Games in Education – K12 Online Conference 2008

Now in its third year, the K12 Online Conference is underway. But don’t worry — you haven’t missed anything, it’s all online!

My session this year is Games in Education. The time limit was 20 minutes, so that was a challenge! To give it more depth, I also created a companion wiki page with lots more resources.

I cover topics including: Why games?; What’s wrong with edutainment?; Serious Games; Casual puzzle and logic games in the classroom; Virtual Worlds, Commercial off the Shelf (COTS) games; Overcoming Objections to using games in the classroom; and students designing and programming their own games. Yes, all in 20 min…

Beyond games, if you are interested in learning more about technology in education in general, and seeing presentations from educators all around the world, then you will find some great stuff on the K12 Online 2008 conference site. Since the conference is online and all the sessions are pre-recorded, they can be downloaded or viewed online anywhere, anytime. For first-timers, be sure to read the “how to” page here.

Check the conference blog for both recorded sessions and live chats with keynotes and presenters.

Sylvia

Flunking Spore – video game failed by scientists

 

The potential of video games for learning has been the subject of much recent curiosity and debate. How many times have you heard…“If only we could combine the engagement of video games with real (meaning school) learning…”

Spore is a new game that is being promoted as just such a hybrid. It’s the latest brainchild of Will Wright, the world-famous designer of unusual, yet popular games like The Sims and Sim City.

If anyone could design a breakout game that combines learning and fun, Will Wright is the guy.

Spore is a game where you create a single-cell organism that evolves. Keeping your creature alive and growing is the goal, and you can design and improve your creatures as generations go by and gain sophistication. Eventually they gain intelligence, and you have to deal with tribes and civilizations, deciding on war and peace, and eventually going out into outer space to explore and/or conquer whole worlds.

In an interview with National Geographic, Will Wright talks about, “…the breakthrough science that’s revealing the secret genetic machinery that shapes all life in the game Spore.” National Geographic has made a documentary, called “How to Build a Better Being” that is being sold by Spore publisher Electronic Arts in a deluxe version. (National Geographic website promoting the game.) The documentary positions Spore as solid science, complete with supporting interviews with scientists.

Now the bad news..
This month’s Science magazine (the peer-reviewed journal of the American Association for the Advancement of Science) decided to put this to the test. In Flunking Spore, author and “Gonzo Scientist” John Bohannon played Spore with evolutionary biologists, and concludes,

“…the problem isn’t just that Spore dumbs down the science or gets a few things wrong–it’s meant to be a game, after all–but rather, it gets most of biology badly, needlessly, and often bizarrely wrong.”

Anyone interested in games and education needs to read this article. It’s a wake-up call about this game’s relevance to education, and parallels much of the wishful thinking that dominates the games and education discussion.

And worse, when Bohannon went to interview the scientists who appeared in the National Geographic video, he found that they had not been told that their interviews were going to be used to promote a video game. He quotes Neil Shubin, a paleontologist at the University of Chicago in Illinois who worries that science has been hijacked to promote a product. “I was used,” says Shubin.

After playing the game, the scientists Bohannon interviewed gave Spore failing grades across the board.

“Spore’s biology grades rolled in like a slow-motion train wreck. For organismic biology–genetics, cell biology, reproduction, and development–Gregory and Eldredge smacked Spore with a D-. The game flunked evolutionary biology outright with an F. According to Gregory and Eldredge, “Spore has very little to do with real biology.”

And it’s interesting to me that in a TED talk from March 2007, Will Wright demos Spore and makes no such claims. Who decided to push this as a game where you could learn about evolution and biology?

OK, so perhaps Spore isn’t going to change the way biology is taught in school, but does that mean that someday, someone, isn’t going to design a game that does? Trying to keep an open mind and never say never is always good policy, but when Will Wright fails, and the promotion is based on sleight-of-hand, if not blatant lies, it’s discouraging.

On Monday, my presentation for the online conference K12online 2008, Games and Education will go live and there is some discussion of the problem there. I’ll update this post with that link when it’s available.

 

Youth Voice Toolkit – New Free Resource

The FreeChild Project, run by our good friend Adam Fletcher, has been at the forefront of the Youth Voice movement for a long time. Today, they released a new free toolkit for Youth Voice resources.

As readers of this blog know, I often talk about how the term “youth voice” can be misunderstood as simply listening to youth as they say anything. But in reality, youth voice is about youth and adults working together to DO something, as Adam says, “Only through action do words take power.”

The Youth Voice Toolkit contains resources of interest to everyone working with youth. This isn’t just about political action. For example, our GenYES and TechYES programs use the principles of youth voice to help students take charge of their own learning, collaborate with adults and peers, and learn how they can help their own schools use technology effectively. We believe that with guidance from interested, caring adults, youth CAN change the world — and a great place to start is school.

