by MIT researchers and colleagues compared the behavior of children given a novel toy under four different conditions, finding that children expressly taught one of its functions played with the toy for less time and discovered fewer things to do with it than children in the other three scenarios.

Read the rest of the article…

Join us for a day of ‘Hard Fun’, Sunday in Philadelphia

What are you doing on Sunday June 26, 2011? Not much, you say? Then why not have some Hard Fun (and some great food!)

Sunday is the day before ISTE starts in Philadelphia, but you don’t have to be attending ISTE to come to the Constructivist Celebration!

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For the fifth year in a row, this day-long workshop combines fun, creativity and computing. For a very reasonable $60, you will receive free creativity software worth hundreds of dollars from the world’s best school software companies, breakfast, snacks and lunch, and a full-day workshop led by Gary Stager and other members of the Constructivist Consortium. It’s always a sell-out, but right now there are still a few spaces left to join in the fun, so register today – you won’t regret it!

At the end of the day, I’ll moderate a conversation between Will Richardson (author and king of  the edubloggers) and Gary Stager on “Digging Deeper” which is sure to be fun and thought-provoking.

Hard Fun is one of the 8 Big Ideas of the Constructionist Learning Lab, and we’ll be having some this Sunday!

Hope to see you there –

Sylvia

8 Big Ideas of the Constructionist Learning Lab

In 1999, Seymour Papert, the father of educational technology, embarked on his last ambitious institutional research project when he created the constructionist, technology-rich, project-based,  multi-aged Constructionist Learning Laboratory inside of Maine’s troubled prison for teens, The Maine Youth Center.

The story of the Constructivist Learning Laboratory is documented in Gary Stager’s doctoral dissertation, “An Investigation of Constructionism in the Maine Youth Center.” The University of Melbourne. 2006.

Gary shares, “Shortly after the start of  the three-year project, Papert outlined the Eight Big Ideas Behind the Constructionist Learning Laboratory (PDF). Although non-exhaustive, this list does a good job of explaining constructionism to the general population.” Gary is also curating a site of Papert quotes called The Daily Papert, showcasing the enduring wisdom of Dr. Papert.

Eight Big Ideas Behind the Constructionist Learning Lab
By Dr. Seymour Papert

The first big idea is learning by doing. We all learn better when learning is part of doing something we find really interesting. We learn best of all when we use what we learn to make something we really want.

The second big idea is technology as building material. If you can use technology to make things you can make a lot more interesting things. And you can learn a lot more by making them. This is especially true of digital technology: computers of all sorts including the computer-controlled Lego in our Lab.

The third big idea is hard fun. We learn best and we work best if we enjoy what we are doing. But fun and enjoying doesn’t mean “easy.” The best fun is hard fun. Our sports heroes work very hard at getting better at their sports. The most successful carpenter enjoys doing carpentry. The successful businessman enjoys working hard at making deals.

The fourth big idea is learning to learn. Many students get the idea that “the only way to learn is by being taught.” This is what makes them fail in school and in life. Nobody can teach you everything you need to know. You have to take charge of your own learning.

The fifth big idea is taking time – the proper time for the job. Many students at school get used to being told every five minutes or every hour: do this, then do that, now do the next thing. If someone isn’t telling them what to do they get bored. Life is not like that. To do anything important you have to learn to manage time for yourself. This is the hardest lesson for many of our students.

The sixth big idea is the biggest of all: you can’t get it right without getting it wrong. Nothing important works the first time. The only way to get it right is to look carefully at what happened when it went wrong. To succeed you need the freedom to goof on the way.

The seventh big idea is do unto ourselves what we do unto our students. We are learning all the time. We have a lot of experience of other similar projects but each one is different. We do not have a pre-conceived idea of exactly how this will work out. We enjoy what we are doing but we expect it to be hard. We expect to take the time we need to get this right. Every difficulty we run into is an opportunity to learn. The best lesson we can give our students is to let them see us struggle to learn.

The eighth big idea is we are entering a digital world where knowing about digital technology is as important as reading and writing. So learning about computers is essential for our students’ futures BUT the most important purpose is using them NOW to learn about everything else.

Download the PDF of these 8 big ideas and share widely!

