New – Technology literacy whitepaper

Download PDFToday we are happy to announce the release of a new whitepaper written by Jonathan D. Becker, J.D., Ph.D. Associate Professor of Educational Leadership at Virginia Commonwealth University, with Cherise A. Hodge, M.Ed. and Mary W. Sepelyak, M.Ed. Dr. Becker is an expert researcher in achievement and equity effects of educational technology and curriculum development.

Assessing Technology Literacy: The Case for an Authentic, Project-Based Learning Approach (PDF)

This whitepaper takes a comprehensive look at the research, policies, and practices of technology literacy in K-12 settings in the United States. It builds a research-based case for the central importance of “doing” as part of technology literacy, meaning more than just being able to answer canned questions on a test. It also explores the current approaches to develop meaningful assessment of student technology literacy at a national, state, and local level.

Where “doing” is central to students gaining technological literacy, traditional assessments will not work; technological literacy must be assessed in ways that are more authentic.

Building on this definition, the whitepaper connects project-based learning and constructivism, which both hold “doing” as central to learning, as the only authentic way to assess technology literacy.

True project-based assessment is the only way to properly assess technological literacy.

Finally, it examines our TechYES Student Technology Literacy Certification program in this light.

A review of existing technology literacy models and assessment shows that the TechYES technology certification program, developed and implemented by the Generation YES Corporation using research-based practices, is designed to provide educators a way to allow students to participate in authentic, project-based learning activities that reflect essential digital literacies. The TechYES program includes an excellent, authentic, project-based method for assessing student technology literacy and helps state and local education agencies satisfy the Title II, Part D expectations for technology literacy by the eighth grade.

This whitepaper can be linked to from our Generation YES Free Resources page, or downloaded as a PDF from this link.

Sylvia

PS – Share this important research with your PLN!

What does project-based learning look like?

“Even as I write this, I am amazed at how much kids did in just 20 minutes. I can’t wait to see where they go next and what they do when I introduce ideas such as storyboarding, clay animation, etc. It will be interesting to hear their conversations about the things they notice outside of school–times when photos are manipulated, etc I didn’t realize how much they would learn from this one tool.”

via A Year of Reading: Discovering the Possibilities of Stopmotion in Grades 2-5.

People ask me all the time – so what does project-based learning look like? This blog post is a great example of a teacher explaining just that. It’s the details that stand out – the choice of a good tool, the thoughtfulness of finding the right balance between too much or too little initial instruction, and the reflection on what happened.

People think that project-based learning is more difficult for the teacher, but this article points out that the teacher used the same tool and same lesson plan for grades 2-5. The projects were age-appropriate and varied because students brought their own experiences to their projects, not because the teacher designed the lesson differently.

I often ask teachers to share in sessions what happens in their classrooms when they allow these experiences to unfold. These stories share a sense of wonderment at what students are capable of when given the chance. Yet it’s hard to explain exactly how this happens or what the teacher does besides “let go.” To many people, project-based learning seems like an “if you build it, they will come” kind of mystical promise.

Articles like this explode some of that mythology. It’s clear that the teacher is actively guiding students in their natural pursuit of learning. And it’s clear that for technology based projects, open-ended tools like Frames allow students to not only succeed quickly, but support longer and deeper experiences as students gain fluency.

Please read Discovering the Possibilities of Stopmotion in Grades 2-5!

Sylvia

Constructing Modern Knowledge 2010

It’s back!!!

Plans are shaping up for an amazing 3rd Annual Constructing Modern Knowledge summer institute, July 12-15, 2009 in Manchester, NH USA (near Boston).

In addition to master educators and edtech pioneers, the Constructing Modern Knowledge 2010 faculty includes history educator James Loewen and bestselling author of Lies My Teacher Told Me; popular provocateur and author, Alfie Kohn; MacArthur Genius and incomparable school reformer, Deborah Meier; and children’s author, illustrator and animator, Peter Reynolds. Cynthia Solomon, Brian Silverman, Sylvia Martinez (that’s me!), Gary Stager and John Stetson round out the amazing faculty.

Constructing Modern Knowledge is a minds-on institute for educators committed to creativity, collaboration and computing. Participants have the opportunity to engage in intensive computer-rich project development with peers and a world-class faculty. Inspirational guest speakers, pre-conference expedition and social events round out the fantastic event.

Constructing Modern Knowledge is about action, not listening to speakers. Attendees work and interact with educational experts committed to maximizing the potential of every learner. The rich learning environment is filled with books, computers, robotics materials, art supplies, toys and other objects to think with.

The real power of Constructing Modern Knowledge emerges from the collaborative project development of participants. Each day’s program consists of a discussion of powerful ideas, on-demand mini tutorials, immersive learning adventures designed to challenge one’s thinking, substantial time for project work and reflection.