Included in the kit are:

  • Definitions
  • Measures & assessment
  • Overcoming myths & obstacles
  • Guidelines and working resources
  • Links for further study: research, organizations, and books

Hope you take a look, there is something in this FREE Toolkit for anyone who works with youth and wants to learn more about encouraging authentic youth voice.

Sylvia

PS Did I mention, it’s FREE!!

Edutopia Offers Free Video Content on iTunes U

Edutopia has announced the availability of many of its videos through the iTunes U Beyond Campus portal. Edutopia videos are excellent, and focus on how to create student-centered schools and authentic learning experiences.

They are organized into six “Core Concept” Albums:

  • Integrated Studies
  • Technology Integration
  • Social and emotional learning
  • Project learning
  • Teacher development
  • Assessment

We are happy to say that our own video, made several years ago at Washington Middle School in Olympia, Washington, was chosen to be among the first to make it into the new iTunesU!

Although the name has changed over the years from Generation www.Y to GenYES, much is the same. GenYES students are still helping teachers with technology integration, and teachers still need the help!

Edutopia’s iTunes U content can be accessed directly here. You can find our video in the Teacher Development album, or it’s online here with the accompanying article.

Sylvia

Web 2.0, the meltdown, and education

Empty pocketSo when I was in Australia last week, the US was going through some pretty interesting times. Wall Street seemed to be melting down, Congress had to jump in, with lots of finger pointing about what the causes were. Among other things, It made me wonder what the long term consequences will be for schools, and for companies doing business with schools.

Back in July, I wrote this post, Twitter buys Summize – should educators care? In it, I talked about how many Web 2.0 companies will consolidate and/or vanish. If a school or district technology plan is built on these free web apps, what happens when they disappear? And sounding very prescient, I said, “It’s not a matter of if, but when. Are you ready?”

What happened here in the US over the past few weeks just makes that more imminent. Imagine if you are a Web 2.0 company with a free product. Your bottom line is that you need to get bought or get funding (since you aren’t making money.) Or, if you have funding, you need to pay back your investors in some time period. And along the way, you still have to pay your employees and all your bills.

But now, there aren’t going to be a lot of IPOs, you can’t get your credit line extended from the bank, and those potential investors aren’t even returning calls. If you do have investors, they are going to be watching you harder and expecting more. If you were hoping to get bought by some bigger company, well, their stock just dropped and they won’t be going shopping for a while.

So what do you do? You have to make a decision. Make your one year of funding last for three…. or walk away.

If you want to try to skinny it out, you cut expenses to the bone — like marketing, promotions, and staff. You put new features on hold and try to make money on what you’ve already got. And of interest to educators.. you cut your support to areas least likely to make money, particularly small niche markets like schools.

Of course everyone is affected by this financial crisis, not just Web 2.0 companies. School budgets are being cut as well, making it even more tempting to use free tools. There are definitely alternatives such as open source, as Tom Hoffman pointed out in his response to my earlier post. But every alternative has its long and short term costs, and as we are about to find out, there is just no Free Lunch 2.0.

Next, I’ll take a stab at picking the winners. Any early favorites for which favorite edu-tools 2.0 will remain standing? Leave them in the comments and we’ll do some forecasting together.

Sylvia

It’s been a while

So I’m back……. from Australia, and caught up with sleep and work (sort of).

Australia is an amazing country, with so many dedicated educators doing the right things for kids. I met lots of them, some old friends, and some new ones too!

I hope to put my ACEC presentation up on the blog soon – people seemed to like it. The paper is called, “Student-Centered Support Systems to Sustain Constructivist, Technology-rich Learning Environments”

Sylvia

Off to Oz

Well, it’s been an incredibly busy few weeks, and my blogging has definitely suffered. I keynoted a conference in El Paso, Texas. I visited OLPC headquarters and talking to people from US and abroad about their plans for the XO. I spent another couple of days at an industry conference, EdNET, talking to people about the educational technology industry. So much to talk about!

I was supposed to make a teaser for my K12online Conference presentation, but I missed that deadline. I’m consoling myself that the topic is of fairly general interest, games in education, so I think people will take a peek at what I’m putting together without a teaser! Rationalization is a wonderful thing.

Now I’m heading off to Australia in just a few hours. Yikes! I’m going to be in Canberra for the national educational technology conference, ACEC for a few days, Sydney for a weekend, and then Melbourne for the rest of the time. I’ve already connected with old friends and a few new ones from NECC, and planning some meet-ups. A very efficient Melbourne contingent has already started a wiki to plan a “blogger’s feast”. Sounds yummy!

I feel like a kid going off to camp – I’ll write, I promise!

Sylvia

P.S. There is some big news coming about the next chance for Americans to get an XO laptop – another G1G1 program! (see my blog on last year’s program – Give One, Get One, Change the World.) This November, Amazon will be running the ordering and distribution, so hopefully some of last year’s shipping issues will be solved. Other announcements coming soon!