Sylvia

Tinkering and “real work”

Last week I was invited to be a panelist at the National Council of Women in IT Best Practices summit. It was a great experience and I learned a lot! My session was about getting girls interested in STEM subjects and programming through “making stuff” and tinkering.

The session was really interesting and we had some great questions about how tinkering can fit into the school day, especially with so much focus on test results and career and college readiness. It seems that to many people, tinkering conotes a messiness and unprofessionalism that doesn’t apply to “real” jobs in scientific fields.

I believe just the opposite is true – tinkering is exactly how real science is done.

I like to think I have a unique perspective on this. After graduating with an electrical engineering degree I went to work at an aerospace company and ended up on a research project to create the GPS satellite navigation system. It was fun, exciting work and we were building something that was literally theoretically impossible. The hardware was too slow, the software didn’t exist, the math was only a theory, and existing navigation systems weren’t build to handle the precision we needed. The military pilots we worked with didn’t trust it either, creating interesting team dynamics. There were many days where we just sat around and talked through the problems, went to try to them out in the lab, and watched our great ideas go up in smoke. Then we did it again.

It was the essence of tinkering. We tinkered with ideas, methods, with hardware and software, always collaborating, always trying new things. There was no “right answer”, no “scientific method”, and sometimes the answers came from the unlikeliest sources or even mistakes. There were flashes of insight, fighting and battle lines drawn, crazy midnight revelations, and occasional 6 hour lunches at the local pool hall/bar.

I’m not suggesting that any of that is a good model for K-12 STEM education – but perhaps we should avoid squeezing all serendipity out of STEM subjects in a quest to teach students about a “real world” that exists only in the feeble imaginations of textbook authors. Tinkering is the way that real science happens in all its messy glory.

Sylvia

5th Annual Constructivist Celebration @ ISTE 2011

logoThe Constructivist Consortium is hosting its 5th annual Constructivist Celebration in Philadelphia, on Sunday, June 26, 2011 – the day before the ISTE Conference begins.

Join colleagues from around the world in a day-long minds-on celebration of creativity, computers and constructivist learning.

The Constructivist Celebration features project-based activities geared towards K-12 educators, administrators & teacher educators.

This year’s theme is HARD FUN! Educators completing a difficult year deserve some HARD FUN!

The day ends with a conversation with Will Richardson.

After a kickoff keynote by Dr. Gary Stager, participants will select challenges using the open-ended creativity software provided by Constructivist Consortium members, including LCSI, Tech4Learning and Inspiration. In addition to your mind and spirit, your body will be nourished by continental breakfast, hot lunch and afternoon snacks courtesy of Maggiano’s Little Italy! Last year’s participants could not stop raving about the food!

The day ends with time for project sharing and reflection followed by a conversation, “Digging Deeper,” with Will Richardson and Gary Stager. I’ll be there too!

Best of all, the entire day – software, an endles feast and a spa-day for the mind costs only $60.

Register today! Past Constructivist Celebrations have been extremely popular and space is limited.

Click here for more information!

Tinkering and STEM – good for girls, good for all

I’m excited to be an invited panelist at the National Council of Women in IT (NCWIT) Summit on Women and IT: practices and ideas to revolutionize computing next week in New York City. The topic is Tinkering: How Might ‘Making Stuff’ Influence Girls’ Interest in STEM and Computing?… and I’m the “K-12” voice on the panel.

We were each asked to do an introductory 5 minutes to establish our point of view about these issues. I started with a slide deck I use about tinkering and technology literacy and managed to cut it down to about 20 minutes when I thought – why not share this version on Slideshare! So here it is.

School only honors one type of design and problem-solving methodology, the traditional analytical step-by-step model. It ignores other problem-solving styles that are more non-linear, more collaborative, more artistic, etc. These styles are seen as “messy” or “soft” with the implication that they are not reliable. However, who do we lose when we ignore, or worse, denigrate alternative styles of problem-solving. I think one answer may be “girls” but honestly, it’s broader than that. We lose all kinds of people who are creative, out-of-the-box thinkers. And these are exactly the people I want solving the problems we face in the 21st century.

Teaching a tinkering model of problem-solving is good for girls because it’s good for everyone.

Sylvia