CMK 2010 info

21st Century educators need to develop their own technological fluency and understand learning in order to meet the changing needs and expectations of their students. Constructing Modern Knowledge will help participants enhance their tech skills, expand their vision of how computers may enhance the learning environment and leave with practical classroom ideas.

Spend four cool summer days in New England making puppets roar, robots dance, animations delight, movies move, simulations stimulate, photos sing and leave with memories to last a lifetime!

Each participant receives a suite of open-ended creativity software from Tech4Learning, LCSI, Inspiration Software, FableVision and other members of The Constructivist Consortium free-of-charge for use at Constructing Modern Knowledge and beyond. The software alone is worth the registration fee!

There is also a July 11th preconference Science and History Tour of Boston available for a nominal fee. Explore the future at the MIT Museum and visit the past during a private guided tour of the Boston Freedom Trail.

The institute is less than an hour’s drive from Boston in picturesque Manchester, New Hampshire. Free transportation is available from the convenient and affordable Manchester Airport. Discount hotel accommodation has been arranged at the institute venue.

Constructing Modern Knowledge is sensitive to the budgets of schools and educators by keeping registration costs affordable and by offering school/district team discounts. The institute is appropriate for all K-12 educators, administrators and teacher educators – private or public. CEUs are available for an additional fee.

Save $75 on early bird registrations! Register online now!

Sylvia

Reflections from previous years:

What Works: Effective Technology Professional Development

I’d like to share a book with you about technology professional development. Meaningful Learning Using Technology: What Educators Need to Know And Do by Elizabeth Alexander Ashburn (Editor), Robert E. Floden (Editor) (Amazon link)

Many educators are looking for research that shows “what works” in technology professional development. This book is an excellent starting point for discussions about new strategies and best practices. In one chapter, GenYES was one of four models selected for correlation to key dimensions to successful K-12 technology professional development. GenYES and the other models were selected as “… large-scale efforts that were shown to be effective in affecting teachers’ use of technology.”

Fostering Meaningful Teaching and Learning with Technology: Characteristics of Effective Professional Development
Written by Yong Zhao, Kenneth Frank, and Nicole Ellefson of Michigan State University Michigan State University (MSU), these researchers studied four “large-scale efforts that were shown to be effective in affecting teachers’ use of technology”:

1. The Project-Based Learning Multimedia Model (PBL+MM)
2. The Galileo Education Network Association (GENA)
3. Project Information Technology (PIT)
4. The Generation Y Model (previous name of the GenYES model)

Based on data collected from hundreds of teachers, the study determined that several key factors positively influenced teacher’ use of computers.

Study Findings – Key Factors of Successful Technology Professional Development

  1. Time to experiment and play. “Use of computers was positively correlated (.3) with the extent to which a teacher was able to experiment with district-supported software.”
  2. Focus on student learning. “Teachers’ use of computers was positively correlated (.4) with the extent to which the content of professional development was focused on student learning.”
  3. Building social connections and learning communities. “Computer use was positively correlated (.2) with the extent to which teachers accessed other teachers’ expertise.”
  4. Localizing professional development. “Computer use was positively correlated (.2 for each) with the extent to which professional development was provided locally, either in the classroom or school lab.”

The study outlines why and how these models support each of these factors. Unfortunately, I can’t reproduce the entire chapter here, but there is a bit of it online at Amazon.com (the chapter starts at page 161). Buy the book!

Sylvia

The Technology Ecology

Today I’m heading to Denver for the T+L conference. T+L is the Technology + Learning conference of the National School Board Association. This year it’s in Denver, Colorado, October 27-29.

I’ll be doing a new session on Wednesday, Oct 28th at 3:30 PM called, “Engage Them! Project-based 21st Century Technology Literacy Curriculum”. It’s about several ideas:

  • How to develop an engaging technology literacy curriculum for the 21st century, with students in mind and with students involved
  • The difference between technology literacy and fluency
  • Developing a “Technology Ecology”
  • Why projects and technology go together
  • Showing videos of students who are doing these things in their own schools

I’m not sure I’m the first one to use the term “Technology Ecology”, but I’m starting to really like it. The big idea of this talk is that technology isn’t a subject as much as an ecology – an overarching web of opportunities that can support all kinds of subjects and areas of personal interest. So when we talk about technology curriculum, we need to stretch our minds a bit and imagine new possibilities and connections.

I think a school with a technology ecology is one that is constantly asking the participants to do more with technology, challenging the status quo, and always trying new things. A curriculum that embraces this mindset would reach outside class walls to ask students not to just learn to use a word processor, but to to create word processed documents that were meaningful and useful to the student, or perhaps to the school. Why make just movies in technology class when you could make movies that satisfy a history assignment, or help younger kids learn math, or introduce new students to your school. An ecology that looks for authentic projects and embraces the potential of youth to do important things and make important contributions, using the digital tools that they know and love.