Grants for youth-led service projects

YSA GYSD logoFrom: Youth Service America

The Disney Minnie Grants GYSD 2009 (U.S. and International Applicants)
The Walt Disney Company and Youth Service America are excited to announce grants of up to $500 to support child-led service projects. These grants support children (ages 5-14) in planning and implementing service projects in their community. Teachers, older youth (15-25), and youth-serving organizations are also eligible to apply, if they engage younger children in planning and implementing the project.

A significant part of the service must take place on Global Youth Service Day (GYSD), April 24-26, 2009. We particularly encourage applicants to address the environmental issues and to seek to empower children as young citizens through their projects. Applicants can use the United Nations’ Millennium Development Goals (MDGs) as a reference and review past grantees’ projects from all over the world.

Applications are welcome from all countries. Applicants from India, China and Russia are especially encouraged to apply. While grant information is made available in Chinese, French, Russian, and Spanish, applications will only be accepted in English (an online translation tool is available at the YSA website). Past Disney Minnie Grantees are also eligible to apply.

Questions? Email MinnieGrant@ysa.org

Deadline: October 30, 2008. Be sure to download the correct application and review all application materials, available at the Youth Service America website.

Helping students tell different kinds of stories via video

A while back I did a post about having students create “how to” videos for your school using the Common Craft model of simple illustrations with an informative voiceover. This is a very common GenYES student project, with students creating videos about how to use the technology found in their own school.

Now Common Craft has posted a blog showing their behind the scenes process of planning, shooting, and editing their latest video — Electing a US President.

This is a terrific post for a number of reasons:

  • It proves that no matter how experienced you are, creating a video is a process of trying things, seeing what works, and the intertwined nature of risk-taking, mistakes and creativity. We often don’t let kids have enough time for the crucial “oops….aha!” part of the process.
  • It emphasizes the value of editing. Editing is where an author turns a bunch of sounds, words, and pictures into a story that has an intentional impact on the viewer.
  • It shows the value of powerful non-fiction storytelling. Digital storytelling should not be confined to personal stories and feel-good vignettes. Putting together a coherent video about how to save a file to the network server, how to recycle, or how to set up a classroom laptop cart might seem simple, but it’s harder than you think, and a great learning experience.

Here’s the video – show your students and tell them it’s their turn to explain something that other people will find useful.

Electing a US President in Plain English from leelefever on Vimeo.

Sylvia

Believe in…

This year, the Dallas, Texas school district hosted the usual meeting for teachers to kick off the school year. The unconventional choice for convocation speaker was Dalton Sherman, a 5th grade student in the district. His speech, I Believe in Me, Do You? was given to the 17,500 teachers in attendance. It was a huge hit, won him a standing ovation and national acclaim. This video is making the rounds of education blogs (some a little over the top breathless) and being played in lots of opening day staff meetings. The YouTube version has had over 34,000 views so far. I have no doubt we’ll be seeing this in numerous keynotes this year.

In the speech, Dalton asks Dallas teachers to believe in him and all students, “…what we need from you is to believe that we can reach our highest potential.” He asks that the teachers believe in their colleagues too, “…trust them and lean on them when times get tough – and we all know, we kids can sometimes make it tough.” (Full text of the speech.)

It’s a good speech, but it’s the performance that takes it to the next level.

Dalton won his first oratory contest in the first grade, and his rightly proud parents say his talents are “a gift.” But Dalton works hard at his craft and has earned his acclaim. He’s given speeches at churches and events all over Dallas. He enters (and wins) contests. He practices. For this speech, Dallas ISD contacted his family in June with the invitation. They wrote the speech for him, and he practiced three times a week all summer long, working on his timing and performance to turn the words into a powerful, inspirational message.

He’s great, isn’t he? But wait…. there’s more to think about here.

Like… Is it cynical to put words like “believe in me” in this child’s mouth, no matter how admirable the performance? This is what some anonymous adult in charge wanted other adult underlings to hear, and they used the passionate talent of a youth to deliver the message. They knew that the message would better reach its target that way. Does it matter that it’s a “good” message? Is it manipulation or simply smart marketing?

We talk about “student voice” all the time, and this obviously is NOT an example of student voice. There is not even the pretense here that the message came from a student, although the performer was young and talented. That’s a tough distinction to puzzle out, because praise flows easily to students who deliver adult messages and play by adult rules. It’s easy to believe in them, because they validate what we believe about ourselves.

But what about the “other ones”. You know the ones, the students who don’t toe the line, the ones who have checked out. The ones who deliver uncomfortable messages in voices at times eloquent and at times spectacularly clumsy or even crude. The ones who challenge the world and the ones who seem not to believe in themselves. Do we listen when the message isn’t so pleasantly packaged, isn’t so clear, isn’t so crafted? Do we believe in them too?

Sylvia