After this session, I’ll post more about it here.

Generation YES is a co-sponsor of the T+L conference, and we’ll be down in the co-sponsor booth area, number 118. So if you miss the session, come by and say hi!

Hopefully there will be a T+L Tweetup too – if you’d like to connect, please follow me at smartinez

Sylvia

Deliberate Tinkering

Presentation Zen: 10 Tips on how to think like a designer.

Design in the real world is often a process of deliberate tinkering. Sometimes the goal may be clear, with timelines, budgets, and constraints. Or the goal may be less clear, as you struggle to come up with something “better” even though no one quite knows what that means. Sometimes you work for days or weeks, making small incremental steps, sometimes things come in a flash of brilliance.

Yet in school, there is often a rigid “design process” with stages that imply a linear progression from start to finish. Whether teaching writing, video production, the “scientific method”, or programming, it often seems most efficient to provide students with step-by-step assistance, tools, and tricks to organize their thoughts and get to a finished product.

However, this well-intentioned support may in fact have the effect of stifling creativity and forcing students into creating products that simply mirror the cookbook they have been given. In fact, some students, having been well-trained to follow directions, will simply march through the steps with little thought at all. On the other hand, students need some kind of support and structure, right?

So how do you combine the benefits of tinkering (creative chaos, brainstorming, time to reflect) with getting something done. I believe the answer lies in looking at the design process in the creative world – such as graphic artists and designers.

Presentation Zen is a website devoted to simplicity in design and a recent article provides some great direction for classroom projects: Presentation Zen: 10 Tips on how to think like a designer.

Here are the tips from the article:

(1) Embrace constraints. (2) Practice restraint. (3) Adopt the beginner’s mind. (4) Check your ego at the door. (5) Focus on the experience of the design. (6) Become a master storyteller. (7) Think communication not decoration. (8) Obsess about ideas not tools. (9) Clarify your intention. (10) Sharpen your vision & curiosity and learn from the lessons around you. (11) Learn all the “rules” and know when and why to break them.

I hope you read this article; it provides much food for thought.

Sylvia

Start the year off with hands on

Teacher Magazine: Teaching Secrets: How to Maximize Hands-On Learning.

Good teachers know that students learn a lot more when they get their hands on real materials, and get to do their own projects and experiments. But sometimes we get frustrated thinking about the students who won’t cooperate, don’t clean up, waste materials, or misbehave during our hands-on learning time. In my work as a science teacher and coach, I’ve seen teachers who decide to delay lab activities until behavior is rock-solid. Instead of starting off with a bang, they tiptoe toward inquiry learning.

The author, Anthony Cody is an award-winning science teacher, and this article has some great ideas, tips and practical suggestions for all grades and subject areas.

Some people wonder if computers are “real” materials, thinking that what happens on the screen is virtual, not real. But if students are allowed to use computers as part of their toolkit – making things can include digital things. Making, doing, constructing are all possible on a computer, and part of many student’s everyday lives, outside of school, at least. Empowering students to believe in themselves as capable of making things that matter, both in the physical and digital world, is a crucial part of learning.

So whatever you call it, project-based learning, hands-on, or inquiry learning – the time to start is always NOW!

Sylvia

Related posts:

Only a few seats left for Northwest Constructivist Celebration

If you are located in the Seattle area and want to spend a day learning about creativity, constructivism, and technology, be sure to check out The Pacific Northwest Constructivist Celebration.

Pacific Northwest Constructivist Celebration
Saturday May 16, 2009
Puget Sound ESD (Renton, WA – Seattle area)

Participants will enjoy the day’s activities, complimentary creativity software and a hearty lunch all for just $55. This event is a joint effort between the Washington State Office of Superintendent of Public Instruction (OSPI), the Northwest Council for Computer Education (NCCE), and the Constructivist Consortium.

Dr. Dennis Harper, founder of Generation YES will be there too!

Go to www.constructivistconsortium.org for more information and to register. There are only a few seats left so don’t delay!

Sylvia

Part 2: What Makes a Good Project

Creative Educator magazine has Part 2 of the article series What Makes a Good Project by Gary Stager.

In Raising our Standards, Developing Projects that Endure, Stager argues that good projects meet higher standards than those found in state mandated lists of curricular objectives.

I suggest that educators plan and evaluate student projects based on a loftier set of goals. Teachers should embrace the aesthetic of an artist or critic and create opportunities for project development that strive to satisfy the following criteria. Is the project:

Beautiful
• Thoughtful
• Personally meaningful
• Sophisticated
• Shareable with a respect for the audience
• Moving
• Enduring

Read the article online here, or download the PDF here.

I recommended Part 1 in this blog post last November, and highlighted the other excellent articles (still free, still online!) found in that issue here.